"Take, are you saying that you want to use movie special effects to depict some game plots in the future? But wouldn't this create too much of a contrast with the gameplay visuals of the game itself? Wouldn't it easily give players a sense of discontinuity?"
Listening to Takayuki's complete explanation, Ayame Tsukino also raised her doubts.
So far, Takayuki had only been optimistic about this field of special effects.
And now, most of the added cutscene animations in the game were still similar to 2D animations like cartoons.
Such animations would blend more easily with the game itself.
If an excellent special effect cutscene were forcibly added, it might still feel somewhat discordant.
Takayuki smiled and said, "I'm not preparing for the current games; I'm preparing for the future games. By the way, you should have seen the Final Fantasy 7 project plan I posted on the company's internal network, right?"
Ayame Tsukino recalled and nodded, "Yes, I've seen it. Are you planning to use special effects in this generation of games?"
"Exactly. My idea is to use updated and more advanced technology in 3D games. Excellent special effects animations are essential. As for 2D games, of course, we'll continue to use 2D animations."
Ayame Tsukino nodded. She seemed to have a rough idea of what the situation would be like.
The Final Fantasy 7 project plan posted on the internal network was the most extensive project plan Takayuki had planned to date.
From the estimated number of participants, which could reach as many as three hundred people, requiring at least three game development teams to collaborate.
Then there were some repetitive tasks that needed to be outsourced to save time.
And there were also over ten people needed for music production, and so on...
In almost every aspect, Takayuki had pushed the limits of what could be imagined.
So far, most companies' game development projects had been maintained at under a hundred people. No one had thought about large-scale game development projects yet, but Takayuki was planning to be the one to try it.
He was telling those companies with the intention and money to make games.
If you want a big production similar to a movie and want to make big money? No problem. Electronic games can also fulfill your wishes. So please join us and let's explore the field of electronic games together.
In the Final Fantasy 7 development plan, there was also a special effects team. Takayuki's requirement was that everyone be mobilized, and the special effects team in the US would assist in producing Final Fantasy 7 at full capacity.
A development budget of two hundred million dollars had been prepared, which was the entire development budget for the game, including promotional costs.
Two development teams had already begun preparations, waiting for other staff to join gradually, and then game development would begin in earnest.
Previously, all the game development by Gamestar Entertainment could be considered aiming high with a small-scale approach.
Because of Takayuki's highly visionary mind, game development could save a lot of time and avoid many detours. Takayuki knew how to do things best and wouldn't run into any major troubles.
But this time, it seemed he really wanted to make a big move. Two hundred million dollars, which was almost a fifth of Gamestar Entertainment's current reserve funds, all invested in one game, was a bit like gambling.
Two hundred million dollars was more than the cost of the original Final Fantasy 7 in the previous world, and Takayuki's ambition was to truly create a game close to Final Fantasy 7 or even of a higher level, letting this world truly see the charm of games.
For this reason, Takayuki even deliberately raised the performance of the GS1 game console to a higher level.
This time, the game console itself probably wouldn't make much money. It wouldn't be able to double its sales like before, but as long as the game kept making money, it would be profitable. After all, the game console was just a platform. In the future, game console companies would need to sell consoles at a loss to some extent to expand their user base, allowing more people to spend money on games.
Ayame Tsukino obviously still couldn't understand why Takayuki suddenly wanted to invest so much in labor costs.
According to the current state of game development, it was still entirely possible to continue making games with a small investment in the hope of big returns. But from the players' perspective, being able to play better games would definitely be better.
"Alright, during this time, you can also help out. That film company has requested us to produce a one-minute sample clip within three days to see how our results turn out. If the effect is really good, they'll use our technology and provide data for our future game special effects."
Takayuki clapped his hands, prompting other employees to start working as well.
Everyone immediately entered work mode, and Ayame Tsukino temporarily put aside her new idea in her mind and started working on the one-minute film special effects with Takayuki.
Three days later, in a temporary studio about eight or nine kilometers away from Takayuki's office, some members of the film crew were idly chatting.
They had just finished a day of shooting.
"Infinite Star Sea" was an ambitious project for their film company, aiming to enter the upper echelons of the film industry through this series of films.
But the awkward part was the lack of money.
Fortunately, a new company willing to produce special effects at a lower price suddenly appeared. They decided to let the other party make a one-minute pilot clip first to see the effect. If it didn't work out, they would consider borrowing money to find a better company for special effects.
The assistant director said, "Do you think the special effects produced by that new company will reach what level?"
The director shook his head, "I don't think so. We all know now that special effects are costly. If they're willing to do special effects at such a low price, how good could they be?"
"But I heard that it's a very famous game company. Their senior management assures us that they can produce qualified special effects."
The director said helplessly, "Those senior management aren't professionals. They just think about saving money. This is a complete waste of time. I'm actually worried whether they can finish a one-minute special effect within three days. If they can't, it's just an excuse to refuse their cooperation."
Just then, a crew member rushed over.
"Director, there's a car outside. They claim to be from Gamestar Special Effects Studio."
"Hmm?" The director was stunned.
They're here just as he finished saying that?
They've actually produced special effects within three days. This efficiency is not bad, but whether it can meet the standards is another question.
"Let's go see."
Since the other party had arrived, the director naturally needed to greet them. Basic courtesy still needed to be observed.