In the first two days, Takayuki basically wandered around various parts of the exhibition.
There were hardly any visitors to his own exhibition area, and now Takayuki himself looked more like a tourist.
But having seen so much high technology in his past life, to be honest, these things really didn't pique his interest. At most, he would take a closer look at a few products from potential competitors.
Among them was a company called Lilida Electronics, which was established just last year but quickly gained favor from Wall Street tycoons, raising quite a bit of money and working hard to promote its electronic gaming machine products.
The CEO of this company is also very young, a young man who just dropped out of a well-known university to start his own business.
Many people in the internet and electronics fields in the United States seem to like the trick of dropping out of school. It seems that by doing so, they can bask in the aura of big shots.
Takayuki also went over to try it out. The games and game consoles themselves were of medium level, not comparable to Suirui Electronics' PN game console.
At the venue, there were also about three or four manufacturers releasing electronic game consoles, big and small, all intending to try their hand at exploring the market in this emerging field.
They obviously all saw the rapid development of the Japanese electronic gaming industry and wanted to replicate it to some extent in the United States to see if they could succeed.
Finally, Takayuki came to the exhibition area where Suirui Electronics was located.
On the first day, Suirui Electronics officially announced their latest PN2 game console, which has a 32-bit chip system, performance hundreds of times better than 16-bit, and is capable of creating 3D graphics.
However, after playing it briefly, Takayuki realized that Suirui Electronics still couldn't break free from the 2D circle. They forcibly added 3D characters into a 2D scene, when clearly they could do much better.
However, the machine itself followed Suirui Electronics' consistent high-performance style, which was very strong in this regard. The potential was still good, just lacking good games.
Everything's good, just not fun.
When the major companies finally announced their proud products after the first two days, the media gradually turned their attention to the previously overlooked small exhibition areas.
Alvin is a journalist and part-time editor in the field of online electronics news. In the past, he was known for his sharp tongue, and almost any electronic product could be described in a phrase in front of him, which was worthless.
What? This big company has made an ultra-thin TV? Why make it so thin? To use it as a cutting board? Maybe that's a good direction. What you should do is improve the picture quality of the TV. Now watching TV every day makes your eyes very tired. Why not develop in that direction instead of making those flashy things?
Mobile phones have added new sound effects?
What's the use of that? I use it to make calls. Do you expect me to use this thing to play songs?
I hope you can improve the signal quality of the phone as soon as possible!
The latest cassette music player?
Come on, Suirui Electronics, your product has been sold for ten years, and there has been no progress at all. You only make a slight improvement every year, which really damages the reputation of your international electronics company.
Anyway, even at the International Consumer Electronics Show, where various future technological products are showcased, Alvin can criticize these things as worthless.
In previous years, he almost did the same thing.
It's just that with this kind of character who doesn't mince words, he has attracted quite a few supporters who think what Alvin says is correct.
But this year, he found that some large and medium-sized companies seemed to have made some changes.
They launched a brand new entertainment product called an electronic game console.
Before, there were similar things in the United States, but not exactly the same. Those things were more like entertainment for children, with no interest from adults.
This time, the electronic game consoles that were launched seemed to be much more interesting, at least he felt that the effect of experiencing several electronic game consoles was pretty good.
Can't say it's fascinating, but it did make him happy for a while.
Hmm, it seems that his criticism is quite effective. These big companies have finally begun to plan new technological paths and are no longer limited to their past products.
So, he can write some nicer words in tomorrow's column report.
In the first two days, he had been trying out electronic games at several large and medium-sized companies.
Some could play thrilling racing games, and some could experience platform jumping games that were engrossing.
But it was just feeling good.
Perhaps because this is a brand new track, these big companies are just trying it out for the first time.
Suorui Electronics' promotional strategy was quite surprising to him. This time, Suorui Electronics abandoned its previously strong area of expertise and instead focused on promoting electronic game consoles, which was quite unusual.
And he had to admit that Suirui Electronics' game console was indeed a bit more fun.
Their racing game was quite good, and even he couldn't help but play a few more rounds.
After experiencing for two days, he planned to wander around for another day and then go back to write down his observations at the Consumer Electronics Show.
His readers were probably eagerly awaiting it.
And then, early on the third day, he came to the exhibition area of some startups and some unknown small companies.
The signboards here were really much worse compared to those of the major companies.
The promotional areas of the big companies even looked very grand with buildings erected on level ground.
In contrast, most of these small company areas only had banners with the company name, and then a plastic board outlining the area, proving that they owned the area. Finally, it was just waiting for visitors to come.
To be honest, he wasn't very interested in this exhibition area.
But every three to five years, a very promising company would suddenly emerge here.
Like Morgan Group, which once blossomed in such a small exhibition area.
And RedFruit Company, a small company with only two people initially, became the object of admiration for countless Wall Street tycoons with its self-assembled personal computers.
So, out of professional integrity, he was still prepared to at least take a look here. Who knows, he might discover a potential gem in advance, and then he could ride on their fame before they become completely famous.
See, this company was the first one I discovered. I'm practically their talent scout. In the future, you should pay more attention to my electronic section news. You can always keep up with the latest industry trends, and maybe the opportunity to make big money lies in my section!