1. Mage ( Descendants of Ancient Magi )
Three core requirements
- Mana Core
- Mana veins
- Magic Mastery
{ Everyone is born with same type of core which evolve into different types according to the veins of an individual which vary at birth and are often graded}
- Mortal { Most common and disregarded by everyone- Meridians }
- Earth { Spiritual Veins , Elemental veins, Auro veins , etc. }
- Sky { Mana Veins, Mutated Earth veins, True Mortal Veins etc. }
- Heaven { God Veins, Demon Veins, Ancient Magi Veins, etc }
- Celestial Veins { ??? }
At the age of 9 everyone's core would go under a transformation and change to accommodate the veins of an individual.
Mastery ( literally) - that's what separates a lucky one from a talent. Just because you were lucky to born with Earth veins or even Heaven veins doesn't mean you'll reach the peak. Cores and Veins are refined over time by self or using resources but Mastery can only accomplished by true talents.
Usually the Ranks and Mastery are balanced--
Rank 1 - Novice
Rank 2- Beginner
Rank 3 - Advanced
Rank 4 - Master
Rank 5 - Grandmaster
Rank 6 - Expert
Rank 7 - Venerable
Rank 8 - Monarch
Rank 9- Sage -Domain seed
Demi-God - Minor Domain
God/ Devil / etc.- World Domain
2. Swords
Sword users mostly have Auro veins, it best compliments each other. But for those who aren't born with Auro veins but still want to walk the sword path, they have to compromise.
Anyone with different veins can be a swordsman but the difficult and the limit varies.
As mentioned, Auro veins were tailored for the path of Swords , it could be seen from how despite being only Earth veins, swords dominates the world with mages which are born with Sky veins.
The rankings are same for all the paths....
3.
Elementals - they are graded by numbers.
- 99% of them have Uni-elemental veins ( Fire ,Water , Wind , Earth, Metal )
- 1% have the chance to awaken dual-veins or mutated veins ( Fire-Water etc, Ice , Magma etc. )
- very few would awaken rare elements or three elements ( Thunder, Darkness, Light, )
{ I will edit and add more later }
4. Spirituals
Those who have higher mental energy and spiritual veins take this path. They have sharp senses and are master of concealing energies. They are able to summon familiars from spiritual plane to fight for them.
{ Mages and Elementals can also perform summoning }
_ _ _
Bloodlines are graded as-
- Impure ( can be refined once )
- Mortal ( can be refined three times )
-novice
- beginner
- advanced
- Sublime ( can be refined three times )
- Master
- Grandmaster
- Expert
- Transcendent ( can be refined three times )
- Venerable
- Monarch
- Sage
- Celestial Avatism ( can be refined 9 times )
- Demi-God ( 1 GodRing )
- Minor God (2 GodRing )
- True God ( 3 GodRing )
- High God ( 4 GodRing )
- Ancestral God (5 GodRing )
- Void God ( 6 GodRing ) { Peak of Godhood Path }
( Three refining only for Mortal veins, for any other path they have to shatter their Godhood and condense a Dao Seed from that . )
- Tribulation
- Nirvana
- Void Soul
------ Immortal-----
Energy can be of different tiers based on complexity.
Tier 1 - Qi ( considered useless by most )
Tier 2 - Elemental essence, spiritual energy etc
Tier 3 - Mana , Aura etc
Tier 4 - Divine energy
Tier 5 - ?
_____
Magic spells
- Tier 1 : Ignite, Harden, Breezing whisper,
- Tier 2 : Flare,