Honda Rimi was wearing a decent professional outfit today, with her hair tied into a single ponytail hanging over one shoulder.
"Ms. Honda, your hairstyle seems quite daring."
Honda Rimi: ???
Takayuki coughed twice and said, "Ms. Honda, what are you doing here?"
"Ah, I came for an interview. There's a long-term accounting job available for an interview today."
"Accounting? You're still doing accounting?"
Takayuki was surprised. She had only done temporary work before, and now she's suddenly transitioning to accounting.
"It seems that President Takayuki and Ms. Honda know each other," the headhunting manager said from the side.
Upon seeing the headhunting manager, Honda Rimi immediately bowed slightly.
Takayuki glanced back at the headhunting manager.
He quickly explained, "Ms. Honda is also one of our clients, but as a job seeker. She's been looking for a long-term financial job, and someone had a demand yesterday, so I recommended her. Today is the scheduled interview."
Just looking for a financial job doesn't seem to require the services of a headhunting company, especially such a well-known one.
It's not that Takayuki looks down on Honda Rimi, but purely financial work doesn't seem to meet the standards of this level of headhunting company.
But that's none of his concern.
Now Takayuki understands that Honda Rimi's work with him was just a temporary transition.
If she can find a long-term financial job, she can stabilize her life.
"Well, congratulations to Ms. Honda. I wish you a successful interview."
"Thank you, President Takayuki, and thank you for your previous help."
It had been quite challenging for her in the past month, with two children and her husband's debts adding to her stress.
The job assembling game consoles provided by Takayuki was hard work, but it earned her a lot of money.
However, it wasn't a long-term solution.
After completing the first batch of game consoles, Takayuki started contacting professional assembly factories to lower costs with large orders. It was much cheaper than just hiring workers. Takayuki didn't have much money to place large orders before.
Since the work wasn't long-term, Honda Rimi had to find another job.
A few days later, Matsuhashi Mi and Takenaka Sayaka had gradually become familiar with the company's operations.
Both of them were workplace elites and quickly identified and addressed many legal or financial loopholes in the company's operations. They also handled all matters regarding gaming machine patents. Registering domestic patents alone wasn't enough; international patents needed to be registered as well to prevent product piracy.
The two had clear divisions of labor and worked efficiently.
In addition to their daily management work, one of them could also handle personnel matters. If Takayuki needed a specific type of employee, he could simply tell them his requirements, and they would immediately arrange interviews.
In this era, as long as the promised salary was high enough, there would be a large number of students from prestigious universities applying for jobs.
This would have been unthinkable during the bubble era.
Takayuki had arrived in a difficult era, but it was also a very suitable one for him.
These two executive assistants were indeed valuable.
While women faced discrimination elsewhere, Takayuki didn't care about that. He only pursued value for money and capability.
Even if these two got married in the future, he could provide them with enough maternity and paternity leave to ease their minds.
As long as they worked diligently and attentively, everything would be fine.
Takayuki didn't even plan to continue the trial period. Signing employment contracts directly would be fine.
Matsuhashi Mi and Takenaka Sayaka were also curious about this so-called electronic entertainment company.
There hadn't been similar companies in Japan before, and now this company had only one product, the FC home entertainment computer, which had recently gained a lot of attention.
Although it was called a computer, most people already referred to it as a game console.
The home entertainment computer was more like a grandiose name.
Both of them had been paying attention to the company's revenue.
If this was a company with no potential, they would have immediately considered taking the money and finding another job.
But when they saw the daily income from the game console, they were completely reassured.
Selling tens of thousands of game consoles at this time and various game software sales data meant hundreds of millions in revenue every week. This potential was definitely impressive.
And this was just in the metropolitan area of Tokyo. According to Takayuki's plan, the next step would be to promote game consoles nationwide.
Following this trend, the company's earnings would definitely not be low.
With the company's affairs basically settled, Takayuki could finally devote himself fully to game development.
Including the Super Mario game bundled with the console, there were now seven games available on the NES.
Super Mario Bros., Dragon Quest, Contra, Gomoku, Tetris, Bomberman, and Tank Battle.
These games belonged to various genres such as casual, adventure, role-playing, and board games.
At first, Takayuki had planned to develop a first-person shooter game directly.
However, it would probably be quite difficult to make a first-person shooter game with the capabilities of the NES, so he decided to wait for the next generation of consoles.
Oh, right, he should consider recruiting more researchers to assist in developing more complex game consoles.
And he needed to start recruiting some programmers to work on developing games according to his requirements.
He could manage the current games on his own, but as the games became more complex, he would need more help.
Since shooter games weren't feasible for now, he might as well make a sports game.
When it came to the most popular sports game in Japan, there was only one: baseball.
Baseball could be called the national sport of Japan.
From international professional events to children as young as four or five imitating the sport, baseball covered all age groups.
Its status was similar to that of table tennis in China.
However, making a professional baseball game required authorization from the teams, and Takayuki's company couldn't afford the licensing fees for now. So he would make a more grassroots baseball game.
This wouldn't be too difficult to make, and since he had to make a sports game anyway, why not make a racing game as well?
Restricted by the console's capabilities, Rocket Car should be the only choice.
The gameplay of Rocket Car was straightforward: continuously dodge obstacles on a vertical track using up, down, left, and right controls, similar to the later subway running games on mobile phones.
The original Rocket Car game was just about dodging obstacles and seeing who could last the longest, but that didn't seem very fun.
So he decided to modify it and add some pick-up items. The game would be structured into levels, and completing each level would reward the player, allowing them to purchase specific car models with different attributes.
This would significantly increase the game's replay value.
This gameplay was quite common in later games, but it would be novel in this era.
Well, he would focus on developing these two games for the next two months. They weren't difficult to make, and he probably only needed to occasionally find time to work on them. But he didn't plan to rush. He had another idea: recruiting employees and teaching them how to make games through these two games.
If he wanted to develop and spread electronic games in this world, relying solely on himself would be insufficient.
No industry is supported by just one person.
He could be a leader, become the godfather of electronic games, but he could never be a dictator.
Also, he needed to research new types of game consoles.