Avatar: Running to Death

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Synopsis

Bonus insert.

  Name: Gregory / ***** *****

  Race: Breton

  Class: Mage

  Subclass: Necromancer 

  Life: 10000/10000

  Mana : 2500/2500

  Necros: 15000/15000

 

  Stats:

 

  Strength: 63-Ability to break stone walls with your bare hands? What about hardened steel sheets?

 

  Dexterity: 15 - The limit of human abilities without magic enhancement.Can do the splits.

 

  Stamina : 90 - HOW TO KILL IT?! Not if you're not an archmage.

 

  Intelligence: 21 (73) - You can't tell if he has a very sharp mind, or if he's good at pretending. 

 

  Wisdom: 10-Let's just say that some alcoholics will be wiser. And sober.

 

  Charisma: 37-Well, some people think that the scars make him cute.( When he's not keen, gutting some poor guy. Although, there are also options here...)

 

  Additional characteristics: 

 

  Will: 100-Quite capable of performing an amputation operation on his own limb without anesthesia, along with explaining what and how exactly he does it.

 

  Perception: 30 (90) Strongly tied to Auric Vision, but with it-sees a lot. And yes, he can also spy on girls in the shower, although he won't.

 

  Skills:

 

Master Blacksmith-after spending time forging various items ( armor, tools, weapons for some undead), he can forge almost anything, with very few exceptions.

 

  Enchanter-Power-up rings, armor strengthening with runes, magic blades? All this is a long-passed stage for Gregor. A true creator of magical items is waiting for the opportunity to create a great masterpiece! Even if it's a chamber pot.

 

  Killer-The ability to take others ' lives and not feel remorse is worth a lot to some. But not for a sorcerer, that's their professional trait.

 

  Master Necromancer - Some people take years to learn how to use necros. For Gregor, it's already as natural as breathing. He can also breathe it like a dragon, but then there will be a smell from his mouth.

 

  Master of the school of Restoration - Almost complete indestructibility with ordinary weapons, and some enchanted swords may not take, unless they are stuck in the brain. Plus there is a good knowledge of anatomy, which is important for a necromancer. 

 

Expert of the School of Change-An equivalent exchange? No, I didn't hear it. Put in more energy, and then at least turn daisies into a dragon bone.

 

  The leader of the dead horde. - Can command large units, but if they are not undead, then putting a log at the head will be more effective. Much.

 

  Puppeteer - Can take over and control directly created undead creatures. Have you ever wondered what a fleshless skeleton feels like?

 

  The barbarian principle - No matter what weapon he has in his hands-will still hit like a club. But strongly.

 

  Master of wearing heavy armor - Can cheerfully fight in plate armor, without losing mobility. However, he himself is not very fast, so...

 

  Sculptor of dead flesh-To assemble from pieces of different bodies, quite a decent-looking lady? No problem, just use it outside of my lab. 

 

  Statuses:

 

Slight mental shock-It is not known why, but some of Gregor's memories cause him quite physical pain and have a strong effect on the psyche. Possible bouts of rage.

 

  An alien Necromancer finds himself in a different world, but still he thinks by the criteria of his homeland. This can lead to a complete misunderstanding of some things.

 

  Perseverance of the dead - Without feeling pain, and without knowing fear, he goes to his goal. However, not always in the right direction.