17 cards, at most, could only make 8 finished cards.
Moreover, considering the success rate is not equal to 100%, he believes that at most he could make 6 or 7 cards.
On this table, this set of E-level material cards is relatively "poor".
"Huh?"
However, when the Jade Hand Master tried to match these 17 cards in his mind, he noticed something unusual.
(Good thing I took this game seriously!)
(There's actually a trap among these cards!)
There were 4 cards where his gaze fell.
They were [a tuft of cotton], [toothpick], [a few broken pieces of cloth], and [dried grass].
According to the card-making experience summarized, he knew that there were several fusion relationships among these 4 cards.
[a tuft of cotton] + [toothpick] = [cotton swab]
[a tuft of cotton] + [a few broken pieces of cloth] = [rotten cloth bag]
[dried grass] + [a few broken pieces of cloth] = [rotten cloth bag] (another type)
Why would these 4 cards contain traps?