"That... may I ask if this game was created by the two of you together?"
During the brief pause in the explanation by the bearded man with a thinning top, Takayuki took the initiative to ask the man named Burn.
Burn took a sip of water and turned to look at Takayuki, quite surprised by the question Takayuki posed.
He was the first person at the venue today to ask him such a question.
"Yes, it's true. It's a game made by me and Dainley together. He is responsible for the game rules and art design, while I handle programming and numerical values. Both of us are tabletop RPG enthusiasts, so we wanted to incorporate tabletop rules into the game. How about you, sir? Are you very interested?"
"The gameplay of this game is quite novel, but I'm not particularly fond of dice games. However, I am interested in the world view of this game. You call it a post-apocalyptic style?"
"Yes, exactly." Takayuki's proactive inquiry about the game's world view made Burn very happy. "This world view was inspired by multiple disaster movies and zombie movies. We envisioned a future where humanity is in a post-apocalyptic era, struggling to survive. In the game, we have also set many values such as hunger, disability, hypoxia, suffocation, poisoning, radiation, and so on."
Indeed, it's a wasteland-style world view.
Takayuki's guess was indeed correct.
Such a world view is indeed very marketable.
He didn't have much time to develop Fallout. Originally, it was also considered a top-notch series of games with equally astonishing influence.
Yet people in this world have already begun to try to create it, which pleasantly surprised Takayuki.
This may mean that he can finally experience a real-world game that can immerse him enough.
At this moment, the face of the player is almost glued to the laptop screen, clearly completely immersed in the game.
This means that this game has already attracted at least one player, raising the level above those mediocre games.
Takayuki glanced around again.
This booth is really shabby.
The entire booth is just a unified style provided by the venue supplier.
They only pasted the name of the Black Diamond Game Studio on it, along with a few simple posters hand-drawn by themselves.
These two people either really don't have much money, or they don't care much about promoting this game.
But looking at how these two are enthusiastically promoting, it's probably the former, that they don't have much money.
"Damn it! I died again! Why am I so unlucky? The dice never roll the numbers I want!"
At this moment, the player who was playing became somewhat angry and let out a low growl, then forcefully clicked on the table with the mouse.
The balding man with the beard immediately showed a pained expression, but he didn't dare to say directly to the player, fearing that doing so would discourage a player who was finally interested.
"Sorry, sir, for giving you a bad gaming experience. This is still in the trial phase, and we are constantly trying to adjust the game values to make it acceptable to every player as much as possible."
Although Burn has a bald head and a beard, and his physique is somewhat strong, he is not aggressive. On the contrary, he is quite easy to talk to.
"Um... I didn't mean to say that the game is not good, actually it's just me... being relatively unlucky. I've never won in probability games like gambling and dice rolling."
Burn is so easy to talk to that the player felt embarrassed to complain.
Actually, he quite likes this game.
His gaming time has just ended, and then this player actively asked for a trial version of the game disc, and under Burn's enthusiastic attitude, he gave his autograph to the player, and left his contact information promising to be available for any game-related issues, with his phone line open 24/7.
Then it was the next person's turn.
This player had just started and could already operate the character quite skillfully.
Because he had been listening to the game explanation on the side for a long time.
Those who can patiently stay are basically enthusiasts of role-playing games and such post-apocalyptic style backgrounds.
The combination of role-playing and post-apocalyptic style world views is already very attractive to them, so naturally they are willing to stay and play.
And this person's luck seems to be much better than the previous player's, as the gaming process is going more smoothly for him.
This made Burn breathe a sigh of relief.
He really thought there was a big problem with his numerical adjustments, leading to a poor gaming experience.
But now, it seems that the previous player was just not very skilled.
However, Burn has decided to add a guaranteed setting to the probability when he gets back, so as not to let inexperienced players have too bad an experience.
However, during the process of this player playing, the player behind him became somewhat impatient.
Because the gameplay time for each player is too long, it takes at least half an hour, and he's getting tired just watching, so he decided to quit decisively.
He didn't want to waste too much time on this one game when there's a feast of games waiting for him at Gamestar Entertainment.
Burn tried his best to keep him, but there was nothing he could do.
He regretted not having more computers to allow more players to play at the same time.
It's all because they really don't have much money. It's not easy to have one computer for gaming.
"I'm a bit curious. Isn't the gaming industry booming now? Aren't developers like you usually able to get investment easily?"
At this point, Takayuki chatted with Burn again, somewhat casually.
Burn sighed helplessly, "Of course, there are people investing, but their demands are too much. Both of us don't want to be bound too tightly. We've always failed to reach an agreement with investors, so it's turned out like this."
Without waiting for Takayuki to ask more questions, he continued, "Dainley and I plan to launch our works on PC first now, just to see if we can sell some games, even if it's only a thousand sets. Then our financial situation will ease, and then we can consider expanding this."
It sounds like these two are still a bit stubborn.
Of course, investors are not fools. If these game studios can't produce outstanding results, most of them will be eaten alive by the investors, either requiring more than thirty percent of your shares, or directly binding your people through contracts.
Of course, paying such a price will definitely also bring the same generous returns, such as a comfortable development environment and ample funds.
This is the problem of giving up how much autonomy to gain how many resources, completely depending on personal choice. These two seem to be the kind of people who hope for more autonomy and don't want to be tied down.