From the overall flow of people at the expo, Gamestar Entertainment naturally has the most frequent personnel flow, and the most players.
Apart from Gamestar Entertainment, some small gaming companies in the corners appear a bit pitiful.
They only have three or four people coming to see them in about ten minutes.
Even if only two or three people enter their exhibition area, the people from those gaming companies will still vigorously promote their games.
As Takayuki was strolling around, suddenly someone called out to him from behind.
"Sir, please come to our exhibition and take a look. Our games are very interesting!"
Takayuki turned his head and saw a small booth that was only slightly larger than a bathroom. There were three or four players gathered around a single laptop playing.
Beside these two or three players was a man wearing a work badge, with his hair already thinning but a vigorous beard, enthusiastically explaining the game to the players.
The person who called out to Takayuki was a tall and thin man.
His hair was similarly sparse, indicating that he was a skilled programmer.
Takayuki glanced lightly at the thin tall man's work badge.
Black Diamond Game Studio.
Chief Game Designer Tim Dainley.
"Sir, you look like a person of taste. We have just developed a brand new game. You can try it out, and it will definitely not disappoint you."
In the face of the other party's enthusiastic solicitation, Takayuki nodded without much thought, "Alright, what kind of game do you have?"
Upon hearing Takayuki's question, the person named Tim Dainley immediately said, "It's a role-playing game. But our game is not the typical adventure story of knights or heroes, nor is it a fantasy story like Final Fantasy with some magical science fiction elements. Instead, it's a brand new world setting. I would like to call it a post-apocalyptic style role-playing game. It has a completely new world view, and the game rules are to some extent inspired by tabletop role-playing games. It has a very mature numerical system and will definitely not disappoint you. At the same time, our game also draws inspiration from..."
Takayuki's one question prompted the other party to start rambling.
Takayuki suddenly felt a bit overwhelmed.
This guy really can talk.
Takayuki quickly interrupted, "Um, hold on a moment. You don't need to introduce so much. I can try playing it."
"Great! Sir, please follow me! We may not have any gifts to give away, but if you want our autographs, we are willing to provide them."
Takayuki was speechless.
The autograph of a nameless studio is certainly not attractive.
He probably understood why this small booth seemed to have few visitors.
Even if other booths can't compare to Gamestar Entertainment's, they still have an average flow of about seven or eight people.
But here, there are only two or three people, and it seems like it hasn't changed for a while.
Those two or three people seem to have been sitting there for a long time. The cold drinks next to them have started to melt because they've been left there for too long, and condensation is continuously dripping down the table.
But this is quite unusual.
Typically, the booths that can keep players' attention won't last too long.
Most of them are attracted by the small gifts or beauty offered by the booth.
And it was for this reason that Takayuki became curious and wanted to experience it himself.
Dystopian-style role-playing?
This immediately reminded Takayuki of a well-known game from his previous life, the Fallout series.
The games in the Fallout series can generally be referred to as post-apocalyptic style role-playing games, which are somewhat similar to what this Tim Dainley called post-apocalyptic style role-playing.
Based on tabletop rules?
Tim seemed afraid of scaring Takayuki away and immediately took Takayuki by the arm to their booth.
"Hey, Burn, I've brought another one! Remember to buy me a drink later!"
"No problem! Sir, please sit down first. You can watch how this player plays the game, and I'll explain the basic gameplay of the game to you!"
The bearded man with a thinning top saw another person coming over and his eyes lit up immediately. Then, in a very hearty manner, he directly took Takayuki's arm and pressed him into a seat.
Honestly, if Takayuki wasn't genuinely curious about this game, he probably would have been scared off by the behavior of these two guys. No wonder there aren't many people here.
Two burly men like them, and they don't seem to care much about hospitality. It's really strange if they can attract players to come and play the game.
But Takayuki didn't mind.
Anyway, he was indeed a bit curious.
So he leaned forward and looked at the small laptop screen.
On the laptop, Takayuki suddenly saw a very familiar top-down isometric perspective.
It's the classic perspective of games like Diablo, Journey to the West, and Fallout.
This perspective design can be said to be just right, very consistent with the normal visual perception of humans.
At the same time, this perspective can also save a lot of game resources. Even if developed by one person, it can still produce a decent game.
If there is also a high-quality game engine, then the efficiency of game development will increase by another level.
Takayuki began to feel genuinely interested in this game.
Final Fantasy 7 is also made with this perspective.
However, so far, other game companies haven't made much attempt at this kind of game perspective.
The current gaming market is still in the exploration stage, and no one really knows what kind of design is best for players to experience games.
They haven't even thought about how much impact the perspective of the game has.
But this game has already won in terms of this visual perception.
This increased Takayuki's fondness for this game.
"When you come to this place, you can try adventures by rolling dice. If the number on the dice falls within the range you specified, the closer you get, the higher the damage you can deal to the enemy, thus defeating them."
The big-bearded, balding man continued to enthusiastically explain the rules and gameplay of their game.
Takayuki listened on the side and felt that this game is indeed a type derived from tabletop role-playing games.
Even the dice-playing rules are included.
In his previous life, there was a classic independent game called Disco Elysium that used this method.
However, this kind of gameplay is too retro and dull, and it's actually very difficult for ordinary players to get into it.
But the idea of applying tabletop rules to games should be the innovation of these two people, and they seem to be really trying to make this game have a different expression.
Hmm, very interesting, at least these two people have good minds.