Chereads / Cardinal: God Spell / Elements log 1

Cardinal: God Spell

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Synopsis

Elements log 1

Fire:

Basic spell- Fireball

Intermediate spell- Flame spear

Advanced spell- Firewall

Profound Spell- Scorch

True magic spell-Hell Saw

Supreme spell- Omega ray

Sacred spell- Flash fire Prison

Legendary spell- Omega combustion

Cardinal Spell- Solar Atom 

Lightning:

Basic spell- Spark

Intermediate spell- Lighting whip

Advanced spell- Lightning Chain

Profound Spell- Lightning boots

True magic spell- Lighting Dance

Supreme spell- Heavenly Bolt

Sacred spell- Lightning Cage

Legendary spell- Lightning Armour

Cardinal Spell- Purgatory Tribulation

Water:

Basic spell- Water shield

Intermediate spell- Water barrier

Advanced spell- Hydro pump

Profound Spell- Water Dome prison

True magic spell- Flash flood

Supreme spell- Bubble expanse

Sacred spell- Aqua recovery

Legendary spell- Water Mastery

Cardinal Spell- Poseidon's fury

Acid:

Basic spell- Corrosive ball

Intermediate spell- corrosive jet

Advanced spell- Corrosive fog

Profound Spell- Gunk ball

True magic spell- Corrosive bubble

Supreme spell- Lesser decay

Sacred spell- Decay

Legendary spell- Collapse

Cardinal Spell- Corrosive Rain

Ice:

Basic spell- Ice spread

Intermediate spell- Sub Zero

Advanced spell- Land of Ice

Profound Spell- Hail shard assault

True magic spell- Frost stalagmite

Supreme spell- Ice creation

Sacred spell- Hail shard rain

Legendary spell- Absolute Zero

Cardinal Spell- Atomic Zero

Earth:

Basic spell- Earth ripple

Intermediate spell- Rock fist

Advanced spell- Earth wall

Profound Spell- Earth spike

True magic spell- Burrow

Supreme spell- Quicksand

Sacred spell- Boulder form Binding

Legendary spell- Lava Creation

Cardinal Spell- Father Land's Retribution

Plant:

Basic spell- Binding Vine

Intermediate spell- Thorny Vine

Advanced spell- Vineyard prison

Profound Spell- Luminous Pollen

True magic spell- Energy drain

Supreme spell- Tree of Life

Sacred spell- Evergreen Forrest

Legendary spell- Forrest of Death

Cardinal Spell- Life Drain

Wind:

Basic spell- Wind path

Intermediate spell- Wind blades

Advanced spell- Wind wings

Profound Spell- Solid Air

True magic spell- Air drill

Supreme spell- Wind wall

Sacred spell- Hurricane

Legendary spell- Wind Creation

Cardinal Spell- Storms of Tribulation

Light:

Basic spell- Flash

Intermediate spell- Great Flash

Advanced spell- Burning light

Profound Spell- Light step

True magic spell- Light creation

Supreme spell- Light armour

Sacred spell- Sunlight armour

Legendary spell- Healing light

Cardinal Spell- Sunshine Beam

Shadow:

Basic spell- Shadow Lock

Intermediate spell- Shadow hop

Advanced spell- Shadow control

Profound Spell- Shadow swap

True magic spell- Shadow Body

Supreme spell- Shadow summoning

Sacred spell- Shadow soldier

Legendary spell- Shadow Army

Cardinal Spell- Shadow Revival

Space:

Basic spell- Mental force

Intermediate spell- Telekinesis

Advanced spell- Gravitational force

Profound Spell- Crushing force

True magic spell- Space jump

Supreme spell- Portal creation

Sacred spell- Dimensional rift

Legendary spell- Zero gravity

Cardinal Spell- Dark Matter Creation

Curse:

Basic spell- Corrosive curse arrow

Intermediate spell- Destructive curse arrow

Advanced spell- Curse of dry lungs (stamina depleting )

Profound Spell- Curse of empty glass (Mana depleting )

True magic spell- Curse of Corpses (Life stealing (No reincarnation upon death))

Supreme spell- Curse formation (AOE)

Sacred spell- Curse of no mass ( random Gravity )

Legendary spell- Curse of True death (Instant Kill)

Cardinal Spell- Divine curse of Immortality

Healing:

Basic spell- Recovery

Intermediate spell- Restoration

Advanced spell- True light of Healing

Profound Spell- Instant Healing

True magic spell- Instant recovery

Supreme spell- Temporary revival Tome

Sacred spell- True Recovery domain

Legendary spell- True Mana domain

Cardinal Spell- Revival

Psychic:

Basic spell- Charm

Intermediate spell- Basic illusion

Advanced spell- Mind Blast

Profound Spell- Enchant

True magic spell- Grand Illusion

Supreme spell- Mind plunder

Sacred spell- Mind control

Legendary spell- Mind-reading

Cardinal Spell- Domain of Manifestation

Time:

Basic spell- Precognition

Intermediate spell- Lesser future sight

Advanced spell- Foresight

Profound Spell- True future sight

True magic spell- Minor time hop

Supreme spell- Time Jump

Sacred spell- Rewind (single target)

Legendary spell- Time Reversal 

Cardinal Spell- Father Time's station

Summoning:

Basic spell: Beast contract

Intermediate spell: Summoning portal

Advanced spell: Summoning Gate

Profound spell: Undead contract

True magic spell: Djinn Contract

Supreme spell: Internal beast plane

Sacred spell: Djinn Fusion

Legendary: Beast Fusion

Cardinal spell: Legacy Contract

Soul:

Basic spell: Inner spirit manifestation

Intermediate spell: Spirit beast manifestation

Advanced spell: Spirit beast fusion

Profound spell: Spirit Beast evolution

True magic spell: Spirit Beast summoning

Supreme spell: Soul Contact

Sacred spell: Soul Walking

Legendary spell: Soul weapon summoning

Cardinal spell: Soul Integration

Poison:

Basic spell: scent of confusion

Intermediate spell: scent of stamina burning

Advanced magic: Scent of lesser vitality

Profound spell: Blinding flash

True magic spell: Lesser plague

Supreme spell: Fog of paralysis

Sacred spell: Poison medium

Legendary spell: Poison swarm

Cardinal spell: Soul poison medium

Sand:

Basic Spell: Sand Fist

Intermediate Spell: Sand Wall

Advanced Spell: Partial Transfiguration

Profound Spell: Sand Transfiguration

Supreme Spell: Moisture Drain

Sacred Spell: Pyramid Domain

Legendary Spell: Desert Domain

Cardinal Spell: Mummification (Life Drain)

Demon Element:

Basic Spell: Demonic Charm

Intermediate Spell: Demonic Strength

Advanced Spell: Demonic Speed

Profound Spell: Demon Wings

Supreme Spell: Basic Demon Form

Scared Spell: Soul Contract

Legendary Spell: Full Demon Form

Cardinal Spell: Dark Ritual

Holy Element:

Basic Spell: Divine Restoration

Intermediate Spell: Divine Fortitude

Advanced Spell: Divine Motion (Speed & Agility)

Profound Spell: Divine Might (Strength & Durability)

Supreme Spell: Divine Halo

Sacred Spell: Blessing

Legendary Spell: Divine Manifestation (Weapons)

Supreme Magic Spell: Angelic Wings

Cardinal Spell: Divine Voice

Chaos Element:

Basic Spell: Sever [contact of some sort required]

Intermediate Spell: Combustion

Advanced Spell: Disruption

Profound Spell: Isolation

Supreme Spell: Overcharge

Sacred Spell: Disassemble

Legendary Spell: Reversal

Supreme magic Spell: Reconstruction

Cardinal Spell: Adaptation

Basic Spell: Blood-red Reinforcement [physical buff]

Intermediate Spell: Blood-red barrier

Advanced Spell: Blood-red arms 

Profound Spell: Blood-white recovery

Supreme Spell: Blood-red Creation

Sacred Spell: Blood-white Transfiguration

Legendary Spell: Blood-red Hardening

Cardinal Spell: Blood-red Catalyst (Explosive Physical Buff)

Mirror Element:

Basic Spell: Solid Mirror (Physical attack block)

Intermediate Spell: Magic Mirror (Magic Attack Block)

Advanced Spell: Negation Mirror (Special Attribute negation)

Profound Spell: Shard Storm

Supreme Spell: Portal Mirror

Sacred Spell: Rubber Mirror (Reflective nature)

Legendary Spell: Gazing Mirror (Mind Control)

Supreme Spell: Absorbing Mirror

Cardinal Spell: Cloning Mirror

Growth Element:

Basic Spell: Speed Buff

Intermediate Spell: Strength Buff

Advance spell: Durability Buff

Profound Spell: Stamina Recovery Buff

Supreme Spell: Mana Recovery buff

Sacred Spell: Gigantification

Legendary Spell: Impact Buff

Cardinal Spell: Boost

Nightmare Element:

Basic Spell: Sphere of visions

Intermediate Spell: Nightmare Ray

Advanced Spell: Mist of Visions

Profound Spell: Nightmare Arms

Supreme Spell: Nightmare Beast

Sacred Spell: Nightmare manifestation

Sacred Spell: Nightmare Prison

Legendary Spell: Nightmare Domain (Locks mana away until the nightmare is defeated by target

Cardinal Spell: Nightmare King (The Boogeyman)

 

Barrier Element:

Basic Spell: Circle Barrier

Intermediate Spell: Shield Barrier

Advanced Spell: Dome Barrier

Profound Spell: Anti-shock Buff

Supreme Spell: Reflection Buff

Sacred Spell: Barrier Control

Legendary Spell: Mirror Barrier

Cardinal Spell: Impact Barrier (Sends shockwave at assailant equivalent to damage dealt)

 

Sound Element:

Basic Spell: Sonic Bullet

Intermediate Spell: Echo tracking

Advanced Spell: Echo reading [ming reading]

Profound Spell: Sonic shock

Supreme Spell: Therapeutic Melody (Boosted Recovery)

Sacred Spell: Lethargic Melody (Debuff stamina, awareness, and sharpness)

Legendary Spell: Hypnotic Melody

Cardinal Spell: Words of Power (Manifesting sounds)

 

Nova Element:

Basic Spell: Flames of Aries (Fire magic)

Intermediate Spell: Nature of Taurus (Plant and wood Magic)

Advanced Spell: Earth of Capricorn (Control over natural resources like metal, gold, rock & the like)

Profound Spell: Shadows of Scorpio (Shadow Sorcery)

Supreme Spell: Visions of Sagittarius (Precognition)

Sacred Spell: Frequency of Aquarius (Inertia & Soundwave manipulation)

Legendary Spell: Sun of Leo (Basically works like Sunshine in 7DS)

Supreme Magic Spell: Mind of Gemini (Telekinesis, Telepathy and the like)

Cardinal Spell: Balance of Libra (Grants perfect counter to any element used within user's line of sight) [user does not necessarily have to see it being used]

 

Dream Element:

Basic Spell: Orb of Wonder

Intermediate Spell: Deck of Fate [Micro Reality manipulation]

Advanced Spell: Visionary's enhancement

Profound Spell: Dream Tomes (Weapon summoning)

Supreme Spell: Wonder Beasts

Sacred Spell: Hope's Manifestation

Legendary Spell: Theatre of Dreams (Reality manipulation)

Cardinal Spell: The King of Dreams (The Sandman)

 

Void Element:

Basic Spell: Optical Restriction (Look to Debuff)

Intermediate Spell: Optical Disruption (Look to Interrupt) 

Advanced Spell: Optical Negation (Look to prevent)

Profound Spell: Mana Absorption

Supreme Spell: Mana Dispersion

Sacred Spell: Mana Erasure

Legendary Spell: Void artefact

Cardinal Spell: Void beast

 

Gold Element: (Turns into or out of gold)

Basic Spell: Golden Touch

Intermediate Spell: Golden Arm

Advanced Spell: Golden Statue (Puppet)

Profound Spell: Gold barrier

Supreme Spell: Gold Prison

Sacred Spell: Gold Dust Rain

Legendary Spell: Gold Creation (Item, Structure or building of sorts)

Supreme Magic Spell: Gold Summoning ( Creature of sorts)

Cardinal Spell: Solid Gold