Chereads / Lehaedia / Chapter 2 - Magic and Psioncs

Chapter 2 - Magic and Psioncs

*Contains Possible Spoilers*

This is more technical information for running a game but contains some useful definitions.

-Every race and and every class can learn any spell.

-Each race has differing amounts of magical and psionic talent

-The time to learn spells and different ways to cast magic is related to how you are casting and the talent of your race

-For example an Elf learning to cast Fireball magically as opposed to Psionicly

-Elves have a much higher affinity for magic and almost no psionic potential

-All time to learn spells is variable and related to the 5th Edition Dungeons and Dragons Rule Framework

Magic Talent By Race:

Aberrants

Elves

Loxodons

Tabaxi

Desert Elves

Shifters

Kobolds

Firbolg

Humans

Dwarves

Gith

Goblins

Goliaths

Orcs

Bugbear

Pangali

Psionic Talent by Race:

Aberrants

Pangali

Gith

Humans

Firbolg

Bugbear

Goblins

Orcs

Dwarves

Desert Elves

Tabaxi

Loxodons

Kobolds

Shifters

Elves

Humans have the average Magical Talent and Orcs have the average Psionic Talent

Spell Learning by Class:

Gambler: 6d8 - (WIS+INT+CHA Modifiers) +3 per spell level = number of days required

Sorcerer: 7d8 - (INT+CON Modifiers) +5 per spell level

Wizard: 8d8-INT+5 per spell level = days required

Bard: 8d8-CHA+5 per spell level

Druid: 8d8-WIS+5 per spell level

Ranger: 9d8-WIS+5 per spell level

Cleric: 9d8-WIS+5 per spell level

Warlock: 9d8-WIS+5 per spell level

Artficer: 9d8-INT+5 per spell level

Rogue: 10d8-INT+5 per spell level

Paladin: 10d8-CHA+5 per spell level

Bloodhunter: 12d8-CON+5 per spell level

Psion: 18d8-(INT+WIS)+5 per spell level

Fighter: 18d8-CON+5 per spell level

Monk: 20d8-CON+5 per spell level

Barbarian: 26d8-STR+5 per spell level

-Humanoids with a class do not gain psionics until after level 50 after that it is a percentage of experience gained per year