Of course, the holding of this hearing could not escape the tracking of reporters.
They were like flies, squeezing in wherever they could. On the first day of the hearing, they began extensive coverage.
Initially, Corby welcomed these reporters.
Because they could help expand his influence, making more people believe that the electronic games from Gamestar Entertainment would have an impact.
But as the hearing progressed, these reporters became Corby's stumbling blocks.
Of course, reporters didn't care about sides; they only cared about their viewership and clicks, so they would report the news truthfully.
Especially since Gamestar Entertainment hired multiple teams of lawyers and scientists, industry estimates suggested they would spend at least tens of millions of dollars on this hearing.
This shocked many Americans who were watching the drama.
They also knew that this was just a dog-eat-dog hearing, and they didn't completely believe the words of either side.
But the boldness of Gamestar Entertainment impressed them.
At the same time, they also realized the determination of Gamestar Entertainment.
They were willing to spend a huge price to fight any injustice.
And in the eyes of many Japanese people in the United States, especially those who already had a certain status and reputation, they vigorously supported Gamestar Entertainment.
In the hearing, the legal teams battled it out, while many Japanese in the United States spontaneously made complaints through various media outlets.
They had once caused a chain reaction due to signing the Plaza Accord, making Japan the biggest scapegoat, leading to severe economic setbacks and social unrest. Even these Japanese people living abroad were equally affected.
After the bubble burst, Americans no longer saw Japan as a threat. After bleeding Japan dry, they tossed it aside and looked for the next victim to bleed.
So in the eyes of many Japanese, the United States was an insurmountable mountain. They, who admired strength, could only look up to it, but at the same time, they also harbored resentment towards the United States.
In this wave of accusations, the Japanese rarely united and jointly accused Governor Corby of shamelessness, intending to continue draining their blood.
People always liked to show mercy to the weak. Many Americans also felt sympathetic towards these Japanese, but of course, only a few ordinary people.
Then, under this series of influences, the hearing initiated by Corby made no substantial progress and ultimately ended in frustration.
He gained no benefit from this hearing and even suffered some backlash, which was quite a loss.
At the same time, he was also shocked by Gamestar Entertainment's audacity.
To casually spend millions of dollars to assemble a team of lawyers, this Japanese company was indeed not easy to deal with.
However, this time he also lost a lot of face, and he also began to resent Gamestar Entertainment. In the future, if he had the chance, he would definitely give this Japanese company a good beating!
And at this moment, due to the sales obstruction of Doom and the policy of banning sales in some states, Takayuki also realized that the national machinery of the United States was beginning to work.
In the original world, Nintendo had also encountered similar situations.
In fact, it was still about interests.
If they were an American company, such attacks would have been greatly reduced.
Once the national machinery started, it was impossible to resist, but they were also prepared and had already begun to lay out in advance.
By the latter half of 1997, more and more game companies and game console development companies entered the market. The original blue ocean market gradually entered the era of the red ocean, with a variety of games dazzling players. Even though Gamestar Entertainment had a huge market and influence, it still inevitably lost some market share.
The demand for Gamestar Entertainment to produce new game consoles was growing. Players were still looking forward to Gamestar Entertainment's high-quality games.
In the low-price market and the mid-range market dominated by SFC, Gamestar Entertainment held a dominant position.
However, with the recent popularity of 32-bit 3D graphics game consoles, a high-end game console market with a price range of around $400 emerged.
These game consoles had more visually stunning game graphics, which immediately attracted players' attention.
They began to gradually invest more of their spare cash here. People were visual creatures and often found it difficult to resist things that looked particularly beautiful and cool.
But at this moment, Takayuki shifted more of his focus to the formation of two teams.
Firstly, the special effects team, and at the level of film and television special effects.
Secondly, the development team for engines.
These teams would be stationed in the United States, continuously recruiting top talents from the United States.
The special effects team had already reached a certain scale and had helped Gamestar Entertainment release concept trailers for several games.
Just by producing these spectacular trailers, they captured the hearts of many people, making them willingly continue to give money to Gamestar Entertainment.
However, this was not a long-term solution.
During this period, there were discussions in newspapers, magazines, and online media.
The general content was "Gamestar Entertainment is eating its old resources; this company has lost its vitality," and similar conclusions.
Because SFC was still selling well, and Gamestar Entertainment seemed as steady as an old dog, as if they had never considered developing a new game console.
Even though they were so aggressive before.
The only bright spot was the recently released improved version of the GB game console, the GBC, which seemed to be Gamestar Entertainment's response to strong demands.
But within Gamestar Entertainment, the two game consoles had already been internally tested countless times.
The GS1 game console and the GBA handheld game console.
The work of the engineering development team had even started to idle, only doing some peripheral accessories for the two game consoles when bored, and occasionally testing the compatibility of the game consoles.
On the other hand, the ten game development teams never stopped. They continued to develop games for SFC and FC while entering the game development for GS1 and GBA. By now, they each had at least three or more finished games.
But even so, Takayuki didn't rush to announce the new game consoles. Instead, he continued to focus on building the engine development team and the special effects team.
No one knew what Takayuki was thinking.
If Gamestar Entertainment had a multi-shareholder system, Takayuki's behavior would probably have been heavily criticized by many shareholders, and even sanctioned Takayuki through joint impeachment.
But this company belonged only to Takayuki. Until now, there were only two or three small shareholders without any real power.
Together, their shares did not exceed ten percent, and their influence was almost zero.