The second trailer of the briefing is a work from a third-party studio.
This game was developed by one of the earliest studios to join Takayuki, a game studio established by a person named Yumi Tsuyukibayashi.
He was once a very decadent office worker, the kind of person who found it hard to even find a job.
Later, he became addicted to video games after being introduced to them, and then he learned that Takayuki was offering game development courses to help interested individuals create game worlds together.
That was the first time he felt an impulse to pursue a career.
Then he resolutely enrolled in the game development course and subsequently released his first third-party game on Takayuki's FC game console: Ninja Plan.
Now, Yumi Tsuyukibayashi is a well-known figure in the video game industry.
His game studio has also become one of the most popular companies. Not long ago, they just completed a round of financing and have the manpower and financial resources to develop even larger-scale games.
This time on GBA, Yumi Tsuyukibayashi personally developed a launch game.
This is also another sequel to Ninja Plan after multiple parts.
The work itself is conventional, similar to the Dragon Quest-like role-playing adventure game.
In the previous installments, Ninja Plan revolved around stories set in ancient Japanese regions, intertwined with some mythology, making the game equally charming, especially in the Japanese region, where one of the installments even achieved sales of over a million copies in the first week.
And this time, Yumi Tsuyukibayashi, following the knowledge imparted by Takayuki, began to expand the game's worldview to the entire world stage. This is also to cater to Western players, expand the player market, and give Japanese players a sense of freshness.
In this game, the ninja protagonist travels to the other side of the ocean and inadvertently crosses into the modern world to embark on an adventure.
Just the content in the game trailer alone makes people eager to explore.
They want to see what exciting sparks a legendary ancient ninja will create in the modern world.
When Takayuki saw this game, he couldn't help but feel a bit of a shadow of Onimusha.
However, this game has also developed its own unique style.
The future is promising.
Next, several first-party games from third-party developers were announced.
This time, it seems that most of the trailer time of the briefing was dedicated to these third-party works that were not previously mentioned much.
These works all have their own characteristics and can attract some fans in their respective fields.
And the players watching these trailers are completely satisfied.
Such a content-rich press conference is quite rare.
Even Takayuki cannot achieve such a direct conference every year.
Only with years of experience and resources accumulated can there be a sudden outbreak of works in a certain year.
In the middle of each trailer, Takayuki himself would come to the stage to segue into the subsequent game works.
When the time reached forty minutes, Takayuki appeared again, smiling against a white background.
"Everyone, are you satisfied with the game trailers we released at this briefing?"
Takayuki raised his hand to his ear in a pretending-to-listen posture, as if really listening to the players in front of the TV.
"Satisfied! Extremely satisfied!" The players in front of the TV couldn't help but shout out loud.
These works are more interesting one after another. Now they can't wait to play these games immediately.
At this moment, Takayuki put his hand down and said, "I understand, you should be quite satisfied, but it's not over yet. I hope the next part can make you even more satisfied. Please watch the trailers of the new games we haven't announced yet."
With a wave of Takayuki's hand, the screen gradually turned into a vast white expanse.
Then a familiar melody played.
It was the iconic music of Super Mario.
The players' DNA immediately stirred.
Their eyes lit up.
New Mario game!
It should be the previously announced GBA Mario new game.
Sure enough, the familiar figure of big-nosed Mario appeared on the screen.
First, Mario appeared in a 2D side-scrolling scene.
Big-nosed Mario swiftly navigated through the side-scrolling scene, flattening chestnut-headed monsters, defeating turtles, and defeating the industrious boss, Bowser.
Princess Peach was waiting at the finish line, happily accepting Mario's proposal.
It seems like everything is familiar.
At this moment, the players are all thinking of one thing.
What kind of new world will Mario explore this time?
Although each new Mario game follows the regular storyline of rescuing the princess, each Mario game brings out brand-new gameplay, always centered around the simple action of jumping, never deviating from the theme.
Under the premise of not deviating from the theme, continuous innovation is the charm of the Super Mario series.
Players are now jumping with joy at the sight of Mario's image.
Especially the children, they are the ones who love Mario the most now.
Because Mario gives them the opportunity to explore unknown worlds, each time they enter a new area through a pipe, each time they gain increased abilities after completing a level, it seems that each time there are countless new gameplay waiting for players.
So, what surprise will Mario bring us this time?
People are watching the TV screen with wide eyes, or watching the live stream on their computer screens.
However, just at this moment, suddenly the screen showed a picture of shattered glass, startling everyone.
Because this picture of shattered glass looked very real, as if their TV screen had really shattered.
And at this moment, Mario and Princess Peach on the screen were also surprised, looking up at the shattered glass with suspicion.
Then, the glass shattered completely, as if some kind of dimensional collapse.
Then Princess Peach was accidentally sucked into the crack of the dimensional rupture.
Mario was alarmed to see this scene.
Mario fans in front of the TV and screen were also shocked at this moment.
They didn't know what was happening.
In this situation, Mario also gathered his courage and leaped into the crack, because Mario knew he had to save the princess again.
Then, there was a colorful scene on the screen.
This scene is like a 3D spatial tunnel, surrounded by all the previous Mario works.
They all have one common feature, that is, they are all 2D side-scrolling.
And when the spatial tunnel reached the end, a Mario title appeared.
Super Mario 64.