Inside the headquarters of Gamestar Entertainment, Ayame Tsukino entered the president's office.
She had just come up with a good game development idea and wanted to talk to Takayuki.
Nowadays, she was already in charge of two game development teams and also served as the vice-director of the game development department.
Seeing Ayame Tsukino's arrival, the president's assistant quickly stood up and said, "Director Tsukino, the president hasn't been in the office for some time."
"He hasn't been here for some time? Then where has he been? I haven't seen him in the game development department either."
Previously, if Takayuki wasn't in the president's office, then most of the time he would be in the game development department or occasionally checking on the game console development department.
But Ayame Tsukino had just been to Sayuri's place to discuss game hardware compatibility issues and hadn't seen Takayuki. So where could he be?
"The president has been in the United States for some time and hasn't returned. Two new development teams have been established there."
After pondering for a moment, Ayame Tsukino said, "Is it the special effects team and the engine team?"
"Yes, if you have anything urgent, Director, you can contact the emergency phone directly."
Ayame Tsukino said decisively, "No need, I'll fly there directly to find him."
After saying that, Ayame Tsukino turned and left.
Ayame Tsukino herself hadn't realized that she was increasingly enjoying sharing the details of game production with Takayuki. Every time, Takayuki could provide the most reasonable and efficient answer, allowing her to avoid many detours. This had even become a habit.
The president's assistant watched Ayame Tsukino leave. Now, Ayame Tsukino had become a figure of real power in the company, and her personality seemed to have undergone significant changes.
In the past, Ayame Tsukino was someone who liked to wrap herself tightly and refused to let anyone get close.
Of course, there were many oddballs in the company, but Ayame Tsukino was a bit peculiar among them.
But as time passed, Ayame Tsukino seemed to gradually accept the team and integrate into the company. At least within the company, she no longer dressed in thick clothes to protect herself. Now, she could wear normal clothes.
People suddenly realized that Ayame Tsukino was actually a very beautiful and fit woman. Such a woman could become a figure of real power in the company through her own abilities, which was rare. Especially in Japanese society, she became the target of many people's admiration and pursuit, hoping to achieve achievements like Ayame Tsukino's.
Moreover, there were recent rumors that Ayame Tsukino and Sayuri from the engineering department had a deep relationship with Takayuki. If one of these two suddenly took a long vacation one day and then suddenly announced that they had adopted a child, it wouldn't seem surprising.
People in the company had nothing better to do, so naturally, such rumors spread even faster.
Taking a plane, Ayame Tsukino arrived in San Francisco at noon and then took a taxi to the offices of the two new teams.
The new offices were not far from the US branch and gathered many young elites in the United States, all talents that Takayuki had recruited through various channels.
Among them were several senior graduate students of Ayame Tsukino, who had been recommended by her.
Arriving at the office, standing at the door, Ayame Tsukino could hear intense discussions inside, including Takayuki's voice.
It seemed they were discussing something related to special effects and movies.
She pushed the door open and Takayuki's gaze immediately met hers.
"Huh? Ayame Tsukino? What are you doing here?" Takayuki was surprised.
"I wanted to see what you've been up to lately, and I have some new ideas for games that I'd like to discuss with you."
Takayuki glanced at the employees around him and said, "As you can see, I'm busy with game engine and special effects production right now."
"Is this the direction you think games should take in the future?" Ayame Tsukino asked.
"More or less, but I can't guarantee it's one hundred percent accurate. At the same time, I'm also preparing for a big project."
"A big project?"
"A film company wants to produce a sci-fi movie, and I thought it would be a good opportunity for these people to practice and gain experience using someone else's money. Opportunities like this are rare."
Finishing, Takayuki remembered something and said to Ayame Tsukino, "Since you're here, maybe you can help out too, and at the same time, learn something about special effects production. I hope that in the future, our electronic games will have better game animations."
Ayame Tsukino didn't refuse. She nodded and said, "Since you're the president, whatever you ask me to do, I'll naturally do it. But I'm curious why you suddenly want to produce movie special effects for others."
"It's a long story... Oh, it's not that long. Let me tell you briefly."
Takayuki roughly explained to Ayame Tsukino.
The leader of the special effects team was a sci-fi movie enthusiast himself.
He liked to track the trends of some movies and sometimes helped out with some outsourcing work on movie special effects. After joining Gamestar Entertainment, he didn't stop this behavior. Recently, a small film company in the movie industry wanted to develop a new film but lacked technical expertise in special effects, hoping to find some external assistance.
So this team leader reported this to Takayuki, and Takayuki took it seriously.
He found that although this company was small, its ambitions were not small. They wanted to produce a blockbuster movie. Because of this team leader's relationship, Takayuki obtained part of the script content in advance, and Takayuki felt very familiar with it after a glance.
The movie was called "Infinite Star Sea," a sci-fi adventure movie.
Its general story trajectory was similar to the Star Trek that Takayuki had watched in his previous life.
Moreover, the "Infinite Star Sea" of this world also had a TV series as a basis, but this IP had been dormant for ten years, its value was not high, and it was picked up by this small company. They wanted to make a big deal out of it and do a good job with the special effects. But unfortunately, this small company didn't have much technical strength in special effects and could only seek external help. However, most special effects production companies currently had high production prices, and they couldn't afford them.
Having ambition but lacking financial resources, this basically meant no chance. Sci-fi special effects movies were not something that could be done without a big investment.
But Gamestar Entertainment's direction for special effects was a bit different.
They focused on efficiency and low cost. The quality might be somewhat lower, but it would cost only about four parts of the labor cost to produce about nine parts of the special effects, much cheaper than those made with ten parts of labor cost.
Seeing this, Takayuki was also somewhat tempted.