[Bladrayne's Quest: Graveyard Shuffle]
Go to the eerie, desolate graveyard of the Ruined Town called Blad, located in the north-east. To release the goddess of death, Bladrayne, from her eternal seal, you must bring the "life orb" from a boss monster that resides in the middle of the north and west routes.
after that, complete the wacky Graveyard Shuffle. It's a bizarre test of wit and courage that will grant you the power that you need against the players who wreak havoc in this world.
Objective 1: Summon the Lost Spirits
You need to be armed with a kazoo and a pair of tap shoes, must perform a peculiar dance to summon the lost spirits of Bald Town's departed inhabitants. These ethereal partygoers hold the key to Bladrayne's release.
Objective 2: Relive Their Regrets
Turns out, these spirits are a chatty bunch. you needs to sit down with them and listen to their quirky tales of regret. Some of these stories are so odd they might just make him laugh his armor off.
Objective 3: Retrieve the Soul Fragments
Regrets are tricky things, and they've manifested as Soul Fragments scattered throughout the graveyard. Eidos must locate these fragments and return them to their rightful owners—a task that involves interpretive dance, naturally.
Objective 4: Unearth the Ancient Tombstones
Cryptic tombstones? No problem! Eidos needs to play a game of grave-sudoku, aligning the runes to unlock the secrets of the seal. The answer lies in the ancient art of interpretive rune-dance.
Objective 5: Face the Guardian of the Groove
Guarding Bladrayne's prison is the Guardian of the Groove, a spectral entity that wants nothing more than to dance the night away. Eidos must engage in a dance-off, proving his rhythmic prowess to proceed.
Objective 6: Restore the Goddess's Disco
At the heart of the graveyard is the Goddess's Disco Altar, where Bladrayne's power once grooved. Eidos must revive this sacred dance floor by offering the "life orb" that you got and boogieing down with the spirits.
Objective 7: Invoke Bladrayne's Funky Form
With the disco altar revived, Eidos must summon Bladrayne's ethereal form through the power of dance. Only then can they discuss the release of the goddess and her promise to help him deal with players.
Objective 8: Sever the Chains of the Seal
The seal binding Bladrayne involves some tricky dance moves. Eidos must perform a series of intricate steps to break the spectral chains and set the goddess free to help him out. [Don't worry, the dance move tutorials are provided for free.]
Rewards:
Bladrayne's gratitude and alliance, and maybe a dance partner for eternity.
A unique dance-inspired skill or ability bestowed by Bladrayne herself.
A reputation as the grooviest adventurer in the land, known for conquering the Graveyard Shuffle and unlocking the secrets of [Bladrayne's Quest: Graveyard Shuffle]. The power of the Goddess of Death.
Note: This quest is a test for Eidos's ability to let loose, dance like no one's watching, and show the others that even in the darkest of places, there's always room for some funky fun.
I'm not looking forward for the most part of this reward!
***
*
After that horrific event, Eidos delved deeper into his quest for knowledge about the world of players and the vast city they inhabited. His curiosity burned, and he was determined to gather the information he needed to execute his plan effectively.
He learned that the expansive city they lived in was not just any city; it was the CITY of Euquator, a central hub that connected hundreds of towns, forming a colossal urban sprawl. The city of Euquator was the heart of this country-sized city and a focal point for players seeking to explore and protect this world.
Eidos recalled his hometown, the humble town of beginning nestled in the far east of the massive city. It was a place shrouded in secrecy, surrounded by towering, ancient trees that concealed it from the prying eyes of players. It was the place of his birth, and its memories still lingered within him.
Disgusted by the idea that players were meant to save this world from impending ruin, Eidos understood the gravity of their role. It seemed that the key to defeating all the menacing monsters lay on the other side of the world. To reach this critical destination, players had four primary routes at their disposal: the north, east, west, and south.
Armed with this newfound knowledge, Eidos felt a growing sense of purpose. He knew that understanding the players, their world, and their objectives was essential to achieving his goals. With each piece of information he gathered, he moved one step closer to unraveling the mysteries of this vast world and, ultimately, making a difference in the lives of those who suffered at the hands of the players.
"Saviors? More like a bunch of Murderers!"
The very thought of those players makes me really irritated. I couldn't be sure if any of this information was real; the information had been extracted through torment, after all.
My gaze shifted to the bodies strewn behind me, a grim tableau of at least ten figures, their forms bathed in an eerie blue light before vanishing into thin air.
[You've killed Multiple players: +150 Status points]
Eidos mapped out his path forward. The event that happened recently ignited a fiery anger within him, and he couldn't stand idly by any longer. He knew that if he wanted to change this world and confront the players, he needed a solid plan.
First on his agenda was to gather powerful equipment. Armed with better gear, he needed that to stand a better chance against the formidable boss monsters that roamed this world. The players had emphasized that these bosses were among the strongest in the world, often requiring a party or a raid of skilled players to defeat them. Eidos recognized the importance of being well-prepared for such a daunting challenge.
Once he had secured the necessary equipment, his next objective was clear: defeat a boss monster and claim its life orb. This life orb was a crucial component in his quest to free the goddess of death from her seal. Eidos knew that acquiring it would not be an easy task, but he was prepared to face the formidable creatures that stood in his way.
After obtaining the life orb, he would embark on the seemingly absurd quest left behind by the goddess Bladrayne. It was a quest that.....unique in its own way.
As he gazed at his palm, contemplating the path he had chosen, Eidos felt a sense of finality. There was no turning back now. He had made his decision, and he was determined to fight for justice, fighting for a world free from Player's tyranny.