Essence of the Cycle(Worm)
Your body now becomes a cluster of crystalline mass of exotic matter that exist in multiple parallel universe & can easily travel across universes as people walk across a room.
Your mind is now distributed throughout your shards & can offloaded your mental faculties to your shards.
Your now have access to a sealed pocket universe that only you & those you allow have the ability to access. You also have the ability to seal universe with this ability.
You can now project a Physical avatar from your sealed universe while your real body remains safe. This universe can't be breach unless you will it even with Sting.
Access to all shard powers demonstrated in the Worm, Ward, Worm Jumpchains, & the Worms CYOAs stories (Ex: Stilling included.) You can make these powers shardless if you wish.
●These powers cannot be taken away, suppress, weaken, or copied in any way.
●Won't run out off power from overuse.
●Are not limited to planetary orbit.
●Your power level has no limits on it, & operate without the usual negative effects that shards without limits have.
●Powers are completely unrestricted unless you desire them to be.
●Your powers are not limited by the Manton Effect.
●Contain no blindspots.
●You have full knowledge how these powers work & the best ways to use them and you won't be overwhelmed by the sheer number of powers you have.
●If, for some reason, you are unable to come up with a power or are incapable of doing so, you will automatically be given the best power for the situation. This will also happen whenever you are preoccupied, unconscious or caught off guard. For example, being given August Prince power when you are being attack while you are asleep and having it activated.
●Shard have absolutely no influence over you unless you allow it. They're completely loyal, unable to rebel or work against you.
●Tinkertech you make doesn't have the same problem in universe of needing constant maintenance & cannot be reverse engineered without your permission.
●Also able to use you scanning ability to reverse engineer/copy any ability or tech you come across.
As an entity you gain perfect/ infinite memory & processing power with instant recall & learning capability.
Furthermore your mind is able to process and successfully handle the multitasking and management needed to perfectly simulate 10^81 universes in real time.
Capable of budding off to create a copy of yourself & can re-absorb them at any point & obtain their memories, powers, etc. These copies are completely loyal, unable to rebel or work against you.
You now have a Bond Mate waifu/husbando with the same abilities as you. They're completely loyal, unable to rebel or work against you.
Capable of creating & distributing shards to individuals to create parahumans . These shards can be programmed to your specifications (Such as whether they are limited by the Manton Effect, range, how they can be triggered, blindspots, secondary trigger, power level, etc.) Beings who have the copies of your power cannot hurt you in any way and you can instantly recall back those powers whenever you want. You are capable of recalling them at will, it's up to you to decide whether this kills the host
The ability to create 20 Endbringers to serve you. They're completely loyal, unable to rebel or work against you. They can also be programmed to your specifications (Such as whether they are limited by the Manton Effect, range, etc.
Essence of the Dark Wizard (Bastard!)
- Consuming this Milky Translucent Essence will give you several boons.
●The knowledge, powers, skills, & abilities of the Dark Wizard, Dark Schneider from the Bastard! Universe. You begin with the Majin Wings Dark Schneider, with time & training you'll eventually reach Dark Schneider's Adam of Darkness form.
●You'll also get access to the abilities that of a Seraphim. Without the negative effect that comes with angels trying to materialize in the material plane. Said abilities include:
○Having a very high level of intelligence and charisma.
■Instills incredible charisma, the kind that even most cult leaders would be jealous of. With your charisma comes great oratorical skill. You can rally a crowd, hold your own in a debate, and persuade people that you are an individual of talent and character. You will be generally respected, even by your opponents.
■Your planning skills will be greatly increased. Expect most plans you make and execute to largely go your way, or at least in a way that is favorable to you.
■Making and sustaining alliances becomes easier for you.
■You become very good at planning and strategizing.
■You are also skilled at improvising and thinking on your feet.
■You are capable of both seeing the big picture and focusing on details.
■Determining others' capabilities & become an excellent ) judge of character comes much easier to you, but don't expect your assessments to always be completely accurate.
■You are able to consider many different factors with relative ease.
■You're skilled at manipulating people, subtlety & misdirection.
○Power sufficient to atomize the world eventually you'll be able to casually create a universe with in your bare hands.
○Senses a thousand-fold superior to a humans.
○Able to move faster than light to escape a black hole.
○Control the movement of atoms and sub-atomic particles such as Electrons. You can also attack and break atoms, manipulate and reconstruct matter and dark matter on molecular level.
○Reconstruct and manipulate Time and Space on the level of Uriel's Fallen Augoeides form. This includes reflecting attacks through reversing space, reversing, stopping time, & even moving normally in those states.
●Access to all spells used in the series be it by Seraphim, Demon, or Dark Schneider himself.
●You also obtain all 7 of the Judas Pain shards & with them the ability to summon the Dragon Knight Lucifer armor from a sealed pocket universe to any location of your choosing. Beware using this will take a toll on your soul & body.
●You receive a Augoeides form. Which is an angelic true form, which is to materialize in the real world requires a huge amount of energy. The strength and size of such a body are proportional to the mystical powers of an angel. You start at Uriel's Fallen Augoeides power level but you have no upper limit to how far you can progress. The generated energy upon the activation of a Seraph-Class Augoeides alone rivals Black Holes and Quasars, its brute force is enough to extinguish the stars. Complete victory over the you is only possible with the destruction of your Augoeides form. You can maintain this form indefinitely without problem.
●You'll have your body structure converted to Eternal Atoms which is a reconstruction ability on the atomic level. They are described as the building blocks of life. So long as one of these atoms exist, The individual is capable of regenerating completely. Moreover, these atoms exist on seven separate planes of existence. This means, unless all atoms in all planes are simultaneously destroyed, the individual can regenerate. Essentially, anyone who is not capable of attacking someone spiritually, physically and astral all at once, cannot affect them at all. This and reconstruction are connected, so long as one of EA exists, the reconstruction ability won't stop.
○If destroyed you'll merely regenerate in a black void until you recreate your body on all 3 planes.
●You'll gain a defensive ability called Dispel Bounds which are Auto-shields enveloping your body that ban/counter any attack or ability that comes in contact with them. These means until all the shields are broken, you aren't going be harmed with any attack, hax ability, or be BFR. Since shields regenerate fast enough to keep up with 4 million attacks a second, you're going to need a lot of speed to get through the barriers. The only two ways stated in the series to break through a Dispel Bound is to overcome their regeneration or use mega-powerful attack to break through them all at once.
●You have full knowledge how these powers work & the best ways to use them and you won't be overwhelmed by the sheer number of powers you have.
●Your powers can never be taken away, suppress, weaken, or copied in any way.
●Receive the ability to summon any weapon from the series. Be it Michael's Divine Flame Sword Leviathan or Uriel's Divine Earth Spear Gungnir which is able to obliterate a star. You can only summon one weapon at a time though.
●You gain the following abilities to create your own Harem. These can be toggled on/off.
○Members of your sexual orientation are inexorably drawn to you.
○Granted infinite stamina and vitality, you are a quite able lover, able to please a mind boggling amount of people into bliss.
○Your body is changed to become your ultimate ideal of sex appeal, including tremendous endowment.
Essence of the Deathly Hallows (Harry Potter)
- By consuming this essence, you have obtain and bonded with the three Deathly Hallows.
●The Deathly Hallows are three highly powerful magical objects supposedly created by Death and given to each of three brothers in the Peverell family. The one who unites all three gains the title of "Master of Death."
●These item will always appear by your side, will never be damage or broken in any way, and can only be interacted with by you.
●You have full knowledge how these items work & the best ways to use them.
●The first is, the Elder Wand, an immensely powerful wand that was considered the most powerful wand that has ever existed, able to perform feats of magic that would normally be impossible even for the most skilled wizards, such as mending another wand damaged beyond normal magical repair. Its owner could have used it to cast spells more powerful than any believed to be magically possible. The Elder Wand's core is the tail hair of a Thestral, a potent yet tricky substance to master; only one who is capable of accepting death can do so, since only by them can a Thestral hair even be seen.
○However, there does exist limitations in the Elder Wand's power, appearing to merely able to improve pre-existing spells to perform the seemingly impossible but not actually able to perform the impossible.
○The wand cannot harm or kill its master nor those under sacrificial protection. But since you're the only one who can use it the former is irrelevant.
●Next is, the Resurrection Stone, a stone which could summon the spirits of the dead, activating when turned three times in the user's hand. These shades are more physically solid than a ghost but less so than a living body. They remained visible only as long as the stone was held. People summoned using this method are capable of producing a Patronus-like effect. This Resurrection Stone however is special. With several new abilities not possessed by the old one.
○It's capable of creating an endless army of Inferi to serve the wielder. Inferni are a dead body, reanimated by a Dark Wizard's spell. They are similar, but intrinsically distinct from a zombie. They're completely loyal, unable to rebel or work against you.
○When combined with the other two Hallows it is capable of resurrecting the dead completely.
●Finally, the Cloak of Invisibility, which, as its name suggests, renders the user completely invisible. It's the only known Invisibility Cloak that would not fade with age and would provide everlasting protection to the wearer. It is resistant to jinxes, hexes, and other spells which would normally damage or otherwise render a normal Invisibility cloak ineffective.
○Although powerful, the Cloak of Invisibility is not infallible. While the Cloak itself resists spell damage, it does not shield the wearer from spells used against them personally.
○The cloak also shields you from all forms of magical detection, such as Alastor Moody's Magic Eye, the Marauder's Map and the Human-presence-revealing spell. It will also shield you from creatures able to sense location by methods other than primarily sight, such as Dementors and Nagini.
○The cloak grows with your size, meaning you don't have to worry about outgrowing it.
●Master of Death truly accepts their own mortality, the fact that death is inevitable, and that there are other things much worse than death. But in this case does you do gain a form of immortality. You are regressed to your physical prime, rendered ageless immortal & undying, requiring neither food nor water or any other thing needed by regular creatures to survive, instead relying on your own innate energies.
●You have been given the ability to use magic, the supernatural force that changes aspects of the world at fundamental levels as well as inherent & intuitive knowledge of all spells that exist. While magic is able to defy the known laws of science, it does follow its own set of rules.
○You do not need a wand to cast your spells.
○While the rules of immortality & resurrection are pointless before you the other limits on magic are in full effect.
●You also receive Immunity to the Unforgivable Curses. The Killing Curse (Avada Kedavra) which causes instant and painless death, The Cruciatus Curse (Crucio) which inflicts excruciating pain on the recipient, & The Imperius Curse (Imperio) which causes the victim to perform the unquestioned bidding of the caster.
Essence of the Endless (Endless Space)
●A planet of your own design, in a location of your choosing with enough resources to jumpstart your interstellar colonization effort.
●You have the option to stay Concrete (Keeping your Body) or go Virtual (Upload to Virtual Systems). You can choose to adopt the appearance of the Endless if you so desire. Regardless of your choice you'll receive a ship corresponding to your choice.
●Complete access to the Tech Tree regardless of which species it belong to.
●You'll receive the following to serve as your servitors.
○Sowers a machine race created by the Virtual faction of the Endless. Who traverse the universe & make worlds livable & habitable for you. They come, establish industries, create the basic infrastructure needed to make a wild planet habitable, and move on to the next one.
○An army of Cravers to serve you. They were created by the Virtual Endless to use as a weapon against the Concrete Endless. They would swarm the enemy and use any available resources to feed the hive, replenishing their numbers and strength.
●Complete Mastery of Dust & the ability to create more at will. Dust is valuable and versatile, the Endless created an infrastructure of nanobots and nano-computers to maintain their society. Some used these infinitesimally small machines to help maintain their biological bodies, while others used constructs of these nano-elements nown collectively as "Dust" as virtual bodies once they uploaded themselves. The technology was sufficiently advanced to self-replicate itself and self-assemble. While individual motes of Dust had very limited computing power, the ability to "talk" and network was built in. As a result, "clouds" of Dust could form extremely sophisticated systems. During the time of the Endless it improved computing systems and networks, added intelligence to things that were usually "dumb" (roads, buildings, tables, lights, clothing, etc.), and even locked itself together to form structures. Sufficiently large quantities of Dust could form networks and supercomputers; small quantities could assemble into cybernetic enhancements.
○Dust is blackboxed so nobody but you can reverse engineer it, without your express permission or be successfully corrupted or subverted by another force unless you build or modify it to possess such a weakness.
●Once you've conducted the appropriate research & have the required amount of resources needed you can desired object instantly assembled in a location of your choosing.
●All the skills needed for creating & managing a successful space empire.
●Can optionally choose to max out the tech tree, regardless of which species it belong to.
●Can optionally be dropped into the Endless Space setting.
Essence of the EVO (Generator Rex)
- By drinking this Vial of Intracellular-Nanites you'll gain several boons.
●You become infected by self-replicating microscopic machines called nanites which are now bonded to your molecular structure. You can create, shape & manipulate nanites, machines or robots whose components are at or near the scale of a nanometre. This allows the manipulation of matter on an atomic, molecular, and supramolecular scale. These are the Omega Nanite Machines Rex acquires later in the series. Currently, your nanites function at the molecular level, but as time progress you'll be able to use them to make smaller nanites: first on the atomic level, then subatomic Picotech, then finally quark-Femtotech.
●Your body produces a constant supply of nanomachines, which can augment your body in any way & repair/reinforce/upgrade any object. The nanites give you the following capabilities.
○Control over your body on the cellular level allowing you to shape it as you desire, giving you an excellent healing factor, healing the user's injuries at an accelerated rate, allowing them to regenerate before any normally fatal injuries could kill them. It's also capable of augmenting your physical characteristics such as strength, durability, vision to superhuman levels.
○The tiny robots that the user's control can be programmed to build, destroy and cover themselves with metal. They can produce a suit of skintight armor that harden different parts of his skin in response to physical trauma, made of sentient nano-bytes that covers your body & is nearly indestructible yet still very agile. Combined with your increased healing speeds, this renders you virtually indestructible to nearly any form of blunt force.
○The ability to assimilate technology regardless of its complexity into your being. Once you do your nanites will reverse engineer it & store the blueprint to reproduce it at any point in the future you desire. You can use this feature to upgrade or merge different styles of technology that you've assimilated.
○The ability to transform your body or parts of it into weapons or equipment & generate them at will. Be aware though of using some of them underwater as they might make you sink like a rock until you discover how to make lighter but durable materials.
○Release the nanites from your body as a cloud to act as a Nanoswarm. You could use it as a deadly weapon to consume anything in your path or as a construction tool to build cities out of nothing, raise crops out of dirt, building a robot army or conduct mega-engineering projects. The bigger the cloud the more you can accomplish.
○The nanites give you immunity to grey goo & nano-infections & will in fact fight to subsume control of such events.
○You can place nanites in someone body such as the brain to either control them or download skills or memories. Their body to mutate, heal them or regulate body function.
●You gain the ability to control & communicate to technology through technopathy via either physical contact or a mental connection. This allows you to control any form of technology regardless of its complexity as if it were your own limb. Even having it remotely assemble itself. You remain completely undetectable when interfacing with technology mentally.
○This allows you to intercept, generate and interpret electronic wireless transmissions making you a mobile hotspot. You can read e-mails & text messages as they are being transmitted, even before they are received. You could also send messages directly from your mind.
○This also doubles as a Brain to Computer Interface, allowing you to sense technology & mentally interface with it. This could be used to download/upload information from a device or the internet, manipulate data, create cyber duplicates, synchronize with AI's, etc.
■Your mind is completely safe when you do so. It's unable to be corrupted, hacked, subverted, infected with viruses, overloaded, etc. while connected. It'll always come back the way you intend.
●Like Rex you can transform your entire body into your full EVO form, a building sized giant robot. You can customize its appearance.
○It can also be activated at will, you won't lose your memories, & retain complete control.
●The nanite are linked to you mentally & tied to your biometrics as such they can only be controlled by you.
○They're unable to be hacked/ hijacked, subverted, corrupted or infected by others.
○They're hardened to the point that they'll shrug of the Melding Plague, Exsurgent Virus & EMPs.
○They won't go out of control & cause a Grey Goo or Nanite Event.
○Your nanites won't malfunction should when under extreme pressure or in situations of extreme stress. Should a situation as such arise they'll switch to auto-pilot mode to defend you.
●You also have the five Master-Control Nanites (gravity, matter, & anti-matter, space-time, energy, & mechanics.) in your possession. The only problem is that they're still programmed to only obey Rex. As such you're unable to access their full powers you're only granted one-fifth of their full power. You'll need time to reactivate & reprogram them to your use.
●You have full knowledge how these powers work & the best ways to use them and you won't be overwhelmed by the sheer number of powers you have.
●Your powers cannot be suppressed, copied, altered, nullified or affected negatively against your will & will not malfunction or have control loss of.
●Your nanites & anything you collect & modify is blackboxed so that's it impossible to reverse engineer without help on your part. You may choose to disable blackboxed tech for things you want to share or don't care not to share.
●You are capable of empowering others by infecting them with nanites.
○People whom you empower are unable to use the abilities given to rebel or work against you.
○You can severe this connection at any point & cure them of their nanites or just cause them to mutate into hostile EVOs.
●You also receive the following equipment. It can be summoned to you from any location. If destroyed, damaged, or lost it'll automatically be recreated when you next summon it.
○The Galvanic Mechamorph Upgrade Suit from the crossover. It has the additional features of having the same properties of the Stealth Suit, as well as like the Techno-Organic Iron Man Symbiote armor & nanosuit capable of changing into whatever type of clothing you desire.
○A set of Rex's Googles capable of seeing in infrared, night, microscopic, nano, telescopic, & x-ray vision.
Essence of the Force Barrier (DC Comics)
- By consuming this Essence you become the embodiment for the energies of the Speed, Still, Sage, Strength, & Forever forces.
●You've gain a connected to the extra-dimensional sources of energy known as the Speed, Still, Sage, Strength, & Forever forces. As well as becoming the embodiment & generator for their energies.
●The Speed Force is a cosmic force based around velocity and movement. It is the representation of reality in motion, being the very cosmic force that pushes space and time forward. In short it makes you go really, really, really fast when you want to. When you want to, you are able to move at thousands of times the speed of sound and this speed will only grow with time and practice reaching light speed then faster. You've got the reactions and agility to keep up with that speed, even when not moving at your full speed, and those combined with your speed allow you to run over water, walls or even the ceiling. Your incredible speed allows you to heal from wounds at a much faster rate, including fully healing bullet wounds in just minutes. When using the speed force, you'll be able to manipulate your own momentum, allowing you to generate incredibly powerful blows when moving at high speeds yet also being able to stop on a dime and avoid any negative side effects of moving at the speed that you do. This momentum control is also accompanied by control over vibrations, which allows you to disrupt the molecular stability of other things or to make yourself go intangible. In time you may even figure out how to use this vibration control to cross over into other dimensions or become fast enough to travel through time. The speed force also allows you to generate electricity with your speed and while it will take practice, you can learn to utilize and even weaponize this electricity generating power.
○You're surrounded by a "friction cushion", which provides protection from the nastier elements of super speed, including friction, airborne particulate matter, kinetic impacts, G-Force and the like. You can choose to turn off if you like allowing to generate sonic booms when you run.
○Through the Speed Force you can when time has been manipulated and sense things disrupting the space-time continuum
○You also gain the Speed Mind by tapping into the Speed Force with your mind, meaning you can think so fast go through every possible outcome of a scenario, calculating an infinite number of possibilities, and choose the optimal one even when comatose.
●The Negative Speed Force was created by Eobard Thawne as a negative version of the Speed Force. It is an extra-dimensional field of negative energy that eats away at the regular Speed Force like a cancer and can consume any speedster connected to it by touch. The Negative Speed Force grants the users all of the abilities that the positive Speed Force does, such as the power to move at vast superhuman speeds, as well as superhuman physical characteristics, regenerative healing, enhanced mental capabilities and perception, lightning generation, molecular control, and the power to traverse throughout both time and dimensions. Some abilities the Negative Speed Force grants that the positive Speed Force does not are: the ability to negate Speed Force users' powers, the power to absorb memories from others, and the power to alter one's age at will, as well as tearing out Negative Speed Force from others without killing them. Also, Negative Speed Force users have the ability to accurately time travel without devices such as the Cosmic Treadmill very easily, not having to run at the Speed of Light, a perk from the Negative Speed Force, along with entering the Speed Force at a similar speed. Negative Speed Force conduits generate large amounts of electrical energy that they draw from the Negative Speed Force. The color of the lightning varies from red, black, and purple. Unlike positive Speed Force lightning, Negative Speed Force lightning does not act like normal electricity -- It is far more destructive and can cause objects to explode on contact. The protective aura manifested by the Negative Speed Force also is far more destructive than the normal Speed Force's aura. It can cause objects such as bullets to incinerate before they can hit the speedster. The aura also builds up every time the speedster is dealt damage and will eventually release an explosion.
○The Positive & Negative Speed Forces exists in equilibrium within you, allowing you to use both at the same time without issue or consequence.
●The Still Force is a cosmic force based around entropy and inertia and the counter-energy to the Speed Force. Connection to the Still Force allows whoever taps into it to negate motion, baring the potential to induce and accelerate the force of entropy. The Still Force can be used for deceleration or even halting of the conduit's aging. Negate motion in any way feasible, such as halting physical objects such as people, bullets and cars and return them to their natural state if you desire. Drain the forces that push life forwards, effectively allowing you to drain a person's life until they're dead, or create physical constructs of its power.
●The Strength Force is a cosmic force based around land, gravity, density and mass shifting; all of which centered around the Force of Motion. Through it, the user can change their relativity in relation to its strength output. Essentially learning to change and alternate aspects of themselves by increasing/decreasing gravitomic inception. Allowing the user or anything they choose to affect as infinitely heavier, tougher, denser and/or muscularly more robust. Using it on oneself causes a sharp increase in size alongside muscular density in the chosen host. Making them bigger, stronger and next to invulnerable. It also boasts a geokinetic/geothermic component as it often wreathed the users body in stone or fiery rock, as well as caused the earth to shift at their beck and call. The host comes with the ability to manipulate their physiological semblance by either strengthening or weakening certain aspects of it.
●The Sage Force is a cosmic force based around physiological regeneration and mental evolution. It seems to enhance the intelligence of its conduits to super-genius levels as well as granting them psychic powers such as telepathy and telekinesis. as the force of mind also pushes the psyche and the body to grow and evolve beyond its initial physical limitations. Individuals who come under the Sage Force's influence are enwrapped within the fire of thought itself, appearing to burst into flames when touched by it. The sage force seemingly has the capacity to be better utilized through technological means. Various mechanical apparatuses constructed through the force's power enables it's user to bring their thoughts to life. It also enables the wielder to teleport over vast distances.
●The Forever Force is a cosmic force based around time. You gain a localize version of Chronokinesis. The ability to alter time relative to yourself. You can use this ability to move at "speeds" rivaling those of even Wally West, fastest of the Flashes, and usually, "faster" than the speeds that even Wally can muster in most cases. This uses time travel to run fast, as you time travel with every step you take. This means you have the power to control your personal timeline, speeding up your own timeline to run faster and slows down your own timeline to move slower. The temporal nature of your speed allows you to avoid the usual problems encountered by other Flash-type speedsters (friction, seeing and hearing at such near-light speeds, etc.), whose automatic and unconscious use of the Speed Force overcomes those problems. As you're moving at a normal velocity, and the rest of the world is "slow", those hindrances simply do not affect you. The Forever Force allows you glimpses of the past and allows you to look through time at will.
●The powers & abilities demonstrated by every user of these forces from the entire DC Universe past & present.
●Your powers are also generated independently of the Force Barrier. Meaning you can both use & generate the required energies of the different forces regardless of circumstances, even if the force in question is destroyed.
●You have full knowledge how these powers work & the best ways to use them and you won't be overwhelmed by the sheer number of powers you have.
●Your powers cannot be suppressed, severed, corrupted, copied, altered, nullified or affected negatively against your will & will not malfunction or have control loss of. These abilities function as is regardless of what universe you're in or their laws, concepts, etc.
●You will gain all necessary physical & mental faculties to process and utilize these abilities while maintaining uninterrupted consciousness.
●You are capable of empowering others by imbuing them with the force energy you desire.
○People whom you empower are unable to use the abilities given to rebel or work against you. You can severe this connection at any point.
Essence of the Greater Commonwealth (Commonwealth/ Void Series)
●A planet of your own design, in a location of your choosing. While initially devoid of manmade objects, with your resources you'll be able to launch your colonization of the galaxy in no time.
●An ANA/ Central Style Network, which is a virtual universe that people could download their consciousness into. Individuals retained their memories, and thus their individuality, within the ANA. They also had their own virtual universe in which they could create and modify as they saw fit. Unlike the old network you can move yours to any location that you desire. You have complete control of this network. You can make it a democracy or a dictatorship regardless you have final say over anything.
○This network has a complete catalog of all Human Technology from the entire series, with the facilities to produce it.
○You can choose to make your network into an Ilanthe ANA Style Ship instead of planet-bound, if you desire.
○You choose who to admit into the network. You have the option to rescind this permission & place the person into suspension.
○ANA network cannot be destroyed, corrupted, subverted, or sealed.
○You can designate anyone you desire or yourself to serve as your Deterrence Fleet.
●An ANA Faction Ship of your own design. It comes complete with all that entails ranging from med facilities, food processing, hyperdrive, Quantum Busters, Hawking M. Sinks, etc. It can be summoned to you from any location.
○If destroyed, damaged, or lost it'll automatically be recreated when you next summon it.
●An Upload crystal will be placed at the brainstem, it will download an up to date version conciseness to it up to time of death.
○Additionally, you can fork your personality into multiple versions of yourself, download skills into yourself or prune memories from yourself & keep them in storage.
○If your body is destroyed the crystal will automatically teleport back to your ANA netwrok to regrow a body for you.
●You'll also receive a series of Advancer enrichments.
○Military Grade Bionics are installed into your body. These 'Enrichments' provide in-vision iconography, communication, and passive environment scanning routines. Further uses of Bionomics grant Enrichments for combat weaponry, shielding, physical enhancements and emotional and physiological dampening. As well as keep your physical body at the age you desire & physically fit.
■These cannot be subverted or turn against you.
○A Gaiafield, a field that emits quantum properties effectively allows individuals to feel the emotions of others or use it to run multiples of yourself in concert.
●A Faction of members loyal to your ideology & completion of your goals.
●Your technology is blackboxed so nobody but you can reverse engineer it, without your express permission.
●None of your technology can be successfully corrupted or subverted by another force unless you build or modify it to possess such a weakness.
●You have full knowledge how this technology work & the best ways to use them and you won't be overwhelmed by the sheer number of data you have to go through.
●Can optionally be dropped into the Commonwealth setting. Anywhere from 2040: Jeff Baker releasing his information storage device to, 3320: the Search for the Second Dreamer.