Souls produce an invisible type of radiation similar to how fire emits heat. It's this 'heat' that practitioners of this Power Style utilize to perform feats of magic. Using one's 'heat' to integrate and manipulate the 'heat' within an environment is how magic produces results. Magic is strongest where people have gathered for extended periods, since the 'heat' of a soul can linger in the atmosphere for centuries. Mage Style can be done by anyone, but its effectiveness is determined by Talent.
Talent is, in essence, the degree of 'heat' a person's soul generates. Talent can be read by experienced Mages to determine the level of person. Levels range from 1-10,000 (common), 10,001-1,000,000 (rare), and 1,000,001-10,000,000 (ultra rare). Spells and curses require a certain amount of Talent for use. Any Talent used recharges at a rate of 1000 Talent per second. Trying to use magics without the Talent required results in a backfire called the Twilight Effect, where unpredictable side effects can occur within a five mile radius of the casted magics.
There are 8 types of magic that can be mixed and matched to create a huge variety of spells and curses. Those types are:
Natural: using the secrets and powers of nature
Talismanic: charge and load objects with magic
Ceremonial: any form of ceremony, ritual, or rite
Invocative: dealing with entities, spirits, and intelligences
Sympathetic: using one thing to affect another
Illusionary: create illusions
Divinatory: learn information in an unusual way
Divine: create something out of nothing
Mage has four levels of discipline:
1: Acolyte: novice; magic knowledge minimal
2: Apprentice: must be coupled to a Master
3: Master: only a Master can promote an Apprentice to rank of Master
4: Sage: to achieve this level, a Master must be acknowledged by one of the Mage Spirits