Chereads / Avernus Online: Rise of Helpoemer / Chapter 11 - First Step in the World

Chapter 11 - First Step in the World

The cutscene ended after detailing the basic history and the origins of the World of Avernus.

Luke thought "This was just the primary history but after the separation of races there were many other significant events even more influential than the First Primordial Race War but the players have to explore the world themselves to find out about such events".

Luke was soon teleported to the central continent where the Human Empire was situated.

Players began appearing one after another at the Imperial Capital City's gates. Luke was among these players as well. He peered around and saw that other players were astounded by the Imperial Capital's splendor—it resembled a medieval movie set.

From the gates, the players can see a castle right in the middle of the capital. The residences were exquisitely built, and stores were offering their wares to consumers, ranging from weapons to potions.

Because of the Mana that permeates all living things and inanimate objects in the World of Avernus, the buildings here, although being constructed in the manner of the Middle Ages, are 1000 times stronger than the storied structures built on Earth.

"This VR game is better and more interesting compared to other games" a gamer commented.

"Yep, sure is" replied another.

Soon shouting can be heard from other players

"Join the Reapers Guild; we will provide you with faster grinding and more opportunities than other guilds," a player promoting the organization claimed.

"Swordsman required for the beginner area," stated a player who, based on his attire, appeared to be a Mage.

Luke reflected, "If anything remains the same in the game it is always the shouts of these players for recruitment or party creation".

"Status" called Luke.

Soon a transparent window opened in front of him

STATUS

Name: Blight

Class: None

Race: Human

Bloodline: None

Rank: Mortal

Level:1

Quests: 1 (New)

First Quest

Go to your respective Class areas for the acquisition of the Class

Reward: Class Acquisition, Body Stats Presentation on the Status Screen, Title Bar.

Penalty: You cannot leave the Human Empire without a class

"Every information about the acquisition of classes was given by the beta testers in the forums, for the players who do not read the forums can ask for the people passing by even they can provide the basic information about classes," thought Luke.

The classes differed somewhat from those in the tutorial:

1. Reaching the Basic Training Area and requesting the Instructor to give you the class will get you the Swordsman and Archer class. The instructor will first assign a basic set of exercises, such as swinging a sword 100 times for the Swordsman class and firing an arrow 100 times for the Archer class, before allowing you to join the class.

2. You can obtain the Mage Class by visiting the huge tower in the city known as the Magic Tower. The Mage Tower was built to aid in the advancement of both elemental and non-affinity magic. As a condition of becoming a mage, you will enter into a contract with an established mage of the Tower that states, "You may never awaken another Mage without the permission of the Tower." Violating this contract will result in the Mana Core self-destructing. Players can obtain the Mage class by accepting the contract and awakening their Mana Core.

3. The Thief Class can be obtained by visiting the Rogue's Guild. They do not call themselves the Thief or Assassin Guild because no one wants to be called a thief or assassin in front of other people, so the name of the Guild is Rogue, which acts as a banner hiding the true nature of the Guild. Practicing with Dagger 100 times was one of the basic exercises needed to obtain the class.

4. Instead of the Healer or Debuffer classes that were present in the tutorial, players were given the Priest class. They could visit the Temple of Light, which is dedicated to the Goddess of Light, for healing or holy magic, or the Temple of Darkness, which is dedicated to the God of Darkness, for dark magic or debuffing magic. The criteria for the class were extremely simple: simply pray to the respective Gods. The affinity will automatically assigned based on what God you pray either Light or Darkness. Because the temple does not believe in beasts for praying to the Gods, the Priest class was not made available to the beastmen race.

5. In addition to the classes mentioned in the tutorial, there existed the Druid Class, which was exclusively available to players who chose Beastkin as their Race.

The Druid class begins like this. Even though the Elves who care for the World Tree are powerful with their abilities in archery and spirit magic, they pale in comparison to the Dragons and the ever-growing hungry Humans. To protect the World Tree from other races, The First Queen of the Elves made a contract with The First Beast King in which the Beastmen would stay near the World Tree in the nearby forests to protect it, and the Elves would provide their elixirs crafted by them to the Beast kind as a payment for the protection provided by them. However, because the creatures were so near to their primal instincts if they became enraged, they may start killing or annihilating the Elves. The World Tree devised a solution to the problem in which the beasts will harness the World Tree's power, losing their primal instincts as well as the berserk state, but they will gain greater intelligence and control over the magic of life in the form of plants, giving birth to the unique Plant Affinity as well as summoning and taming magic. The class was required to swear an Oath to never betray the World Tree; violating such an Oath would result in their losing all of the power gained from the World Tree.

Because the majority of Druids reside in the forests of the Western Continent, players couldn't leave the Central Continent due to the quest penalty, but they can obtain the Druid Class from the Druids who reside in the Magic Tower for a better understanding of Mana and advancement in plant magic. By remaining in the Human Empire, Druids act as a conduit for communication between the races.

6. The Monk Class was created for those who had chosen the path of self-enlightenment. Monks feel that they have no attachment to the Mortal Realm and have never acquired wealth or equipment. Instead, they believe that by exercising their body and will to the fullest extent possible in a harsh environment, they can gradually become immune to magic and develop skin stronger than that of a dragon. However, this depends on how much training they put in to become indomitable. It was the most difficult class to get, requiring players to endure the monks' basic, grueling routine.

7. The last class was the Bard Class, which was for people who preferred freedom over hard training like other classes. Members of this class engaged in music, storytelling, and musical harmony to entertain others. Some Bards went on to become court and royal musicians, entertaining the royal families of various races.