SPOILER WARNING
Please ignore this if you are new to my book. This chapter will be continuously updated as Luke progresses. This chapter is just given for better understanding.
This chapter is detailed about everything about Status till ch 97
Titles Detailed:
1 . The One Who Completed the Tutorial
Grade: Unique
Description: Title granted to the First player who managed to achieve a completion rate of 100% in the Tutorial.
Effects: Grants a choice 'Random' among a fixed set of choices.
2. Investigator of Sound
Grade: Legendary
Description: Title granted to the First Player who managed to figure out the contractor of a Royal Demon on the basis of Music.
Effects: Grants the Unique Grade skill 'Sound of All' to the player.
3. The Cursed One
Grade: Mythical
Description: The title is given to the first player of the Human race to achieve High Curse Affinity while devouring a curse.
Effects:
1. Grants the Unique Grade skill Curse Devourer to the holder of the Title
2. You have a permanent 50% increase in compatibility during the process of granting the affinity to a skill.
3. (Locked)
4. (Locked)
Head Title: The Bard Who Conquers Myths
Grade: Unique
Description: A title bestowed upon the First Bard Player after achieving a specified amount of feats. The title's effects grow in proportion to the amount of feats accomplished.
Effects:
1. Increases the damage dealt to a higher-level monster by 5%.
2. Increased Rewards for Completing a Dungeon
Feats Achieved: 2
Luke pressed the 'Feats Achieved' option, and the detailed version appeared.
Feats Achieved:
1. Monster Hunter
Description: Feat accomplished by slaying a Monster twenty levels higher than a Player.
Effects: Increases the damage dealt to a higher-level monster by 5%.
Feat Evolvable: To Evolve, Slay a Monster Fifty Levels Higher Than the Player.
2. First Dungeon Destroyer
Description: Feat accomplished for being the first player to demolish a dungeon.
Skill Description:
Passive
1. Sound of All (Level: 4) (Proficiency: Novice)
Grade: Unique
Allows you to hear things people normally do not hear.
Active
1. Inspect (Level: 4) (Proficiency: Novice)
Grade: Common
Provides you with the details of the target, The details provided are based on your skill level as well as your proficiency with the skill and the level of the target you inspected.
Cost: 2 MP
Cooldown: None
2.Cursed Wave(Level:1) (Proficiency: Novice)
Grade: Rare
On hitting a note with your weapon using mana will release a wave of cursed mana which upon hitting a target will deal damage about INT X 2.5 and there is a 50% chance of granting one of the following debuff.
The Debuffs currently unlocked are:
1. Paralysis. Makes the target unable to move for 1 sec.
2. Blind. Blinds the target for 1.5 seconds.
The number of debuffs increases with the increase in proficiency of the skill
Cost: 10MP
Cooldown: 8 sec.
3. Sound Healing (Level: 5) (Proficiency: Novice)
Grade: Common
Playing a tune while using mana will heal you with 13HP in 1 second for over 6 seconds.
Cost:10MP
Cooldown:15sec
4. Sound Barrier (Level: 1) (Proficiency: Novice)
Grade: Semi-Rare
Producing a sound will combine it with mana that will form a barrier in front of you. The shorter the sound the stronger the barrier.
Cost:10MP
Cooldown:3 sec
5. Sound of All (Level: 4) (Proficiency: Novice)
Grade: Unique
Using mana and focusing on your hearing, you can hear things beyond the mortal realm.
Cost:5MP per second
Cooldown: None
6. Meditation (Level: 3) (Proficiency: Novice)
Grade: Common
Concentrating on the atmosphere allows you to sense mana particles and attract them within the core, replenishing your Magic Points and Stamina Points by 4MP and 5SP every 5 seconds.
Cost: None
Cooldown: None
7. Curse Devourer (Level: 1) (Proficiency: Novice)
Grade: Unique
You can devour curses to increase your Affinity.
Cost: 30MP per second.
Cooldown: None
8. Slow Note (Level:1) (Proficiency: Novice)
Grade: Rare
When you play notes with your weapon while using Mana, a mana wave with a slowing curse is released for each note. When the note hits the target, it does INT X 1 damage and slows the target's movement speed by 40% for 3 seconds.
This slowing effect is stackable up to 3 times.
The skill will go into cooldown after not playing for 3 seconds.
Cost: 6 MP per note.
Cooldown: 8 seconds
9. Disrupt (Level:1) (Proficiency: Novice)
Grade: Common
Producing a sound will render all the targets within a 20-meter radius in a stunned state for 1 sec.
Cost: 20 MP
Cooldown: 10sec
10. Perfect Throw (Level:1) (Proficiency: Novice)
Grade: Rare
If your projectile hits a target in a critical area the total damage dealt will be X2.
If your projectile misses the target then the projectile will turn once in the direction of the target.
Cost: 15MP for each projectile
Cooldown: None
Skill Proficiencies:
Novice
Beginner
Competent
Proficient
Expert
Master
Skill Grade:
1. Common
2. Uncommon
3. Rare
4. Epic (only about 10000 in the World)
5. Legendary (only about 100 in the World)
6. Mythical (only about 5 in the entire world)
7. Divine (only one in the entire world)
Note: Title-based skills or skills received from Inheritance are Unique Grade Skills.
Skill Book Colour:
1. Common = Yellow
2. Uncommon = Green
3. Rare = Brown
4. Epic = Gold
5. Legendary = Violet
6. Mythical = Red
7. Divine = Pure White
Affinity Grade:
Low
Mediocre'
High
Supreme
Mythical
Divine
Sub Grade of each Grade of Affinity:
Beginner
Advanced
Peak
Four compatibilities during the process of granting skill to an Affinity:
1. Low Compatibility
2. Medium Compatibility
3. High Compatibility
4. Perfect Compatibility