"The Great Strange Bird is like... a chicken that can't fly, running very clumsily, but it particularly likes to attack enemies by charging at them. Moreover, when angered, the Great Strange Bird will spread the umbrella-like structure on its head. This is probably how I imagine it to be, but you can imagine the creature's appearance according to your own imagination and discuss its plausibility with biologists and environmentalists."
The artists listened attentively to Takayuki's descriptions of several iconic monsters in Monster Hunter, and then tried to envision images close to what Takayuki described.
This is the daily work of these artists.
If someone loves to create, they would greatly enjoy this process—doing what they love and earning substantial rewards at the same time, feeling very happy.
After discussing content such as monsters, scenes, and costume designs with the artists for about an hour or two, Takayuki began reviewing reports from field researchers on biological observations and more.
Field researchers are a group of people who love adventure and exploration, fully utilizing their talents within Gamestar Entertainment.
Takayuki expects the development of Monster Hunter this time to take at least a year.
Coincidentally, when the development of this game reaches a certain stage, it will be the company's tenth anniversary.
At that time...
This game will be the first electronic game to use motion capture technology, once again marking a milestone. It would be great to include this game as part of the anniversary celebration.
However, just having this one anniversary game is definitely not enough. He has other game development plans in the works, but those can be left to trusted teams to handle.
The first development team will develop the routine Dragon Quest series, which will be the eighth installment this time.
With a stable player base for this game, simply telling a good story can satisfy players.
Now Takayuki only needs to provide the main storyline to the first development team, and let them take care of the rest.
Next year, there will also be a new Mario console game.
Initially, Takayuki wanted to directly bring out the work Super Mario Galaxy, but he thought better of it.
Having outstanding works released together would be like competing against oneself. Having two top-tier games at the same time would be sufficient; having more would overly dissipate players' attention.
Monster Hunter will be one of the highlights of the anniversary celebration, and the second flagship game will be Final Fantasy 8.
Compared to the excellent Final Fantasy 7, Final Fantasy 8's work is relatively inferior, even though its graphics and gameplay are superior. However, it's still difficult to surpass the success of Final Fantasy 7.
But as one of the anniversary celebration games, Final Fantasy 8 is completely sufficient. After all, handling multiple major works simultaneously is indeed unrealistic, unless the development team expands further.
After reviewing the reports from field researchers at the scheduled time, the day's work is basically done.
In the evening, some staff members on rotating shifts come to work to monitor the progress of programming and CG rendering.
Takayuki returns to his top-floor office, looks at the data, and then quietly waits for updates from the team and motion capture team in the United States after their workday ends.
At this moment, Takayuki feels like he's back to the time when he first arrived in this world.
Back then, he could work tirelessly for seven days and nights, which should be one of the benefits of being a transmigrator. Now, he can still maintain high energy levels.
As long as he wants, he can continue to work like this for many days, seemingly without exhaustion.
It's a pity he can only rely on hard work to accomplish something, without the benefits of other transmigrator systems.
But Takayuki is already quite content.
Even without a system, he has reached his current level. There's really nothing better than this.
Ding.
At this moment, the independent elevator on the top floor rang, indicating that someone had taken the elevator to the top floor.
Takayuki instinctively looked up at the elevator's position.
There aren't many people who can take the elevator directly without his permission.
"Ding dong, Takayuki, are you there?"
Hearing the voice, Takayuki knew who had come.
"Sayuri, why are you here?"
"Because I also have a project development plan here. Since you, the boss, never rest, how can I rest?"
Sayuri spoke as she walked out of the elevator and into Takayuki's office.
The entire office was very spacious, with echoing voices.
"I really don't understand why you like to have such a big office. Don't you feel like you're in space?"
Every time Sayuri comes up, she can't help but mock Takayuki's strange interests.
"How should I put it, I'm just an ordinary person. I had this dream since I was very young, and now it's like fulfilling a dream... Oh? Ayame, you're here too."
Takayuki was originally going to casually chat with Sayuri, but suddenly felt that the atmosphere was a bit off. He couldn't help but glance at the direction of the elevator again, and found that not only Sayuri had come up, but also Ayame Tsukino.
As usual, Ayame calmly replied, "I also want to check on the progress of my game development. Do you mind?"
"Of course not, I welcome both of you."
Takayuki relaxed slightly.
It's rare for both of them to come up at the same time. Anyway, work can continue anytime, and this little time doesn't matter. As for the communication with the employees in the United States, that can be set aside for now.
"Here, have a snack, try it."
Sayuri and Ayame came to Takayuki's desk together, then stretched out their hands, presenting a basket in front of Takayuki.
Takayuki couldn't help but shiver when he saw the basket, as if he needed to confirm something, he glanced at Sayuri.
Sayuri blushed immediately and said, "It's not me who made it. I know I'm not good at cooking. Please don't look at me like that."
"I made it. I wanted to eat it with Sayuri after I made it, but Sayuri insisted on sharing it with you."
Ayame continued to speak calmly, but she occasionally glanced at Takayuki's expression.
Takayuki breathed a sigh of relief, then smiled, "Thank you both. It's your kind thoughts no matter what. I'll definitely try it."
Sayuri has a very good mother who cooks well. Takayuki has had the privilege of tasting it a few times, but Sayuri seems to have inherited eighty percent of her father's traits, including her personality. The remaining twenty percent is her mother's appearance.
Instead, Ayame, who should have been the one not good at cooking, makes decent food, at least something that appeals to the taste buds.