Chereads / Video Game Tycoon in Tokyo / Chapter 47 - Sales performance

Chapter 47 - Sales performance

"Takayuki, the sales data for the first week is out!"

Daishi Ota looked very pleased as he held his phone. 

At this time, Takayuki was just making a new game.

Next, he planned to release games at a monthly frequency, and he was also writing books about game development.

After all, Takayuki was just one person. At most, he could assemble a team to create larger-scale games. But he hoped that besides himself, more games could be created.

Of course, licensing fees were indispensable. This way, the value of the FC home entertainment computer could be better reflected.

After receiving a call from Daishi Ota, Takayuki also felt invigorated.

Finally, it's here.

He and Daishi Ota agreed to conduct daily data statistics and weekly summary reports.

The main content of the reports was the sales of the game console, whether adults or children purchased it, and the age ratio.

There were also the sales figures for different games.

Previously, Takayuki had already mass-produced each game cartridge, which was much simpler than making the game console itself.

It only required mass production of storage chips, and then the program could be written into the computer and encrypted to complete the process.

The sales of game consoles and games not only meant money, but also determined the popularity of the product. It was to see if people in this world truly liked this product.

After taking a deep breath, Takayuki asked, "What are the detailed data?"

Daishi Ota began to reply one by one while holding a stack of data.

"The total sales of game consoles in the first week are 32,453 units, with an average daily sales of over 4,600 units. Among them, 19,324 units were delivered by registered address, and the rest were sold in stores."

Over thirty thousand units in one week, this was the sales data of a brand-new product. It could be said that this sales figure was very good. According to the price of 7,000 yen per unit, it amounted to over 200 million yen.

With this over 200 million yen, the advertising fees could be paid off immediately, and then some of the money could be used to pay for the motherboard orders.

And this was just the sales of game consoles.

"What about the games? What are the sales figures for each?"

Daishi Ota quickly flipped through the pages and then said with a slightly uplifted tone, "Sales are very good! Compared to the game consoles, as you said, games really make more money!"

"Dragon Quest: 7,435 copies, Bomberman: 11,023 copies, Tank Battle: 15,647 copies, Gomoku: 9,324 copies."

Dragon Quest only sold over seven thousand? This was slightly lower than Takayuki's expectations. It shouldn't be because the game wasn't fun, but because role-playing games required more time to accumulate.

Bomberman, Tank Battle, and Gomoku were in line with his expectations. Over ten thousand copies for each game, which was quite good. With over thirty thousand game consoles, each purchaser would buy... Hmm? That's not right.

Takayuki said, "Daishi, did you forget about two games? What about the sales of Contra and Tetris?"

Daishi Ota smirked, "Because I was waiting for you to ask me. Can you guess how much the sales for these two are?"

Takayuki was stunned.

He still needed to guess?

After a brief thought, he immediately understood. This was obviously indicating that the sales were good!

Contra was a game more focused on combat, so temporarily classifying it into the "gun, car, and ball" category was not a problem.

So gun, car, and ball games could continue to be popular. No matter how long it had been, people were always enthusiastic about violence.

But he remembered that Contra's sales in his previous life were only passable. Of course, part of the reason might be that the Contra era was a bit late, and many similar games had appeared by then.

But it was different in this world. Contra belonged to the first batch of games, so its effect might be different.

"Twenty thousand?"

Takayuki directly said the number he thought was most likely.

"More."

"Twenty-one thousand?"

Daishi Ota said with a grin, "Contra, 21,332 copies."

"What about Tetris?"

"29,813! Let me tell you, almost everyone who buys a game console will choose to buy Tetris!"

Sure enough, Tetris was the world's best-selling game.

Takayuki remembered that Tetris had astonishing sales in his previous life.

This game possessed almost perfect qualities, suitable for all ages, with a low minimum difficulty and a high maximum difficulty, satisfying all the needs of compulsive players.

Everyone could have likes and dislikes for different games, but only Tetris, there were almost no shortcomings to criticize, it could be said to be perfect from the start.

"Let me tell you, Takayuki, besides Tetris, the sales of other games will gradually decrease with daily sales, but Tetris is selling more each day!"

"Takayuki, you must quickly increase the stock of Tetris, otherwise I'm really worried that it will be sold out in no time."

Takayuki said, "This can wait, no need to rush."

The sales of game consoles plus games amounted to close to 400 million yen in one week.

Daishi Ota truly realized the immense profits of this thing.

Especially the games, he knew that the cost of this thing was frighteningly low.

The average cost of each game cartridge plus packaging was only about 500 yen.

If this continued, it would only take two weeks to offset the previous costs of circuit boards and advertising fees, and then the remaining sixty thousand or so game consoles would be pure profit.

Looking at these revenues, Daishi Ota's eyes were a little red.

However, Takayuki was quite calm.

He had seen games in his previous life that sold over a million copies in the first release. The total sales for this week were less than twenty thousand on average, which wasn't much.

However, the cost of making games and game consoles was not low in his previous life, so he couldn't make such terrifying profits like he could now.

And, this was only the sales for the first week of game consoles and games.

But in the second week, it probably wouldn't be optimistic.

How big was the whole of Japan?

The sales in the first week were probably the majority of the money that could be earned in a short period of time. What was left needed to expand the market.

This probably required the intervention of professionals.

Daishi Ota heard Takayuki's reply that there was no need to rush, and suddenly asked, "Huh? Why? Our sales momentum is very good."

"Because most of the people in Tokyo who should buy it have probably already bought it. The sales in the first week are probably the highest record in a short time. The upper limit of game sales is fluctuating with the game consoles. Now what we need to consider is how to make more people aware of the game console. We need to promote it."

Daishi Ota asked seriously, "Should we release more advertisements?"

Takayuki was more knowledgeable about games in this regard, so he didn't question it, but asked for solutions.

Advertisements were still needed, but at the same time, we also need to promote it in major shopping malls, and we need to promote it in other cities as well.