It actually has no attack power.
But when it exits, it will deal 90 points of [True Damage], which can be quite hurtful for the opponent.
If we put aside the[True Damage], this card is worth its cost within 3 rounds, as it can deal 90 points of damage.
If it exits after 3 rounds, then it's losing out on damage output.
Of course, considering the[True Damage], it's harder to define when accounting for an opponent's damage reduction and each round's[Defense].
Overall, Ree Shil can understand the tactical intent of this card: to absorb as much damage as possible in the front row and trade one for one with the opponent when it exits.
Frankly, even with a slightly negative attribute, this card is still quite annoying.
It can take damage and can still deal damage in the end.
However, there are two shortcomings.
The opponent's King Card is likely in the same column as this card.
One can simply ignore it and focus on attacking the other two columns.