In the screen, a very classic giant bird creature is leisurely strolling through a rainforest.
Its movements are incredibly natural, as if it truly existed in this world, leaving no sense of falseness.
Although with the current performance of game consoles, achieving one hundred percent realism is impossible.
Yet, the mimicry of this terrifying giant bird is truly astonishing.
Moreover, not only that, but this giant bird is also performing some very human-like actions while roaming the rainforest map.
For example, it occasionally yawns, sometimes suddenly attacks small animals as food.
With its enormous size, the giant bird naturally sits at the top of the food chain. Apart from dragon species, it's hard for other races to pose a threat to the giant bird.
It leisurely wanders around this area as if it were its territory.
At this late hour, Takayuki stands in front of the screen, staring at it just like Ogawa.
This giant bird looks even more real than the giant bird in the previous Monster Hunter game. Its movements are truly flawless.
When he sees the demonstration of the giant bird's movements on the screen, he almost instinctively believes that these are the perfect values for the giant bird's actions.
There probably won't be more perfect action values than these.
"Ogawa, is this the data tested tonight?"
Ogawa nods vigorously: "Yes, this is the data that just appeared tonight. When I saw the giant bird on the screen, I felt like it was really alive."
Takayuki furrows his brow: "But, I remember we didn't have so many rules in the values before. Look, the giant bird has many very subtle movements, such as occasionally trembling its leg, seemingly some kind of creature habit, and sometimes it sneezes irregularly, which doesn't seem to have been added in the initial rules, but why are these in the action values?"
Takayuki is very puzzled.
At the beginning, he set some basic rules for the giant bird.
For example, what the giant bird fears, whether the giant bird can lose its tail, or when the giant bird becomes weak and frightened, and when it becomes sleepy, and so on.
These are the basic rules for monsters in Monster Hunter.
And things like sneezing, trembling legs, and occasionally suddenly hitting the wall with its hard beak, seem to be to strengthen its beak's hardness, paving the way for the giant bird's original move to hammer the ground with its beak.
These are very detailed things.
And it is the accumulation of these details that produces an amazing chemical reaction.
This giant bird really seems to come alive.
However, this increases the overall development pressure of the game abruptly.
Now in the values lab, there are over 500Mb of capacity for just the giant bird alone, which is really terrifying.
At this time, there are not many games with capacities exceeding 1gb, but now the capacity for just one creature's values exceeds 500Mb, and most of the games in the future probably won't achieve this.
"President, can we put such a creature into the game? This creature is really amazing. I have never seen such a vivid game creature."
At this moment, Ogawa looks at Takayuki, his eyes flashing with hopeful looks.
And Takayuki looks at Ogawa and then shakes his head.
"Unfortunately, I'm afraid not. With the current capacity of handheld games, these have exceeded the limit of what handhelds can bear."
The performance of the GSL handheld is roughly equivalent to a slightly higher level than the PSP.
Its game capacity is at most about 5gb. More than that is possible, but the development cycle will inevitably be quite long, which is not suitable for the current development status.
So Takayuki can only give up on this.
Shaking his head, Takayuki regretfully tells Ogawa.
Ogawa also looks a little disappointed.
The form of this giant bird is really perfect.
But after so many years of working in Gamestar Electronics, he has gradually understood the process of game development.
This job is not as simple as imagined, on the contrary, it is very complex.
Every link is very important, and any negligence may lead to the entire game development being stuck.
Gamestar Electronics can develop games smoothly thanks to a very mature development process.
Takayuki has set several basic standardized development processes within the company.
Now, as long as any type of game is developed according to this standardized process, it can at least ensure that the quality of such a game reaches three stars, which is a pass.
And to make this game fun, that is, to reach three and a half to four stars, it requires some hard work.
This hard work may be the producer's inspiration, or it may be more developers collectively developing a game with a content volume that shocks people.
Now, Surya Electronics is relying on both large investments and efforts from many people to strive to produce at least a batch of games that can reach the four-star level in this way.
And as long as it reaches four stars, then this game can actually achieve breakeven.
The rest is to see if this game can become a best-selling hit, which depends more on luck.
This is similar to opening up an industry. You really can't accurately guess what the audience's sensitive points are. The operating strategy of film and television companies is often to cast a wide net. Even if ten movies lose money, as long as one of them hits, it may bring ten times the revenue, which can immediately make up for the losses of other losing movies.
Now the gaming industry actually has such a trend.
But the gaming industry actually has some traceable aspects, which is to develop according to Takayuki's steps, at least it can avoid losing too much, and whether it is profitable or slightly losing money, it depends entirely on the ability of the developers.
Looking at Ogawa's somewhat lost expression, Takayuki knows what he's thinking, he pats Ogawa on the shoulder.
"Alright, you've worked hard today. If you're tired, just take a nap. You've already exceeded your mission tonight, and of course, we won't easily discard this data. Although this data cannot be fully displayed for now, there will surely come a day when it shines."
"Really?" Ogawa's eyes light up again.
He has begun to look forward to the future appearance of the game.
That is his biggest wish since he came to this company, to participate in the production of top games.
That way, he would be very proud.
Takayuki nods again, "Really, believe me, and that future shouldn't be far away. Please look forward to it."