Chereads / Lazaro's smile / Chapter 9 - Chapter 9. The debuff must be present

Chapter 9 - Chapter 9. The debuff must be present

[Congratulations you have reached the requirements to move to the tribal stage].

 [Your faction has acquired individuality]

 [Faction mission question: Where will you feel most at home] [Faction mission question: Where will you feel most at home]

 A) On earth B) In the heavens C) In the deeps

 While I was checking the system messages I still didn't understand how I had gained the necessary experience, technically I still had a long way to go and the only thing I can think of is that my subordinates had killed a couple of players, but that would be impossible, they were more, many more for that feat, another point is that if they really succeeded they would be dead and that would be a great tragedy in many ways.

 Well for now I can not do anything, I have no body, there are only clouds around me and I'm floating here, completely inert, for now I will focus on the system and see where I can evolve.

 This question is strange again, if it is from the mission and from the context here there should be another answer, the simplest answer.

 This is going to hurt me a lot, too much I should say?

 - System I want to use one of my extra choices. I only have 2 left , as this faction mission continues down this path I won't have any for emergencies.

 [Request confirmed, new answer acquired: D) The abyss ]

 As expected the simplest possible answer, the pity is the lost extra choice, you could already make things easier for me, I say ... if it does not become a reincarnated who gets this faction mission would be impossible for someone to get it, plus that reincarnated would need to have a minimum of IQ, another requirement that usually fails in many people.

 - I choose D.

 [Choice confirmed, a new faction skill has been acquired: Medium Seal Mastery 0:100]

 [Select from these choices: What types of weapons will you use?]

 A) Short range B) Medium range C) Long range.

 - Hmmm. This question is already much more complex, my faction is marine so water won't help in ranged attacks with rustic weapons, so it will be a no, short distance ones would be swords, hammer, axes, daggers... etc. If it was a less dangerous area this would be my choice, but we are going to the central ocean, where beast class sea beasts and monsters are the norm and demon class ones are too abundant, even if I go too far into the ocean I could have the tragedy of encountering an epic class and well, if with the monster class I am sure to be unable to kill it an epic is a joke.

 So the best thing would be to get weapons that allow me to have a certain distance from the enemy without losing their effect under water, in other words, long spears, pikes... etc.

 - I choose B.

 [Choice confirmed, your faction will be more versatile in the use of medium distance weapons].

 [This upgrade is insufficient to generate mid-range weapon mastery, but will make it easier to obtain].

 [You have completed another part of the mission: arrival in the abyss. You will be rewarded with a special choice]

 [Are you sure you want to join the abyss?]

 A) Yes B) No

 [Warning: this choice has no more variables].

 Back a trick question, or so it seems, but how can such a "simple" choice be something that can delay you to reach the abyss, something smells bad, very bad.

 -I choose A. I just hope it's not a trap.

 [Choice confirmed, you have been conferred the abyss debuff, you will no longer be able to have more than 10 minions, it will be necessary to find other means to be able to overcome the tribal stage. The passive skill: hunter's instincts has been granted].

 SHIT... If it was a trap.

 To sum it up, now I can no longer move from the tribal stage to medium or large tribe, all because I do not have the population requirements, this was forewarned but when I get the faction of the abyss, now it is deadly, completely and absurdly deadly.

 Where I'm going is not the nursery, here death can appear around the corner, without enough people how am I going to be able to get to the abyss, or how am I going to be able to fight a war, I don't even know if we can do anything in general other than hide.

 How I wish I had chosen no, now I don't know if no was the right answer to get to the abyss sooner and because of my stupidity I have delayed it

 [For having left the nursery in his minimum time ( 2 days) he is given a random extra skill].

 [He has obtained the passive skill: Curiosity].

 Well, at least some bread when there is hunger, a gift is a gift.

 [Select where you want to start your adventure] [Select where you want to start your adventure] [Select where you want to start your adventure]

 At that moment the whole blanket of clouds dispersed showing me completely the world of LAZ, this one had small markers with the names of the zones under them, although I didn't hesitate much, I pointed to the central ocean and with that the voice of the system sounded again.

 [Central ocean selected] 

 [Preparing faction evolution]

 [Faction has been evolved, Abilities have been merged or improved due to species, special traits or mission factors].

 [Lung respiration has been upgraded to Water/air breathing system]

 [Sonar, night vision and hunter instincts have been merged into Safe Zone].

 [Deep diving has been upgraded to Abyssal diving]

 [Faction changed from Big dolphin to Abyssal]

 [Abyssal]

 [Ancient faction that lived in the oceans of the world, for some unknown reason their entire race was sealed in the far reaches of the oceans, in the darkest depths, no one knows if it was a punishment from the gods or if they enraged something that had immense power. This race is the most intelligent version of the remains of this ancient civilization, their congeners regressed in their evolution becoming abyssal beasts and monsters, beings without conscience, with tremendous strength and corrosiveness, on the contrary the Abyssals, began to study their seal in an effort to break it, developing basic capabilities in the magic of sealing.]

 Name: Hel  Race: Abyssal (leader)

HP: 150  MP: 10 EXP.Faction: 0/500

Population requirements: 10/40

Physi/attack: 30 Physi/defense: 15

Magi/attack: 0 Magi/defense: 0

Sab: 0 Int: 45  Agi: 35 Vit: 13

Active skills: 

None

Passive skills:

[Abyssal diving] / [Water/air respiratory system] / [Safe zone] / [Loyalty] / [Curiosity] / [Mastery of medium seals 0:100] / [Abyssal sterility]