Spells Learned

Tier I Spells:

[Prestidigitation]: Perform a simple magic trick that can have a variety of utilitarian effects.

[Light]: A small ball of light is conjured over a target and illuminates the area around it.

[Mental Acupuncture]: Send a needle of metal needle into the target's brain, causing slight mental damage.

[Shroud of Death]: A wave of necrotic energy washes over the target, making it lose it sight and hearing. (A.N: The target's rank and class affect the efficacy of the spell.)

[Doom Bolt]: A ray erupts from your hand towards a target blasting it with chaotic necrotic energy. (Potency varies based on the rank and strength of the target.)

[Comprehend Languages]: Call upon eldritch knowledge to allow you to comprehend the languages that you can see and hear.

[Crown of Madness]: Conjure a jagged crown of bloodied iron around the target's head, causing its eyes to burn with madness and frenzy. It attacks anyone and anything in its immediate area. (Duration varies depending on a creature's rank and class)

[Sound Barrier]: Creates a bubble where no sound escapes beyond its borders. (3-meter radius zone, lasts 4 hours or until dispelled)

[Arms of Hadar]: You invoke the power of Hadar, the Dark Hunger. Tendrils of eldritch energy erupt from your location and attack all creatures around you (A.N. AOE is 10 feet {~3m}). The tendrils bind those it comes into contact with and devour their souls as sacrifices to Hadar. (A.N. This can be avoided as long as the target overpowers the grip of the tendrils in time or if their soul rank is higher than the caster.)

[Ray of Enfeeblement]: A bolt of sickly green, profane energy erupts from you towards a target, causing it to lose a portion of its strength temporarily. (A.N: Effect depends on the rank and class of the target.)