"As expected, they didn't guess wrong, the fusion level is really high."
Seeing the result, Ree Shil showed joy.
[Zombie Monster Knight]
Determination, 40 points, B
Attack 40, 150/150, 0/4
[Huge Size - Passive]: Zombie Monster Knight occupies 1 row and 2 card positions, Health Points +50
[Hard Armor - Passive]: When Zombie Monster Knight is in [Defense], Damage -10
[Knight's Blessing - Passive]: When Zombie Monster Knight exits, grant an ally's revealed card(If the card is in this round) the [Encourage] effect
([Encourage]: The target gains 10 points of Attack boost)
Zombie Monster Knight has enough hardness and can last for a long time.
By the time it exits, it should be around the middle of the card game.
At that time, this round's core DPS card should have been revealed.
A 10-point [Encourage] that lasts for the entire game is very powerful.
Because in his Sword Card Deck, there are cards that deal "True Damage" and "Ignore [Defense]."