In summary, Takayuki has no intention of disrupting his own pace. He will continue to develop and promote the gaming console according to his own rhythm.
However, at this point, several game development teams should also start getting busy.
If there are games being developed and are nearing completion, then the priority should be to finish the ongoing work.
But if the game development is just starting or is in the early stages, then those that can be ported should be ported, and projects that cannot be ported should be put on hold.
This time is different from previous game console releases.
Previously, the competition from rivals was not strong; they could easily dominate with their strong lineup of first-party games.
But this time, Suirui Electronics is clearly formidable.
With the simultaneous promotion of two gaming consoles and the release of multiple first-party games, their capital investment this time is estimated to be over $1.5 billion.
And the R&D cost for Gamestar Entertainment's new handheld is also over $200 million. This is only possible with Takayuki's guidance; otherwise, the expenditure would be even higher.
Fortunately, their company now has assets of several billion dollars, so they can afford such development investments.
And Takayuki's word is final. Whatever investment he says goes, without any second thoughts. There's no need for negotiations or bargaining with anyone, making the development process smooth and efficient.
Takayuki raised his head and said, "Sayuri, your engineering department should now focus on reproducing several engineering prototypes and then start producing development kits suitable for game development. Next, we need to channel all our development efforts into the new handheld."
Then he looked at Matsubashi, who was attending the remote meeting via TV conference.
Matsubashi currently oversees the engine development team and the embryonic development teams of some large-scale games in future plans.
"Matsubashi, your task is to maintain continuous communication with the engine team. We need them to keep optimizing the engine. Didn't Suirui Electronics just share their latest game data? It's a good opportunity for us to learn."
Takayuki was truly grateful that he established the authorization rules for the game engine early on.
Any company using the Unreal Engine must share the entire development data with the engine team for free.
This sharing is also to accelerate engine development, just like in the chip field, forming an absolute monopoly on data, leaving newcomers with no choice but to look up.
And those who signed this authorization rule basically didn't understand the importance of data at first. Because strictly speaking, data is easily imitable and seemingly doesn't require confidentiality. But Takayuki, coming from the future, values the importance of data.
A couple of data sets may not seem like much, but once the data reaches a certain exponential level, the effect is completely different.
Suirui Electronics is also sharing the entire set of game development data with the engine team while developing games.
This is Gamestar Entertainment's backyard.
The engine team can indeed iterate the game engine quickly through this, providing better service to users.
But Takayuki is essentially getting other game companies' data for free. The feeling of getting something for free is indeed quite enjoyable.
All this data can be a boost for Gamestar Entertainment's game development team.
"Also, do your new teams have any new ideas for games or gameplay recently? If they do, let them propose the ideas. As long as I think they're good, I can provide as much funding as they need, without any limit."
With Takayuki's assurance, Matsubashi seemed much more confident.
Previously, she had recruited over four hundred people for the game development team.
In the US, a game development team of over four hundred people is considered a super large team.
This team has also been very helpful in the previous game developments.
And this time, Takayuki is planning to give these people the freedom to develop games. He also intends to test their ability to independently develop games. They can't always rely on him for inspiration; they have to figure out ways to create inspiration themselves.
"I understand. I'll do it now."
Matsubashi was eager to get started, but Takayuki stopped her directly, "It's already late over there. Go to bed obediently, or else I'll deduct your salary."
Takayuki didn't want his capable subordinate in the US to suddenly collapse. Matsubashi has saved him a lot of trouble. She's truly an excellent employee, no less than any man. Takayuki must cherish such people.
Matsubashi felt warmed in her heart. A boss like this is truly worth following.
So, although she agreed verbally, she still planned to work overnight and prepare thoroughly.
As for other departments, Takayuki also assigned them different tasks.
The heads of various departments immediately got into action. This time, Gamestar Entertainment entered a very fast-paced state.
And a few days later, in the president's office of Suirui Electronics, Hayakawa Uejito was looking at the latest company performance report.
After reading it, he looked up at Eden, the current head of the US branch who had been waiting for some time, and his good friend.
However, besides being the main head of the US branch, Eden was also the vice president of the company headquarters, second only to Hayakawa Uejito, making him one of Hayakawa Uejito's closest confidants.
And now, besides handling US affairs, Eden also served as the head of the electronic gaming division, a position one level higher than the head of this division.
"Eden, how's the response from Gamestar Entertainment regarding our new product release?" Hayakawa Uejito asked again.
Upon hearing this question from Hayakawa Uejito, Eden slightly restrained his relaxed posture and said, "They haven't responded at all, which is really unusual."