"So I say, first you need to determine the type of your game, and then after determining the type, find the most suitable artists and music producers for yourself. Both of these elements will be significant assets for electronic games nowadays."
"You don't have to worry about that. Just wait for my game to be showcased and be amazed."
In Takayuki's office, the three of them started chatting while eating the supper brought by Sayuri and Ayame.
As they chatted, Takayuki shifted the topic to game development. Takayuki truly loved game development, seeming to consider nothing more important.
Ayame Tsukino was also very competitive. She always believed in her own path, wanting to carve out her own niche and not rely on Takayuki's guidance.
Observing how engaged both of them were in discussing work, Sayuri couldn't help but smirk. However, she also remembered her own work and decided to talk to Takayuki about it tonight.
"I say, Takayuki, the development plan for the new game console is also underway according to your requirements. Have you thought about the performance indicators for the upcoming new game console? Which direction should we develop the new game console towards? Should it have stronger performance and higher costs, or lower costs for gaming accessibility?"
Takayuki casually inserted an octopus ball into his mouth with a toothpick and replied after swallowing, "Let's put that aside for now. The performance of our current GS1 is actually sufficient, but for the new game console, we'll stick to our consistent policy, which is universality, and ensure backward compatibility."
Sayuri said, "Actually, I've been researching the latest processor chips recently. If we abandon compatibility, there's a processor chip that's very cost-effective now, which can continue to reduce costs while maintaining high definition."
Takayuki decisively shook his head upon hearing this. "That's indeed a very suitable direction. After all, according to our research, fewer and fewer people are playing very old games. However, I still insist on backward compatibility, even if it means paying a bit more for it."
"Why is that?"
"Consider it a personal whim of mine."
This should also be one of the ways to maintain style.
Always treating old and new players equally, allowing them to enjoy both old and new games.
In his previous life, Takayuki had a period of being very obsessed with old games. But unfortunately, because some games were too ancient, there was hardly any normal way to play them, leading to regrets and giving up on the nostalgia for old games.
During that time, he often searched for discussions related to old games.
At that time, he noticed that there were many players like him who were eager for old games.
And it turned out that as time passed, after twenty or thirty years, people would enter a cycle of nostalgia.
And this state would make them willingly pay for old games again, even though the prices of these old games were not cheap.
Without these people, companies like Capcom and Square Enix, which focus on re-releasing old games, wouldn't exist.
They're almost frying their own old games to a crisp, yet they still have a group of people willing to pay for them.
Now it's just making a very long-term plan for the future twenty years later.
It doesn't really matter if this is directly stated, but if so, others would just think of him as a charlatan with a lot of foresight in business, losing the flair.
But by maintaining his style and saying that he's always unwilling to give up old games and always willing to serve all old players, the flair of being the godfather of games can be maintained.
Sayuri's suggestion didn't get Takayuki's approval, but she wasn't particularly discouraged. Instead, she began to seriously consider the direction Takayuki planned.
Universality, convenient game development, and excellent backward compatibility.
This type of chip would certainly be more expensive than other types of chips, but since it's what Takayuki insists on, Sayuri will comply.
The three of them spent the whole night chatting without any romantic atmosphere, and then Sayuri and Ayame Tsukino fell asleep here.
The entire floor belonged to Takayuki alone, accompanied by two women, which was actually quite nice.
Seeing the two of them gradually falling asleep on the sofa, Takayuki smiled knowingly, then stood up and walked over to them.
"Hey, you two, go to sleep in the bedroom. Don't stay here."
Takayuki shook both of them, but found that neither showed any signs of wanting to wake up.
Finally, a bit worried that they might catch a cold, as these two were precious assets to his company – one responsible for hardware game console development and the other for game and software development – and were truly indispensable, Takayuki decisively took Ayame Tsukino's arm and hugged her, lifting her up.
Suddenly, Ayame's body stiffened, but her eyes remained closed.
Takayuki carried her like a princess and brought her into the bedroom, then returned to the sofa outside.
At this moment, Sayuri's posture changed drastically. Originally lying on her side sleeping next to Ayame, she suddenly lay very straight on the sofa, with her hands crossed over her abdomen, breathing slightly hurriedly.
Takayuki raised an eyebrow, thought for a moment, then walked over to Sayuri and attempted to carry her into the bedroom again.
Like Ayame, Sayuri remained tense throughout, and only relaxed after Takayuki laid her on the bed in the bedroom. Then he quietly left the room and closed the door without disturbing them.
In the instant the door closed, both Ayame Tsukino and Sayuri opened their eyes and looked at each other, seeming to have some inexplicable emotions in their eyes.
Outside, Takayuki took a deep breath.
Hmm, it seems he also has emotions now.
Both of them are great, choosing one is really a bit difficult.
In the end, Takayuki could only temporarily choose to ignore these feelings.
Focus on work first, for Monster Hunter, for the company's tenth anniversary.
And after the tenth anniversary, Takayuki indeed felt that he should settle down.
Let's talk about it then.
Then, he sat back at his desk and checked the records of communication with the teams in the United States on the computer.
In the few hours, both the engine team and the motion capture team had sent many messages.
Now he needed to fully focus on work. Emotional matters could be put on hold for now, even though he was approaching thirty years old now, it's still worth waiting a little longer for the sake of his career.