Name: Gregory / ***** *****
Race: Breton
Class: Mage
Subclass: Necromancer
Life: 10000/10000
Mana : 2500/2500
Necros: 15000/15000
Stats:
Strength: 63-Ability to break stone walls with your bare hands? What about hardened steel sheets?
Dexterity: 15 - The limit of human abilities without magic enhancement.Can do the splits.
Stamina : 90 - HOW TO KILL IT?! Not if you're not an archmage.
Intelligence: 21 (73) - You can't tell if he has a very sharp mind, or if he's good at pretending.
Wisdom: 10-Let's just say that some alcoholics will be wiser. And sober.
Charisma: 37-Well, some people think that the scars make him cute.( When he's not keen, gutting some poor guy. Although, there are also options here...)
Additional characteristics:
Will: 100-Quite capable of performing an amputation operation on his own limb without anesthesia, along with explaining what and how exactly he does it.
Perception: 30 (90) Strongly tied to Auric Vision, but with it-sees a lot. And yes, he can also spy on girls in the shower, although he won't.
Skills:
Master Blacksmith-after spending time forging various items ( armor, tools, weapons for some undead), he can forge almost anything, with very few exceptions.
Enchanter-Power-up rings, armor strengthening with runes, magic blades? All this is a long-passed stage for Gregor. A true creator of magical items is waiting for the opportunity to create a great masterpiece! Even if it's a chamber pot.
Killer-The ability to take others ' lives and not feel remorse is worth a lot to some. But not for a sorcerer, that's their professional trait.
Master Necromancer - Some people take years to learn how to use necros. For Gregor, it's already as natural as breathing. He can also breathe it like a dragon, but then there will be a smell from his mouth.
Master of the school of Restoration - Almost complete indestructibility with ordinary weapons, and some enchanted swords may not take, unless they are stuck in the brain. Plus there is a good knowledge of anatomy, which is important for a necromancer.
Expert of the School of Change-An equivalent exchange? No, I didn't hear it. Put in more energy, and then at least turn daisies into a dragon bone.
The leader of the dead horde. - Can command large units, but if they are not undead, then putting a log at the head will be more effective. Much.
Puppeteer - Can take over and control directly created undead creatures. Have you ever wondered what a fleshless skeleton feels like?
The barbarian principle - No matter what weapon he has in his hands-will still hit like a club. But strongly.
Master of wearing heavy armor - Can cheerfully fight in plate armor, without losing mobility. However, he himself is not very fast, so...
Sculptor of dead flesh-To assemble from pieces of different bodies, quite a decent-looking lady? No problem, just use it outside of my lab.
Statuses:
Slight mental shock-It is not known why, but some of Gregor's memories cause him quite physical pain and have a strong effect on the psyche. Possible bouts of rage.
An alien Necromancer finds himself in a different world, but still he thinks by the criteria of his homeland. This can lead to a complete misunderstanding of some things.
Perseverance of the dead - Without feeling pain, and without knowing fear, he goes to his goal. However, not always in the right direction.