Memories and Echoes

(The reason why William can see the enchantments, ranks, and tiers of memories similar to Sunny.)

*Any memory with an asterisk in its name is no longer in the MC's soul arsenal.

Memories: [Osseous Exoarmor*], [Teardrop Talisman*], [Soldier's Locket], [Azure Sword x4], [Scout's Sack x3], [Sea Shell x3], [Azure Blade x3], [Azure Rapier], [Whetstone x4], [Azure Spear x3], [Azure Warhammer x2], [Foot Soldier's Armor x3], [Scavenger's Carapace x3], [Soldier's Insignia x2], [Awakened Tier 1 Garment Memory], [Cultist Fetish x16], [Lockpick x12] [Beggar's Scraps x15], [Cultist Robe x30], [Thief's Worn Cloak x7], [Improvised Slingshot x9], [Crude Iron Bar x12], [Wooden Toy Soldier x10], [Gerard's Lucky Dice], [Concentrated Sewer Poison x4], [Wood Carving Knife x2], [Skinning Knife x6], [Beast-Hide Armor x7], [Serrated Shank x2], [Ram Headed Club x2], [Ramming Shield x1], [Bloodstained Cloak x8], [Thieves' Guild Pendant x7], [Black Spear x2], [Legionnaire Armor x5], [Legionnaire's Cape x1], [Legionnaire Emblem x8], [Pale Ring], [Icon of War], [x4 Awakened Tier 3 memories], [Sinner's Repentance], [Tarnished Glory], [Rusted Knife x2], [x16 Ascended Weapon Memory], [x24 Dark Knight Plate Armor] [x40 Ascended Tool Memory], [x20 Ascended Garment Memory], [x11 Ascended Charm Memory], [Kassian's Resolve]

[Osseous Exoarmor: An armor made of the bones of a thousand people and then enscribed with various enchantment using long forgotten magic. Some say the souls of those whose bones were used to make the armor still inhabit it.]

Memory Name: Osseous Exoarmor

Memory Rank: Awakened

Memory Tier: IV

Memory Type: Armor

Enchantments: [Death Aegis], [Living Bone], [Soul Cry]

[Death Aegis]

Enchantment Description: Magic runes enscribed onto the armor provide the wearer with high protection against physical and soul attacks.

[Living Bone]

Enchantment Description: The bone of the armor is alive, allowing the wearer to shape it to suit their needs.

[Soul Cry]

Enchantment Description: Skulls emerge from the armor's surface and let out the horrendous wail of the thousand souls trapped in the armor, deafening any listener other than the wearer.

[Teardrop Talisman: Two young souls once professed their undying love for each other. Alas, one went astray and became the sole thing he swore to destroy. His lover, through ancient magic, was able to save a sliver of her beloved's soul and conjoined it to a fragment of hers in an amulet made from the crystalized angel tear. Thus, the two lovers are always together even in death.]

Memory Name: Teardrop Talisman

Memory Rank: Ascended

Memory Tier: VII

Memory Type: Charm

Memory Enchantment: [Summon Spirits], [Purity]

[Summon Spirits]

Enchantment Description: Summon the spirits stored in the talisman as incorporeal entities that can only be seen and heard by the owner of the talisman.

[Purity]

Enchantment Description: The purity from the angel tear protects against corrupting influences.

[Soldier's Locket: While dying in a field of blood and corpses, a young soldier held onto the locket containing the memory of what he fought for.]

Memory Name: Soldier's Pendant

Memory Rank: Awakened

Memory Tier: I

Memory Type: Tool

Memory Enchantment: [Memento]

[Memento]

Enchantment Description: The locket can preserve a single precious memory.

[Azure Sword: In the cursed lands of the Forgotten shore, only steel remembers.]

Memory Name: Azure Sword

Memory Rank: Awakened

Memory Tier: I

Memory Type: Weapon

Memory Enchantment: [Warforged]

[Warforged]

Enchantment Description: Forged for war, this weapon is slightly tougher and sharper.

[Scout's Sack: Scouts in the Starlight Legion were expected to run travel long distances with only their sack to carry their supplies.]

Memory Name: Scout's Sack

Memory Rank: Awakened

Memory Tier: I

Memory Type: Tool

Memory Enchantment: [Tanned Leather]

[Tanned Leather]

Enchantment Description: The material the sack is made of is sturdier than most.

[Sea Shell: By all accounts, it is a normal looking shell found in the sea.]

Memory Name: Sea Shell

Memory Rank: Awakened

Memory Tier: I

Memory Type: Tool

Memory Enchantment: [Mundane]

[Mundane]

Enchantment Description: This sea shell has been enchanted against its will to be glaringly normal or it is really a normal sea shell.

[Azure Blade: In this Forgotten shore, only steel remembers.]

Memory Name: Azure Blade

Memory Rank: Awakened

Memory Tier: I

Memory Type: Weapon

Memory Enchantment: [Warforged]

[Warforged]

Enchantment Description: Forged for war, this weapon is slightly tougher and sharper.

[Azure Rapier: When the Starlight Legion fell to the curse, only their weapons remained.]

Memory Name: Azure Rapier

Memory Rank: Awakened

Memory Tier: I

Memory Type: Weapon

Memory Enchantment: [Warforged]

[Warforged]

Enchantment Description: Forged for war, this weapon is slightly tougher and sharper.

[Whetstone: A well maintained weapon is an effective weapon.]

Memory Name: Whetstone

Memory Rank: Awakened

Memory Tier: I

Memory Type: Tool

Memory Enchantment: [Maintenance]

[Maintenance]

Enchantment Description: Slightly increases the sharpness of a weapon for a certain duration.

[Azure Spear: When the Fallen Legion fought, the spears were the first weapon to draw enemy blood.]

Memory Name: Azure Spear

Memory Rank: Awakened

Memory Tier: I

Memory Type: Weapon

Memory Enchantment: [Warforged]

[Warforged]

Enchantment Description: Forged for war, this weapon is slightly tougher and sharper.

[Azure Warhammer: A deceptively primitive weapon that cracked more than its fair share of skulls in service to the Fallen Legion.]

Memory Name: Azure Warhammer

Memory Rank: Awakened

Memory Tier: I

Memory Type: Weapon

Memory Enchantment: [Warforged]

[Warforged]

Enchantment Description: Forged for war, this weapon is slightly tougher and deadlier.

[Foot Soldier's Armor: Armor of the veteran foot soldiers of the Starlight Legion who were the first to engage in a battle and the first ones to die.]

Memory Name: Foot Soldier's Armor

Memory Rank: Awakened

Memory Tier: I

Memory Type: Armor

Memory Enchantment: [Battleworn]

[Battleworn]

Enchantment Description: Slight increase in physical damage resistance.

[Scavenger's Carapace: An armor made from the formidable shell of the scavengers of the cursed Carapace Legion.]

Memory Name: Scavenger's Carapace

Memory Rank: Awakened

Memory Tier: I

Memory Type: Armor

Memory Enchantment: [Durable]

[Durable]

Enchantment Description: Mild increase in physical damage resistance.

[Soldier's Insignia: The insignia given to the soldiers of the fallen Starlight Legion.]

Memory Name: Soldier's Insignia

Memory Rank: Awakened

Memory Tier: I

Memory Type: Charm

Memory Enchantment: [Strength in Numbers]

[Strength in Numbers]

Enchantment Description: Increases the wearer's physical abilities based on how people bearing the Soldier's Insignia are in their vicinity.

[Cultist Fetish: When the Shepherd called for his flock, the downtrodden and the weak were the first one to answer his call and receive his favor.]

Memory Name: Cultist Fetish

Memory Rank: Dormant

Memory Tier: III

Memory Enchantment: [Cursed Zeal]

[Cursed Zeal]

Enchantment Description: Enhances the faith of the owner but also enhances their more primal instincts.

[Lockpick: A thief's best friend.]

Memory Name: Lockpick

Memory Rank: Dormant

Memory Tier: III

Memory Enchantment: [Open]

[Open]

Enchantment Description: The user can open any mundane lock.

[Beggar's Scraps: The scraps of clothes usually found on a beggar.]

Memory Name: Beggar's Scraps

Memory Rank: Dormant

Memory Tier: III

Memory Type: Garment

Memory Enchantment: [Mundane]

[Mundane]

Enchantment Description: I don't know what you expect a scrap of linen to have, but it sure isn't a worthwhile enchantment.

[Thief's Worn Cloak: A worn cloak worn by the thieves that once plagued the streets and alleys of the slums.]

Memory Name: Thief's Worn Cloak

Memory Rank: Dormant

Memory Tier: III

Memory Type: Garment

Memory Enchantment: [Muffled Steps], [Quick footed]

[Muffled Steps]

Enchantment Description: The wearers' steps are silent.

[Quick footed]

Enchantment Description: Slightly increases the wearer's speed on solid surfaces.

[Cultist Robe: Robes worn by the initiates to the cult lead by the False Shepherd. The phrase 'Free of Will, Full of Vice' is stained on it with blood.]

Memory Name: Cultist Robe

Memory Rank: Dormant

Memory Tier: III

Memory Type: Armor

Memory Enchantment: [Decadent]

[Decadent]

Enchantment Description: The more the wearer loses themselves in vice, the greater their faith shall be.

[Improvised Slingshot: A favorite of both the children and thieves of the slums for vary different reasons.]

Memory Name: Improvised Slingshot

Memory Rank: Dormant

Memory Tier: III

Memory Type: Weapon

Memory Enchantment: [Mundane]

[Mundane]

Enchantment Description: Completely mundane in nature and function.

[Crude Iron Bar: The residents of the slums learned to defend themselves by whatever they had available at hand.]

Memory Name: Crude Iron Bar

Memory Rank: Dormant

Memory Tier: III

Memory Type: Weapon

Memory Enchantment: [Mundane]

[Mundane]

Enchantment Description: Completely mundane in nature and function.

[Wooden Toy Soldier: A toy favored by the children living in the slums who dreamed to one day become powerful warriors who defeat evil.

Memory Name: Wooden Toy Soldier

Memory Rank: Dormant

Memory Tier: III

Memory Enchantment: [Childhood Melancholy]

[Childhood Melancholy]

Enchantment Description: Playing with this toy may resurface a spark of the user's childhood memories.

[Gerard's Lucky Dice: Gerard was once known as the luckiest gambler in the slums thanks to his pair of lucky dice. However, everyone's luck runs out sooner or later.]

Memory Name: Gerard's Lucky Dice

Memory Rank: Awakened

Memory Tier: II

Memory Type: Charm

Memory Enchantment: [Gambler's Luck], [Rigged Game]

[Gambler's Luck]

Enchantment Description: The dice give favorable results for the user 3/4 of the time.

[Rigged Game]

Enchantment Description: By destroying the dice permanently, the user can prevent a single fatal attack.

[Concentrated Sewer Poison: The brainchild of a particular sadistic crimelord who didn't want to waste money on buying authentic poison. A single flask mixed in a well is enough to wipe out an entire district. The War Goddess church highly banned their creation.]

Memory Name: Concentrated Sewer Poison

Memory Rank: Awakened

Memory Tier: II

Memory Type: Tool

Memory Enchantment: [Contaminated], [Odorous]

[Contaminated]

Enchantment Description: Consumption of the poison results in variable outcomes.

[Odorous]

Enchantment Description: It gives off a considerably foul smell.

[Wood Carving Knife: A favorite pastime of an old man was to sculpt wood in his free time.]

Memory Name: Wood Carving Knife

Memory Rank: Awakened

Memory Tier: II

Memory Type: Tool

Memory Enchantment: [Wood Carver]

[Wood Carver]

Enchantment Description: Gives the user the knowledge to proficiently carve wood.

[Skinning Knife: A knife used for skinning beasts slain by soldiers. It was also a favorite torture tool of criminals.]

Memory Name: Skinning Knife

Memory Rank: Awakened

Memory Tier: II

Memory Type: Tool

Memory Enchantment: [Skinning]

[Skinning]

Enchantment Description: Gives the user the knowledge to proficiently strip organic parts of organisms.

[Beast Hide Armor: An armor favored by the various ruffians and thugs of Leonia due to its cheap price and functionality.]

Memory Name: Beast Hide Armor

Memory Rank: Awakened

Memory Tier: II

Memory Type: Armor

Memory Enchantment: [Vehemence], [Grit]

[Vehemence]

Enchantment Description: Increases the wearer's strength.

[Grit]

Enchantment Description: Increases the wearer's endurance.

[Serrated Shank: It was against the kingdom's laws for non-army combatant to bear arms. Thus, the lowlifes of the slum's underworld had to improvise their means of aggression.]

Memory Name: Serrated Shank

Memory Rank: Awakened

Memory Tier: II

Memory Type: Weapon

Memory Enchantment: [Serrated], [Surprise Shank]

[Serrated]

Enchantment Description: Wounds made by this weapon continue to bleed for a considerable duration.

[Surprise Shank]

Enchantment Description: Immediately manifests when summoned.

[Ram Headed Club: The philosophy of the Warped Juggernauts is simple: If it stands in your way, smash it. If it still stands in your way, smash it harder.]

Memory Name: Ram Headed Club

Memory Rank: Awakened

Memory Tier: II

Memory Type: Weapon

Memory Enchantment: [Bone Breaker], [Siege Weapon]

[Bone Breaker]

Enchantment Description: Increases damage to targets that have bones.

[Siege Weapon]

Enchantment Description: Does significant more damage to inanimate targets.

[Ramming Shield: What is the natural defense mechanism of an incensed goat? Ramming their foes with their horns.]

Memory Name: Ramming Shield

Memory Rank: Awakened

Memory Tier: II

Memory Type: Weapon

Memory Enchantment: [Stubborn], [Ramming Speed]

[Stubborn]

Memory Enchantment: Provides minor protection against mental attacks.

[Ramming Speed]

Memory Enchantment: Increases the speed and force of the user when they are charging with the shield in front of them.

[Bloodstained Cloak: The murderers that stalked the dark alleys of Leonia at night wore black cloaks eternally drenched in the blood of their victims as their symbol and curse.]

Memory Name: Bloodstained Cloak

Memory Rank: Awakened

Memory Tier: II

Memory Type: Garment

Memory Enchantment: [Murderer's Gambit]

[Murderer's Gambit]

Enchantment Description: Allows the wearer to see the weak points of humanoid foes in return to experiencing a serial murderer's maddening bloodlust.

[Thieves Guild Ring: A ring given to those who are initiated into the illusive Thieves Guild located in the Leonian Slums. Written on its back is their motto: Everything has a price.]

Memory Name: Thieves Guild Pendant

Memory Rank: Awakened

Memory Tier: II

Memory Type: Charm

Memory Enchantment: [Illusive], [Obscure]

[Illusive]

Enchantment Description: The wearer's face becomes hard to recognize for others.

[Obscure]

Enchantment Description: Mutes the wearer's presence when standing motionless in darkness or when mingling with a crowd.

[Black Spear: Once and again, the Legionnaires stabbed at the raving mad crowd that charged at them. With each stab, more of their humanity leaked from their souls, leaving them prime vessels for the darkness brewing inside the kingdom's walls.]

Memory Name: Black Spear

Memory Rank: Awakened

Memory Tier: III

Memory Type: Weapon

Memory Enchantment: [Masterwork], [United We Fight], [Fleet foot]

[Masterwork]

Enchantment Description: Increases the weapon's sharpness and durability.

[United We Fight]

Enchantment Description: When standing in formation with an ally brandishing similar weapon, your offensive ability increases.

[Fleet foot]

Enchantment Description: Increases your movement speed and agility.

[Legionnaire Armor: The Legionnaires watched as their king took their brothers-in-arms on his mad quest to depth of the cursed mountains while they were left behind as a token defense force. Alas, what could they do but to loyally obey. After all, that was their oath - to their king and their Goddess.]

Memory Name: Legionnaire Armor

Memory Rank: Awakened

Memory Tier: III

Memory Type: Armor

Memory Enchantment: [United We Stand], [Doubtless Loyalty], [War Blessed - Minor]

[United We Stand]

Enchantment Description: When standing in formation with allies donning similar armor, your defensive capabilities increase.

[Doubtless Loyalty]

Enchantment Description: Provides minor protection against mental attacks.

[War Blessed - Minor]

Enchantment Description: The armor is blessed by the apprentice priests of the War Goddess church, making it as light as a feather for their wearer.

[Legionnaire's Cape: They were meant to be the shield that defends the citizens of Leonia. Yet, here they were slaughtering the same citizens they were sworn to protect.]

Memory Name: Legionnaire's Cape

Memory Rank: Awakened

Memory Tier: III

Memory Type: Garment

Memory Enchantment: [Elemental Resistance]

[Elemental Resistance]

Enchantment Description: Provides considerable resistance against the natural elements.

[Legionnaire Emblem: Their orders were clear. They had to route out the heretical cult ravaging the Slums and discover the War Saintess' whereabouts else they were not able to get past the inner wall barrier.]

Memory Name: Legionnaire's Emblem

Memory Rank: Awakened

Memory Tier: III

Memory Type: Charm

Enchantment Description: [Fortitude]

[Fortitude]

Enchantment Description: Increases the user's stamina recovery.

[Pale Ring: ???]

Memory Name: Pale Ring

Memory Rank: Awakened

Memory Tier: IV

Memory Type: Tool

Memory Enchantment: [Subspace], [Void Walk]

[Subspace]

Enchantment Description: You can store non-living items inside the ring's subspace and retrieve them at will. The size of the subspace is dependent on the wielder's soul capacity.

[Void Walk]

Enchantment Description: You can teleport in a flash of pale light. The distance limit to the teleportation depends on the wielder's soul capacity.

[Icon of War: Once in a time long forgotten, a fearless young girl saw the plight of the less fortunate and wanted to aid them to the best of her ability as the chosen one of the Goddess. So, despite the warnings of her mentors and peers, she went to the lion's den with her own two feet. Alas, her naivety caused her to end up with a fate worse than death.]

Memory Name: Icon of War

Memory Rank: Awakened

Memory Tier: V

Memory Type: Charm

Memory Enchantment: [Fearless], [Aura of War], [Physical Reinforcement]

[Fearless]

Enchantment Description: You can't feel fear.

[Aura of War]

Enchantment Description: You release an aura that increases the battle capabilities of yourself and your allies through consuming essence.

[Physical Reinforcement]

Enchantment Description: Your physical abilities are significantly elevated.

[Sinner's Repentance: Once, in a kingdom long erased from the anals of history was a man; a man who had no qualms in using his looks and silver tongue to achieve his carnal desires. For him, age was just a number, and consent was just a trifle. Using his supernatural abilities, he charmed and manipulated the mind of his victims to quench his hedonism. However, it all came crashing down one day when he tried his tricks on a target beyond his station: a War Saintess trainee.

The man got his eyes gouged out, his tongue cut, and his ears burned shut for his crimes and hubris. His handsome face was skinned and turned into a hideous mask for him to wear. His body and spirit were broken by his captors.

Yet, it was in this period of sensory deprivation that the broken soul heard the calling of his Lord.

Memory Name: Sinner's Repentance

Memory Rank: Awakened

Memory Tier: IV

Memory Type: Tool

Memory Enchantment: [Condemnation], [Chains of Restriction], [Suffer No Evil]

[Condemnation]

Enchantment Description: This memory can be worn forced onto others via physical contact. It attaches to their skin and can't be removed by those of equal or lower soul rank than it.

[Chains of Restriction]

Enchantment Description: Spectral chains manifest and drain the wearer's soul essence.

[Suffer No Evil]

Enchantment Description: The owner of the memory can remove one of the following senses from the wearer: sight, hearing, or speech.

[Tarnished Duty: By his command, his soldiers marched. By his command, they brandished their spears. By his command, they killed the very same people they swore to protect. By his command, their sacred duty was tarnished.]

Memory Name: Tarnished Duty

Memory Rank: Awakened

Memory Tier: V

Memory Type: Weapon

Memory Enchantment: [Rally], [Sentinel], [Burden of Responsibility], [Duty Above All]

[Rally]

Enchantment Description: Consume essence to give a temporary enhancement to your allies' morale.

[Sentinel]

Enchantment Description: You can't be surprised while in battle.

[Burden of Responsibility]

Enchantment Description: Foes harmed by this memory find their motion temporarily stricted. This effect can stack up to a certain degree.

[Duty Above All]

Enchantment Description: By utilizing essence, you can block your sensation of pain. However, when the essence is no longer supplied, all the blocked pain will rebound all at once.

[Rusted Knife: A normal cutlery found in many kitchens used for cooking food. However, this one was used for a much more sinister purpose. It is rusted and dulled from the blood and fat remaining on it and looks like it is about to break at any moment.

Memory Name: Rusted Knife

Memory Rank: Dormant

Memory Tier: I

Memory Type: Weapon

Memory Enchantment: [Mundane]

[Mundane]

Enchantment Description: You don't plan on fighting with a rusted kitchen knife hanging on its last thread, do you?

Memory Name: Dark Knight Plate Armor

Memory Rank: Ascended

Memory Tier: I

Memory Type: Armor

Enchantments: [Hardened Plate], [One with Darkness], [Faded Glory]

[Hardened Plate]

Enchantment Description: The armor provides formidable physical defense.

[One with Darkness]

Enchantment Description: Allows for the wearer to seemlessly blend into darkness as long as they stand still.

[Faded Glory]

Enchantment Description: When the armor is at the brink of destruction, essence can be used to return the armor to its pristine condition for limited amount of time. After the time limit passes, the armor is destroyed.

Memory Description: Armor of the formidable Leonian Knights who charged into battle with narry a fear in their brave hearts. Alas, when the darkness sank its fangs into them, the brave knights lost much of their sanity and faith in the God of War signified by their armor changing from vibrant crimson to pitch black.

Yet, even when their sanity and faith abandoned them, these knights continued to serve their duty in the depths of their long dead kingdom; shown by the faded gold markings that resisted the degradation of time.

Memory Name: Kassian's Resolve

Memory Rank: Ascended

Memory Tier: IV

Memory Type: Armor

Enchantments: [Oath of Protection], [Bulwark], [Essence Regeneration]

[Oath of Protection]

Enchantment Description: You can swear an oath of protection towards someone to receive any damage they may receive upon their person. The wearer can also sense the location and life status of the subject of the oath as long as the oath remains valid. There can only be one subject to the oath at any one time.

[Bulwark]

Enchantment Description: Increases all the wearer's defenses exponentially.

[Essence Regeneration]

Enchantment Description: The gems on the armor allow for increased rate of essence regeneration for the wearer.

Memory Description: The Sword Saint Kassian, second-in-command of the great army of Leonia, was but an orphan roaming battlefields for items to pilfer from the dead and then sell for mere scraps when King Lionhart Leonin von Leonia found him and took him under his wing due to the talent the young king could see in the scavenger. Over the years, under the king's tutelage, the battlefield vulture grew to become a Saint of the Sword whose name resounded in all the realms.

For this great favor, Kassian devoted his life towards serving the royal bloodline of House Leonia and considered their life of greater value than anything - even his own. Thus, when the Lionhart ordered the suicidal march into the heart of the underworld, Kassian wordlessly matched his steps with his liege's as they walked into the maw of despair.

Against all odds, they had succeeded in getting the objective of thier campaign but had suffered terrible losses. Kassian's soul had been heavily damaged when he defended his liege from an attack using his own body as a shield which resulted in him being cripple and his soul regressing in rank.

Yet, misfortune seemed to continuously hound them since not long after they returned from their campaign, riots and uprisings began appearing all over the kingdom. With the king mortally wounded and the palace blocked off from all entry after the prince had his incident, it fell to him to try and keep Leonia from falling apart under its own weight. Yet, even as the darkness subtly corrupted his soul over the decades, he never wavered from his duty and kept a silent vigil over the royal palace in hope that one day he bloodline of House Leonia would again exit from its gates and usher them into prosperity again.

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Echoes: [Warped Caprigor x5], [Warped Juggernaut x3], [Darkspawn Soldier x1], [Warped Shaman x1 (Awakened Demon - details to be added later.)], [Crawling Husk x16], [Darkspawn Knight x7]

[Warped Caprigor]

Echo Name: Warped Caprigor

Echo Rank: Dormant

Echo Class: Demon

Echo Attributes: [Nimble], [Darkvision], [Zealous]

[Nimble]

Attribute Description: The Warped Caprigor can easily climb onto surfaces with incredibly steep slopes.

[Darkvision]

Attribute Description: Throughout the countless millenia of living in darkness, the Warped Caprigor has evolved to be able to see through it.

[Zealous]

Attribute Description: The Warped Caprigor obeys any commands given by its master to an extreme degree.

Echo Description: The original Warped Caprigors were once the lower class citizens of the Kingdom of Leonia who were corrupted by the False Shepherd after the kingdom entered an indefinite lockdown after a catastrophic event.

[Warped Juggernaut]

Echo Name: Warped Juggernaut

Echo Rank: Awakened

Echo Class: Monster

Echo Attributes: [Brute], [Unarmored Defense], [Darkvision], [Simple-Minded]

[Brute]

Attribute Description: The Warped Juggernauts possess formidable strength exceeding its rank.

[Unarmored Defense]

Attribute Description: The Warped Juggernaut's muscles act as a considerably robust armor.

[Darkvision]

Attribute Description: Throughout the countless millenia of living in darkness, the Warped Juggernaut has evolved to be able to see through it.

[Simple-Minded]

Attribute Description: The Warped Juggernaut's metal capacity is vastly limited, making it incapable of understanding commands consisting of more than one word. 

Echo Description: The original Warped Juggernauts were once the various thugs and hooligans that came under the False Shepherd's cult after the kingdom's soldiers began disrupting their business. Now, they are lobotomized war machines following their master's commands.

[Darkspawn Soldier]

Echo Name: Darkspawn Soldier

Echo Rank: Awakened

Echo Class: Demon

Echo Attributes: [Adept Spearman], [Legionnaire], [Well-Armored]

[Adept Spearman]

Attribute Description: The Darkspawn Soldier is proficient in wielding a spear.

[Legionnaire]

Attribute Description: The Darkspawn Soldier's combat ability increases when you are in a formation.

[Well-Armored]

Attribute Description: The Darkspawn Soldier has considerable defense against physical attacks.

Echo Description: The Legionnaires were the lowest ranked soldiers of the Leonian army, but they were the most numerous. The criteria for one to become a legionnaire is to have their souls awakened. It is a considerable honor to become a Legionnaire of the Leonian army as they are the shield that defends the citizens of Leonia and the spear that pierces their foes.

[Crawling Husks]

Echo Name: Crawling Husk

Echo Rank: Dormant

Echo Class: Beast

Echo attributes: [Spider Walk]

[Spider Walk]

Attribute Description: Crawling Husks can easily move upon non-horizontal solid surfaces.

Echo Description: [It all started when the kingdom entered a state of lockdown suddenly after the king's return from his most recent expedition. Rumor had it that only a small fraction of the formidable force of the Leonia returned alive and that the king himself was severly wounded.

Then, the riots started in the slums making the already precarious situation even more serious. With the slums falling into chaos, the supply of food for the noble district got cut.

The nobles' food caches didn't last long and soon enough a new servant mysteriously disappeared every few days and new meat would be found on their masters' dinner table.

It was only after the left over human bones were discovered did the sevants knew what was happening. Angered and grown mad from hunger, the servants said, "Why should the masters be the only ones fed?"]

[Darkspawn Knight]

Echo Name: Darkspawn Knight

Echo Rank: Ascended

Echo Class: Beast

Echo Attribute: [Rudimentary Essence Manipulation], [Swordsmanship]

[Rudimentary Essence Manipulation]

Attribute Description: [The Darkspawn Knight, even when corrupted,can still perform a primitive form of essence manipulation.]

[Swordsmanship]

Attribute Description: [The mind forgets but the body remembers the countless hours spent in perfecting the art of the sword.]

Echo Description: [The knights were the most elite troops of the Kingdom of Leonia. Each one a battle hardened Ascended with enough skill and experience under their belt that they rarely experienced defeat. However, even such an illustrious order couldn't return unscathed from their liege's mad campaign.]