Chapter 15 - Conjurer Halls

[+1 Dexterity]

The Conjurer skills have 4 categories: They were the Conjure weapons, Weapon mastery, Conjure illusion, Conjure sentient weapons.

Lumiel went to visit the Conjurer Halls for the Conjure weapons. The Guardian who was keeping the skill pages gave him a copy for a certain price. Selling them than making him do chores or a test. As for the skill books, they were: [Hammer smash], [Spear spikes], [Sleeping needle dart], [Hovering shields], [Conjure iron maiden].

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Skill name: Hammer smash

Description: Will smash the enemy with a magical hammer

Effects: Deal 15 blunt damage to the enemies.

Cooldown: 10 seconds

Duration: 1 second

Damage type: Magical

Skill type: Active

Mana cost: 20

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Skill name: Spear spikes

Description: Will summon spears from the ground to pierce the enemies

Effects: Deal 15 Piercing damage to the enemies per spear.

Cooldown: 10 seconds

Duration: 2 seconds

Damage type: Physical

Skill type: Active

Mana cost: 20

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Skill name: Sleeping needle dart

Description: Will blow a potent sleeping dart that will make the target sleep

Effects: Will make the enemy sleep for 10 seconds

Cooldown: 30 seconds

Duration: 10 seconds

Damage type: Physical

Skill type: Active

Mana cost: 50

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Skill name: Hovering shields

Description: Summon shields that was spinning around you

Effects: Summon shields that block and repel attacks for 100 damage

Cooldown: 30 seconds

Duration: 10 seconds

Damage type: Physical

Skill type: Active

Mana cost: 30

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Skill name: Conjure Iron Maiden

Description: Will summon a cage that will trap enemies inside with thorns

Effects: Traps enemies and deals 50 physical damage

Cooldown: 1 minute

Duration: 10 seconds

Damage type: Physical

Skill type: Ultimate

Mana cost: 40

....

Lumiel went to the next Conjurer Halls and it was the Weapon mastery. Making him excited for it. He already knew most of them so he nearly skipped all the skill pages offered. He already got Sword mastery, Shield mastery, Spear and Hammer mastery, also the Staff mastery. And so he went back to his place with saddened look. He just wasted his time at that Halls.

Next was the Conjure Illusion, he went to the said Conjurer Halls and saw that he has a lot of skill pages to offer. They were: [Apparition army], [Madness], [Shadow illusion], [Mirage parade], [Specter], [Shield wall].

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Skill name: Apparition Army

Description: Summon all your Apparitions

Effects: Summons all available Apparitions with 100% form

Cooldown: 2 minutes

Duration: 30 seconds

Damage type: Physical and Magical

Skill type: Ultimate

Mana cost: 60

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Skill name: Madness

Description: Will have a burst of speed and strength. After that, enter a weakened state.

Effects: Will attack 2x faster and deal 2x greater for 5 seconds then receive 50% more damage from enemies.

Cooldown: 20 seconds

Duration: 10 seconds

Damage type: Physical

Skill type: Active

Mana cost: 30

Stamina cost: 50

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Skill name: Shadow Illusion

Description: Will make a shadow illusion that was etherial and distracts enemies

Effects: Will have an unkillable illusion but can't attack for distraction.

Cooldown: 20 seconds

Duration: 10 seconds

Damage type: None

Skill type: Active

Mana cost: 20

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Skill name: Mirage Parade

Description: Will summon a Mirage of Apparition that parades to the enemies

Effects: Apparitions will deal damage to 3 physical and magical damage per hit with 50% faster attack speed

Cooldown: 30 seconds

Duration: 5 seconds

Damage type: Physical and Magical

Skill type: Active

Mana cost: 30

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Skill name: Specter

Description: Summon a specter of yourself

Effects: Will have 100% capabilities of your skills and attacks but has 100% lesser durability.

Cooldown: 2 minutes

Duration: 10 seconds

Damage type: Physical and Magical

Skill type: Ultimate

Mana cost: 70

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Skill name: Shield wall

Description: Conjure a Shield wall

Effects: Conjure a shield wall that blocks or deflects 100 damage

Cooldown: 20 seconds

Duration: 3 seconds

Damage type: None

Skill type: Active

Mana cost: 20

....

He already got a number of skills already and so he was happy about it.

Next was the Conjure Sentient Weapons. He went to the Conjurer Halls for it and was offered with 3 skill pages. He immediately bought them without second thoughts. They were: [Sentient healing Lamp], ]Sentient Staff], [Sentient Spear].

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Skill name: Sentient healing lamp

Description: Summon a healing lamp

Effects: Has a healing radius of 1 meter and regenerates 1 hp, mp, and stamina per second

Cooldown: 1 minute

Duration: 1 minute

Damage type: Magical

Skill type: Active

Mana cost: 50

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Skill name: Sentient staff

Description: Will summon a staff

Effects: Will summon a sentient staff that you can command with 50% faster attack speed.

Cooldown: 20 seconds

Duration: 10 seconds

Damage type: Physical

Skill type: Active

Mana cost: 40

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Skill name: Sentient spear

Description: Will summon a staff

Effects: Will summon a sentient staff that you can command with 50% faster attack speed.

Cooldown: 20 seconds

Duration: 10 seconds

Damage type: Physical

Skill type: Active

Mana cost: 40

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These weapons all have thoughts and were all alive. You can command them if you want and even talk to them. Though they still were kids in that form and will mature as they grow stronger.