Inside the air drop, a treasure trove of supplies awaited Ethan's eager eyes. Among the array of items, he spotted medical supplies, melee weapons, rifles, sniper weapons, and a plethora of tactical gear. With bullets continuing to rain down on the air drop, Ethan knew he had to make a quick decision.
His gaze fell upon the Barratt M95, a formidable sniper rifle capable of chambering a 50 BMG round. With a sense of anticipation, Ethan seized the weapon, feeling its weight in his hands as he prepared to wield its deadly power.
In addition to the sniper rifle, Ethan grabbed some tactical gear, equipping himself with whatever he could carry before retreating back into the safety of the tower. Taking cover in a secluded corner, he turned his attention to the strange wrist phone device he had retrieved from the air drop.
With a furrowed brow, Ethan observed as the device prompted him to enter his name. Without hesitation, he complied, watching as the screen came to life with the familiar Gun Game logo. Moments later, his profile opened up before him, revealing a wealth of information about his progress in the deadly competition.
Name - Ethan hunt
Occupation - Sniper
Kill count - 63
Battle points - 7643
Status - Bounty
Title - Ethan "Headshot" Hunt
Bounty - 2
Shop
Settings
Information
As Ethan delved into the first tab of his bounty, a sense of foreboding washed over him as he read the ominous words displayed on the screen. "You are now the 'Crimson King,' meaning the one with the highest bounty on your head." His heart pounded with realization as he finally understood why he had become the prime target for every player in the game.
The first bounty, worth a staggering 10,000 battle points, was placed by Santiago. The description revealed that Santiago, driven by vengeance for Ethan's role in his demise, had wagered all his remaining points in a desperate bid to see Ethan eliminated.
The second bounty, totaling 5,000 battle points, was a consequence of Ethan's title as "Headshot" Hunt. Official title holders like Ethan were marked for death by default, their very status serving as a beacon for those hungry for battle points.
With a heavy heart, Ethan realized the gravity of his situation. He had unwittingly become everyone's ticket out of the game, a high-value target pursued by players eager to claim the hefty bounties on his head.
As Ethan pondered his next move, his gaze shifted to the shop menu, where the first item glimmered in golden letters: the Game Exit Pass, priced at a steep 20,000 battle points. With this pass, even a player with minimal points could eliminate Ethan and secure their escape from the deadly battleground.
With newfound clarity, Ethan understood the ruthless dynamics of the game. Every encounter could mean life or death, and he was no longer just a player seeking survival—he was a hunted man, pursued by those desperate to claim his bounty and secure their freedom from the game's deadly grasp.
As Ethan explored the array of options in the shop menu, a wealth of possibilities unfolded before him, each item offering a potential advantage.
As Ethan sifted through the myriad options in the shop menu, his mind raced with possibilities. The Summon Ally feature, priced at a mere 100 points, shed light on the prevalence of organized groups within the battleground. It hinted at the existence of notorious gang leaders who could rally their loyal subordinates to fight alongside them. This revelation underscored the formidable alliances that Ethan would inevitably encounter, adding a layer of complexity to his already perilous journey.
The Customized Air Drop option beckoned to Ethan, its variable pricing promising tailor-made supplies to suit his specific needs. Whether it be ammunition, medical supplies, or advanced weaponry, the prospect of receiving a personalized air drop held the potential to turn the tide of battle in Ethan's favor. However, the Air Strike feature, priced at a hefty 1000 points, offered a stark reminder of the ruthlessness of the battleground. It served as a reminder that players could unleash devastating firepower upon their adversaries, wielding destruction from above with lethal precision.
Ethan's attention was drawn to the Kill Exchange option, its intriguing offer allowing him to reduce his kill count in exchange for battle points. While tempting, this seemed to be the the option to get battle points for those in desperate need for help in critical times.
The Bounty Tracker item intrigued Ethan, offering a glimpse into the methods his enemies might employ to track his movements. For a price of 1000 points, he could uncover the exact location of a target—a potentially invaluable tool in his quest for survival. This realization was enough for him to become tensed, maybe there was something in shop that can block this sort of tracking.
There were also missions available in shop, each prised at different difficulty, As Ethan perused the missions available in the shop, he saw an opportunity to bolster his resources and gain a competitive edge. Each mission, required certain amount of battle points deposite and would allow to double his initial battle points upon completion, providing a tempting incentive for a player seeking to strengthen their position within the game.
Ethan's eyes scanned the last option in the shop menu: the Information Trader. Here, each piece of crucial intel came at a price, potentially offering game-changing advantages. The most expensive item, priced at 5000 points, promised comprehensive information about the Gun Game itself—a tempting but costly investment. Understanding the game's true nature could be a pivotal advantage.
The second option was the Bounty List, available for 1000 points. This feature displayed bounties from highest to lowest, likely explaining why he had become such a prime target. The allure of a 10,000-point bounty on his head was enough to drive anyone to desperation.
Next was the Rank List, costing 500 points. It provided a leaderboard of players with the highest kill counts, giving insight into the most dangerous opponents he might face. Another strategic asset was the Resource Map, also 500 points, which revealed every loot point on the map. However, its validity only lasted eight hours, reflecting the dynamic nature of the battleground environment.
Perhaps most immediately valuable was the Enemy Detector, priced at 500 points. It could show the positions of enemies within a 2 km by 2 km area. This would be a crucial tool for navigating safely and planning his next moves.
There were many more items in the shop, but Ethan didn't have the luxury of time to explore them all. The imminent threat of enemies closing in on the tower demanded his immediate attention. He could hear their footsteps and muffled voices growing nearer. The few remaining adversaries were now dangerously close, making it difficult for Ethan to pick them off one by one from his current position.
Realizing that confronting them head-on within the confined space of the tower would be a daunting task, Ethan knew he had to think strategically. He took a deep breath, calming his nerves, and prepared for the intense battle that was about to unfold. Every decision, every movement, would be crucial to his survival as he braced himself to face the final wave of attackers. it was time to finish the game and get out of here.