Takayuki's new game this time will be a completely new type, and it won't belong to any existing game series.
This means Takayuki has come up with another great idea for making games.
The news spread online not long ago, and players have shown very high expectations.
However, this time the news was obviously released too early.
Shortly after the leak, Gamestar Electronic Entertainment announced that this game had just begun, and it would take quite a while to play.
At the same time, they also condemned the leaker, although it was intentional on their part to leak the information, with the purpose of influencing the judgment of Surii Electronics and buying time for themselves.
On the Surii Electronics side, regardless of whether Takayuki has any motives or plans, Surii Electronics absolutely cannot fall behind and must keep up.
Now is the time to see who can hold out until the end.
So, shortly after the leak, Hajime Hayakawa immediately personally approached a now relatively large game company.
He is not a game developer himself, but he can appreciate some of the fun of games and acknowledges that Gamestar Electronic Entertainment's games are indeed strong. However, he himself cannot make games.
He can only rely on talented game developers.
Fortunately, his reputation in the industry is very respectful, and the money he offers is sufficient. Some early-stage studios with low-quality games also received investments from Surii Electronics, giving them the opportunity to gradually grow.
And now is the time for them to shine.
According to the leaked information, the number of developers mobilized by Takayuki this time exceeds one thousand.
Now that Gamestar Electronic Entertainment has truly established a mature game industry, any few teams can be mobilized to work together at any time.
This kind of tacit cooperation is something Hajime Hayakawa admires very much.
So far, even their first-party development team can't do this.
But fortunately, he has ample funds.
Now the user base of both game consoles is increasing rapidly, which is the capital for him to maintain confidence in the boardroom.
At least they cannot fall behind and must keep up with the times. If there are no creative ideas for developing new types of games, then they can develop a game based on existing popular games.
And the best-selling games on the market right now are still role-playing games.
Hajime Hayakawa hopes to achieve the same success as Final Fantasy with a large investment this time.
A game with sales of tens of millions represents sales of millions of consoles, which can expand the market.
Of course, making games alone is not enough. Hajime Hayakawa knows their strengths. If they can't fall behind in games, then they must surpass Gamestar Electronic Entertainment in other areas.
So, what is Surii Electronics' strength?
Powerful multimedia functionality.
Whether it's handheld consoles or game consoles, they both have multimedia entertainment functions.
Although Morgan Group is eyeing this, Surii Electronics is not afraid.
Your Morgan Group's device only has multimedia functionality, without games, while mine can play games and has multimedia functionality. This all-in-one functionality is its greatest advantage.
You don't need to buy a bunch of miscellaneous things separately. Just buy my device, turn it on, and insert your favorite movie disc to watch any movie or TV show.
The discs for Gamestar Electronic Entertainment's GS1 console are still similar to DVD's high-definition format, and they simply can't match the clarity of Blu-ray discs, so they pose no threat at all.
As long as they can showcase their comprehensive capabilities, Surii Electronics will succeed.
Once the installation volume increases, there will be much more room for operation in the future. Even if the game consoles sold are all loss-making, it's still very profitable.
With the policy determined, Surii Electronics immediately began a new round of promotional campaigns.
All films under Surii Electronics' Detroit Films can be purchased at a cheaper price on discs, just to showcase the powerful functionality of the new game console.
Anyway, the profits from making movies are already guaranteed, so the more discs sold, the more profit they make. The cost of manufacturing and transporting discs is less than one dollar, so Surii Electronics has no reason to lose money on this.
But Takayuki doesn't have these advantages. Human energy is limited after all. Hajime Hayakawa is a businessman, a top-level manager, while Takayuki prefers to specialize in what he loves.
But Surii Electronics' direction has also given him some inspiration. He doesn't have to rely solely on his own people to do this kind of thing in the future; he can study it himself.
But for now, he should focus more on the production of Monster Hunter.
These days, Takayuki has been living in the company again.
But it's different now from before.
Now that he occupies the top floor alone, there is a dedicated rest area, which is almost no different from home. Sometimes Takayuki even thinks about just living here.
But there is still a feeling of home at home. If he's not really busy, he can still go home on time.
Now every day is just going downstairs to work in the morning and returning to his top floor to continue researching game development in the evening.
In addition to the development team in the company, there are also several groups of people outside gathering information. They will go to various areas to personally experience different natural environments, all to create a realistic game world.
By August, the work on Monster Hunter had fully started, and everyone had begun to busy themselves.
Takayuki immersed himself in the office, focusing on pushing forward the production of Monster Hunter.
He personally discussed the creation of the game's worldview and plot with the heads of several planning teams, finalized the initial scenes that were more suitable, and developed a development plan. Since this was a game he personally developed, he wanted to review everything himself and needed to have a clear understanding of everything.
Then, this game development marked the first use of motion capture technology. For him, this was already commonplace, but people in this world still couldn't fully understand the huge changes motion capture brought to games.
This would need to be coordinated with the United States because all the motion capture equipment was there, and close cooperation from that side was necessary.
Takayuki felt that after this game development was completed, they should also set up a complete motion capture team and equipment set in Japan. Money and other resources were not a concern; he had plenty of money now.
Motion capture is a one-time investment. The earlier it's advanced, the earlier the rewards will be.
After coordinating the motion capture, it was the turn of the art team.
Art is divided into scenes, characters, and post-production.
Takayuki could certainly provide a complete image of Monster Hunter, but this would greatly suppress the creativity of the art team. So, he requested that the art team first create scenes and characters within a certain framework, and then he would review them. As long as they were not very discordant, Takayuki would approve them.