Chereads / An Adventure to Guoker Planet / Chapter 30 - Virtual Tours

Chapter 30 - Virtual Tours

Once at Willie's place, I asked her, "Why do I get the feeling that you Guoker people share a trait of being laid-back and unhurried in everything you do?"

"Guoker life is primarily about enjoyment," Willie replied, turning on the bed. "Ordinary people aren't allowed to work, be it physical or mental, because they would only complicate things. We rely entirely on the GMW and GIW, both of which are virtual networks operated by artificial intelligence that has evolved over thousands of years and is far superior to any human capability. Only those with special skills are permitted to work, and even then, work is a minority activity and takes up only a fraction of the time compared to leisure. If your Earth's technology were advanced enough, you'd live similarly."

"For most ordinary Guokers like myself, since the GMW automatically provides our bodies with energy and nutrition under computer control, we don't need to worry about food and drink like Earthlings do. Our clothes are virtual, created remotely by the GIW as holographic images that integrate with our bodies—some even grow directly from our bodies. Thus, we don't have to think about clothing like you do.

"We have no parents, no siblings, and we don't worry about illness or death. While Earthlings chase wealth and power, we pursue sensations and experiences. Our lives are filled with play; playing is everything to us, as it allows us to gain more experiences."

"Oh, I see. What do you usually play? Where do you go to play? What do you play with?" I asked.

"Oh, there are many ways to play. I've taken you to a few places; we often go on virtual tours..." Willie pondered, then suddenly leapt out of bed and said, "Brother Qian, let's go on a virtual tour now."

"Are we leaving now?" I stood up and walked toward the door.

"No need to go anywhere; we can take a virtual tour right here," Willie said, pulling my arms and nestling her head against my chest. "I'll start it now."

Willie waved her hand through the air, and a white mist arose, quickly transforming into a large, three-dimensional hologram. This was created remotely by their GMW and GIW.

The hologram displayed towering trees amid an expansive grassland. Guoker script floated overhead, and the GIW customer service translated it as "Savage Plains."

"We'll soon gear up, choose mounts and weapons, and maybe even servants and pets—though I think we'll skip the pets. We're going back to the savage era, understand?" Willie explained.

"Um, I understand," I replied, though I was rather bewildered.

"Alright, our virtual tour officially begins now," Willie announced, waving her hand through the air again. Suddenly, the scenery around us shifted dramatically, and Willie and I were integrated into the virtual image.

We stood on the savage plains, appearing as a primitive couple adorned only with leaves and flower garlands. Later, we reached an area teeming with animals where we chose mounts resembling a cross between lions and horses. Elsewhere, Willie and I equipped ourselves with bows and curved swords.

Initially reluctant about pets, Willie changed her mind. We didn't take any servants; instead, we each chose a bird resembling a parrot, which flew ahead, accompanying us on our journey.

As we walked, we witnessed three people chasing another. Willie explained that they were bandits pursuing a merchant with intent to kill him. "We should help the merchant and fight the bandits," I suggested. However, Willie wanted us to hide. I questioned, "Wouldn't it be painful to lose the fight and be killed?"

"Not really," Willie replied. "It would simply mean the end of this virtual tour."

"Then why don't we intervene? The poor merchant is about to be killed."

"There's no why. Listen to me," Willie snapped suddenly, becoming authoritarian. "You only attack when I say so."

Later, we encountered an army. This time, Willie commanded us to attack. I hesitated, but she, brandishing her machete, had already charged forward. We fought valiantly, yet were struck by many arrows, each hit painfully noticeable. Just as we seemed on the verge of capture, we had no choice but to roll down a cliff. At the bottom, I criticized Willie's reckless commands, and she retorted that I was cowardly and foolish. Our argument escalated, and Willie, declaring she was done playing, waved her hand, changing our surroundings back to her home.

Willie spoke coquettishly, "Brother Qian, I called you foolish, but you're not upset, right? Shall we continue the virtual tour?"

"Sure, I'm not upset. This virtual tour is incredibly realistic and fun. I'd like to keep going."

"Alright, let's continue," Willie said, her flirtatious demeanor shifting abruptly. "But this time, we'll travel separately. I don't want to travel with you anymore."

She swiped her hand in the air, and a fog reappeared, gradually forming a three-dimensional hologram. We re-entered the virtual tour scene.

This time, I had the freedom to choose. I opted for a 'Pink Peach Blossom Garden'. Why would Willie choose the violent 'Wild Lands'?

The 'Pink Peach Blossom Garden' seemed themed around love, perhaps even with sexual elements. As expected, the scene was filled with soft pink scarves floating from the sky, flanked by rows of peach trees. Enveloped in giant peach blossoms, tender female forms made enticing gestures. A voiceover said, "Resist temptation to successfully navigate through."

As I walked, the peach blossoms drew closer, allowing me to touch the bodies within, which felt incredibly smooth and emitted a heady, youthful fragrance, overwhelmingly seductive.

Why resist? Why leave this garden? Approaching the end, the peach blossoms nearly enveloped me, with many women reaching out their pink hands, caressing me. I longed to embrace one of them, willing to fulfill her desires. But suddenly, a heart-shaped balloon obstructed my embrace, flashing Guoker script that the Kevin translated: "Your beloved woman is calling you!"

My beloved woman? Willie? Was this another disruption? Indeed, it turned out to be Willie.

"You said you didn't want to travel with me anymore, didn't you?" I exclaimed.

"Ah, but I've changed my mind. Now, I want you as my mount, to ride everywhere—in the wilds, you'll be my steed; in the sea, my fish; in your Earth's car era, my sofa cushion; and in our flying saucer, the seat," she declared.

"I am a human, how can you just turn me into these bizarre things?" I protested.

Willie confidently assured, "I can make it so you'll enjoy being my mount." With a gesture, she transformed me into a creature part lion, part horse.

Willie sat on me, and I immediately felt her bare skin against mine. So, this was why she was confident I'd enjoy her riding. Her smooth skin and the contours of her body were undeniably stimulating. Together, we embarked on another virtual tour. Our adventures took us to primitive tribes, the depths of the ocean, and deep inside volcanoes with their fierce fires and surging red lava, among other extraordinary places. Later, our flying saucer journeyed to a warlike planet where we were shot down and captured. The locals dissected us, a process so vivid I could hear the slicing of our skin. With the help of a few alien allies, we managed to escape and start anew. However, our journey was repeatedly marred by Willie's reckless decisions, ending in a heated argument.

Still not satisfied, Willie invited Suldair and Norton to join us at a dedicated virtual tour venue. We traveled there through the GMW. The venue was impressively tall and stylish, notable for its lack of doors, with many circles on the ground by the walls. People would step into a circle, a point of light would begin to slowly rotate around it, and Guoker text and images would appear on the walls. Norton pressed something on the wall, and we all entered.

Inside, the space was vast, divided into many small sections just big enough for one person. Upon entering, individuals would float as if in zero gravity.

I learned that Guoker virtual tours involve transmitting various environmental signals into the human brain using a technology that intercepts frequencies during artificial field scans. This technology suspends the body in midair and adjusts its posture to enhance the realism of the experience. This was far more advanced than the simple bed setup at Willie's home.

The professional venue offered a broader array of choices and more lifelike scenarios than we could experience at Willie's. It was so convincing that it was hard to distinguish from reality, although I continually reminded myself that it was just a virtual tour. However, in the games, certain signals were modified; for example, the pain from weapons was mild, whereas the sensations during virtual sexual encounters were indistinguishable from real life.

I explored several scenarios including "Space Travel," "Fighting Barbarians," and "I am the King." The programs involving sexual content were particularly thrilling and alluring.

"Space Travel" simulated a spaceship voyage, providing aerial views of various celestial bodies, with detailed voiceovers, especially about planets inhabited by aliens, describing them as having highly advanced civilizations.

In "Fighting Barbarians," I sought out content related to Earth. A voiceover explained that I didn't need to speak, only think about what I desired. Indeed, I found a version involving Earth, featuring Americans, Europeans, Japanese, and Chinese, indicating these nations intrigued the Guokers. The Japanese were depicted as prone to indiscriminately killing both foreigners and their own people. The Chinese were shown typically being grabbed by the hair and decapitated. Americans were portrayed as muscular with large upper bodies, thin waists, and legs like steel forks. Europeans were characterized as philosophical types, often depicted with smoking pipes.

The Earth version of "I am the King" had me playing a king who led his people against enemies, ferreted out traitors, managed the military, governed the nation, and dealt with the frustrations of multiple wives.

I was particularly drawn to the virtual erotica games. "My Insect Girlfriend" featured a colossal insect with a hybrid body of a woman and an insect. Her body was segmented, each section boasting a pair of breasts, and she could move by crawling or wriggling on the ground. She could also emit brightly colored, sticky liquids in green, pink, or other hues from her mouth and lower body. Her plump, wriggling form was designed to be highly enticing to men. This insect woman was capable of setting numerous traps to lure you in.

In "Spider Woman," the character was devilishly slim and agile, able to spin webs that could ensnare you. Her silken threads could even penetrate your body to control and capture you. However, you had access to various tools to thwart her schemes.

"Snake Woman" was cunning and venomous, capable of camouflaging herself as a plant to ambush her prey. Once struck by her venom, you would temporarily lose the ability to move, as she coiled around you and invaded your body, making it nearly impossible to remove her.

The Earth version included a scenario with a colossal woman who would tightly bind you with strips of cloth, treating you like a child and overfeeding you with breast milk while carrying you around, thereby depriving you of your freedom.

In "Ocean World," you encountered a myriad of bizarre creatures, most of which were hybrids of women and various marine animals. These creatures combined the physical features of women with those of large fish, sharks, octopuses, and more. Some were immense seashells with women parasitizing inside. Men would feel as if they were truly swimming in the ocean, engaging in a battle of wits and bravery with these beautiful, dangerous creatures.

On land, the most common hybrids included snakes, worms, and women, as well as hybrids resembling lions, frogs, fleas, birds, and more. Many of these were parasitic species that lay in wait in forests, underbrush, oceans, caves, and even the skies or clouds, setting elaborate traps to capture men or invade their bodies, making men their prey or hosts. Men, armed with various magical tools, had to outsmart these women, avoid being captured, or escape from being enveloped or injected with venom.

Guoker's erotic virtual games catered to male audiences with their diverse array of bizarre, animal-woman hybrids. These creatures used tentacles, appendages, venom, and various secretions as weapons to capture men. The games were designed with various traps and challenges that men had to overcome using their wits and magical tools. Women players, on the other hand, typically encountered male-animal hybrids.

After a lengthy session at the virtual tour club, I was exhausted and barely remember how I returned to Willie's place, where the line between reality and virtual scenes often blurred.