Chereads / Video Game Tycoon in Tokyo / Chapter 466 - Acquisition plan

Chapter 466 - Acquisition plan

"Matsubashi Minoru, if I want to quickly bankrupt these flash memory companies within three months and then acquire them opportunistically, what do you suggest?"

Responding to Takayuki's summons, Matsubashi Minoru immediately boarded a plane back to Japan.

As soon as she landed, she rushed to the company headquarters and arrived at Takayuki's office without delay.

Takayuki then directly assigned her a very tricky task.

Currently, those few small flash memory manufacturers are not doing particularly well. After being rejected by Takayuki, they are actively seeking other production orders, even if they are smaller orders.

However, it seems to have become a buyer's market now. Those buyers are waiting for the best deals and are in no hurry to place orders, as their products are not urgently in need of flash memory products.

But some of these factories can't wait.

If the industry continues to decline for another year or so, they will likely go bankrupt.

"Three months? President, with our current reserve funds, it's completely feasible to directly purchase them now, and if possible, I can even negotiate lower prices. There's no need to wait for them to go bankrupt on their own," Matsubashi suggested.

Takayuki said, "I just don't want those fat-cat capitalists to make a last-minute profit and run away."

Matsubashi immediately understood and thought carefully for a moment. "If we really want to do it, it's possible, but it will require some rather unethical tactics."

Takayuki waved his hand, "Ethics or no ethics, just tell me your plan."

"We are currently very popular. We just need to release some rumors, such as considering a new game console development project, and the new game console will fully utilize flash memory technology as the main storage method. Then, subtly remind them that this will be a one-time order in the tens of millions, and only those capable of handling these orders should participate. This will indirectly force them to take out loans again and invest in production line manufacturing. Then, after another month or two, announce the indefinite postponement of the production plan because the sales of GS1 are so good that there's no need to produce a new game console. Under the new debt pressure, these small factories will almost immediately go bankrupt, and that will be the best time to acquire them."

Takayuki chuckled to himself; he thought this plan was indeed cunning enough.

But those small flash memory manufacturers weren't doing particularly well to begin with. It's just a case of fighting fire with fire. In business, you don't always have to consider ethical matters, and the closure of these factories doesn't necessarily mean immediate unemployment for their employees because Takayuki would take over immediately, leaving only a few bosses burdened with debt to suffer.

It's a world where only the bad guys suffer.

"Then you go ahead and execute it. I'm not a professional in this area," Takayuki simply requested a result. If it could be done quickly enough, it might even coincide with their company's tenth-anniversary celebration. By then, they could announce the acquisition of some flash memory companies and also acquire some related patented technologies, formally entering the flash memory industry. However, this industry will serve only their interests because the cartridge business is still very profitable, and it's a good opportunity to enter the flash memory industry while it's in a slump.

Matsubashi also estimated that three months should be completely sufficient. She could leave the affairs in the United States to her deputy to handle within three months.

So she immediately got to work, quickly gathering a group of lawyers and consultants skilled in various acquisition cases, to discuss how to trap these flash memory companies and take advantage of them.

Matsubashi only gave Takayuki a rough idea; the actual execution would undoubtedly be very complex.

And after about half a year of development, Monster Hunter has finally become a semi-finished product.

This world already has a very rich ecosystem, which can even be used directly as experimental samples for scientific research.

Building an ecological environment world in the virtual digital world is a very worthwhile topic for research.

This also pleasantly surprised the professors who came as consultants.

It was an unexpected joy, and they could write several papers based on this consulting opportunity without any problems.

Takayuki readily agreed to their request to write some papers and reports based on this ecological environment world built in the virtual world. In return, these professors would be more than willing to help add more details to this world. This part might not even require any further compensation; they were willing to do it.

But Takayuki is not stingy in this regard; the money that needs to be given won't be lacking.

So, a vivid Monster Hunter world was built, and all that remained was to throw the originally modeled monster images into this ecological environment world and then adjust them.

This is the continuous testing phase of game bugs.

The testing phase is bound to be very lengthy because it's necessary to ensure that the game doesn't have any serious bugs. Sometimes, even a good game can suffer from unexpected, catastrophic bugs, leading to a collapse in its reputation.

In addition to bug testing, the most important work is the continuous adjustment and testing of monster action values.

This also consumes a lot of time and requires constant monitoring by employees, just like finding a needle in a haystack, constantly finding the best set of action data for each monster from a group of numerical values.

Ogawa is one of the employees doing this work. He is a very patient person and loves games.

He graduated just as Gamestar Entertainment was rising. Originally majoring in hotel management, he chose to join Gamestar Entertainment without hesitation, even though his expertise was worlds away from gaming.

In the end, his persistence paid off, and Gamestar Entertainment welcomed him just as warmly as they did anyone who showed such determination. Such people also had places where they could shine.

Then he took on the responsibility of continuously testing the monster action values.

In the evening, the entire company was basically empty.

Hearing that the president was still there, Ogawa thought to himself, what a hardworking person he was. Although he was already at the pinnacle of the industry, no one would blame him for resting on his laurels, as there was no one more capable than him.

But the president always sought new inspiration and created new games.

Now he was monitoring the monster action values for a new game.

Although he hadn't had the chance to fully experience this game yet, just looking at the cool forms of these large monsters and then continuously optimizing their actions to make them more realistic, he felt that this game must be super fun.

Of course, just staring at the screen all night would be quite boring, so he also played with the company's latest GSL handheld console, which was enough to play multiple games in one night.

At this moment, a crisp sound came from the server used for testing the values, indicating that another round of adjustments to the monster's actions had been completed, and the next step was to record these values as usual.

Ogawa instinctively looked up at the monster actions displayed on the screen, then prepared to lower his head again to play games.

But he suddenly froze, staring blankly at the monster on the screen.