Chereads / Video Game Tycoon in Tokyo / Chapter 416 - I can afford to lose this money

Chapter 416 - I can afford to lose this money

Takayuki's every decision in game development was too precise, with hardly any mistakes.

After all, he came from a future era, and the gaming industry in later years was already quite mature. As long as games were developed according to the rules of game development, it was difficult to go wrong.

But Ayako Tsukino didn't want easy success. Or rather, she already had the capital and confidence to withstand failure, so she didn't want to take over Takayuki's completely mature and destined-to-succeed game plan. She wanted to create something entirely unknown.

Wanting to create her own game? Wanting to have her own ideas? That was great!

Takayuki didn't think Ayako Tsukino was taking a risk; instead, he saw it as a good sign.

He had always lacked people with original thinking.

In fact, he himself was a bit conflicted.

On one hand, he wanted to recreate the famous games from his previous life in this world, but on the other hand, he didn't want to be a mere cultural transporter. He also wanted to create something new.

So he had thought about making some attempts, but for now, he felt the timing wasn't right. He hoped that through his own hands, he could create AAA masterpieces with stunning visuals and excellent storylines in the future.

But with the current capabilities of games, that wasn't possible yet, so Takayuki wanted to wait a little longer.

But if his subordinates wanted to do it, Takayuki would fully support them.

Only with more people like this would he have the possibility of playing more interesting games in the future.

That was his ultimate dream.

"Do you want to create your own game? Of course you can. How about this, I won't limit the scope of the games you create, and I'll provide significant financial support for your game development."

Ayako Tsukino looked at Takayuki with some surprise.

She didn't see any dissatisfaction in Takayuki's expression; instead, she seemed to see a hint of... joy?

She had thought her direct refusal would displease Takayuki.

Takayuki had always been unyielding in game development, with hardly any room for compromise in the main storyline and overall framework of the game.

Because those had been validated by the market, and they were the classic games Takayuki wanted to reproduce in this world. He didn't want to lose the soul of the original game due to too many other elements.

So there wasn't much room for refusal when Takayuki made a request.

Many people in the company naturally idolized him, and only a few, like Ayako Tsukino, felt that something seemed off.

But directly refusing Takayuki's invitation to produce games was a first, and Ayako Tsukino didn't know how Takayuki would react.

Now, looking at Takayuki's expression, he was genuinely pleased.

That was quite unexpected for Ayako Tsukino.

Did Takayuki hope for someone with independent thinking from a long time ago?

"Aren't you afraid I'll cause losses to the company? After all, we've never failed so far."

"The pursuit of new things inevitably involves risks. Perhaps in the past, I couldn't afford such risks, but now, whether it's you or anyone else, if they are willing to take risks, I'm willing to give them the opportunity because now I can afford it. So go ahead boldly. I'll leave the new Super Mario Brothers to others. As for the game you want to make yourself, I'll support you as much as possible."

Takayuki now had reserves of several billion dollars. He could afford to gamble with one or two hundred million, or even several billion. He could afford to lose now.

What was truly valuable was the willingness to take risks. That was what could lead the company to better development.

Takayuki thought for a moment. Wasn't Ayako Tsukino also one of the few female game producers in the industry now?

That was also epoch-making.

Takayuki understood that games truly served men, but women also had a huge market. And if handled properly, the profits could be astonishing.

With silver twin tails, Ayako Tsukino looked at Takayuki seriously, and then said word by word, "I won't disappoint you."

"I believe in you. Go and do what you need to do. Oh, and if you need more people, come to me. I can provide support in terms of funds and manpower. This time, you shouldn't develop an independent game alone. You need a truly top-notch game to prove your abilities."

Ayako Tsukino nodded seriously and then left.

Watching Ayako Tsukino's back, Takayuki felt that game developers in this world were gradually becoming more aware. That was a good thing. It seemed that in the future, he would be able to play more excellent games unique to this world. He was actually looking forward to it.

Next, Takayuki casually handed over the development of the new Super Mario Brothers to a dormant development team.

This game didn't have much gameplay breakthroughs, essentially being a routine game. As a launch title, it would ensure the game sold well.

The real highlight of the launch was Ocarina of Time.

Thinking about being able to achieve the effects of Ocarina of Time on handheld consoles was quite exciting.

In his previous life, Ocarina of Time could only be made on game consoles at first, but now, with the level of technology, it could be presented on handheld consoles. He really needed to thank this world's technology, which far surpassed his previous life.

Next, apart from the details of game development, Takayuki also thought of another matter: promoting motion-sensing games.

This was something Matsubashi had probably started promoting in the US. They couldn't fall behind in Japan and other regions.

Motion-sensing games were a blue ocean, attracting casual gamers. Before Surii Electronics sold their products, they could use motion-sensing games to attract additional player groups. This was also a tentative clash between the two sides in the game console duel.

...

In the United States, in a certain department store, a young and beautiful girl in sportswear was pacing in front of the game console sales counter, looking somewhat hesitant.

In her hand was a contract she had just signed, a contract for a commercial performance with a very generous reward. And it was quite easy; all she had to do every day was play motion-sensing games in the department store's game sales area.

She was born into an ordinary family and had always relied on part-time jobs to save up for tuition fees, as her family couldn't provide much financial support for her education.

But as she finished high school and prepared for college, she needed more money.

College tuition fees in the United States were many times higher than those in high school, something that couldn't be covered with just part-time jobs.

And she didn't want to take out a loan because she felt that would be borrowing from the future, even though student loans were very advantageous for students.

At this moment, she saw an opportunity to earn more money.