The instance had already been going on for half a day, with players either scampering around inside the ancient palace or being re-imprisoned.
Gradually, they all began to discern some rules.
The first was that when players eliminated each other, they couldn't plunder the spell release count.
This forced those players who originally planned to amass spell releases by defeating opponents to think twice before making a move.
Initially, there were a few ruthless individuals who caused trouble with other players as soon as they were released from the prison cell.
The result was nothing but a waste of a considerable amount of time due to endless struggles. If they failed to kill successfully, they would only make enemies.
Those who didn't comprehend the opponent's superpower system could end up being killed instead.
In summary, though there were benefits to eliminating players, they were disproportionate to the efforts required.