Chapter 93 - CLASSES

Common Traits: (All awaken experience this)

*Innate fear to stronger people or monster.

*Able to detect fellow awaken.

*Can feel mana on magic items.

*Upon awakening, experiences skill and knowledge imprinting.

*Inability to enter Dungeon Tower

*Strong and Resilient Body (But much more prominent to tanks).

*Natural fear higher resistance (Does not include fear cause by skills, or power level difference)

*Able to digest edible beast

*Able to absorb mana in the pores

*Able to harness mana

*Can use Mana Reinforcement

*Can expel killing intent waves (Effective even in normal people)

*Able to tell mana signatures (But more prominent to mages)

*Unable to grow their mana naturally (Except for people who awaken inside the tower dungeon)

-------CLASSES-------

MAGE

Common Mage:

Light Mage, Fire Mage, Earth Mage, Ice Mage, Dark Mage, Lightning Mage, Plant Mage, Wind Mage, Water Mage, Metal Mage, ...

Rare Mage: (No B-rank and below has it EXCEPT; Summoner)

Psychic Mage, Space Mage, Time Mage, Gravity Mage, Necromancer, Sorcerer, Summoner, Tamer.

Natural Traits:

Mana Sensitivity, Mana Detection, Able to read mana flows, Can easily memorize and remember mana signature. Usually smart people.

SUPPORT

Common Class:

Holy Magic, Support Magic, Curse Magic, Guardian Contractor

Rare Class:

(Saint Magic is only present at S- rank and above)

Alchemist, Black Smith, Saint Magic,

Natural Traits: Intention Sensitivity, Comfortable to be with.

EXPLAINATION!!!

Holy Magic - Magic that you can perform by borrowing the powers of someone through belief. And everyone is able to use it, be it awaken of different class, or unawakened, as long as their beliefs are strong and the one that they worship truly exist. Most magic that they can perform are similar to that of a Support Magic User, but their healing is much more stronger than normal Support Magic but it's extremely hard to perform. Making Holy Magic user unfit to enter the dungeon unless the user is an awaken itself that has other skills to use aside from Holy Magic.

Light Mage- Light Mage can only use light in both offense, defense and even illusions, they are not capable of using heal.

Support Magic- Can use buffs, heal, and even use light magic to some extent. But they are mediocre when it comes to using Light Magic. Even with training they can never surpass Light Mage when it comes to Light Magic. But Support Magic is very compatible to Holy Magic, making majority of supports interested in religions.

Saint Magic- Saint Magic is basically the same as Support Magic, the only difference is that Saint Magic users can use --Blessing-- skill to awaken normal people by increasing it's luck, --Revival--, and --Death Immunity--. If a Support Magic user posses at least one of these 3, they will be considered as Saint Magic user.

MARKSMAN

Common Class:

Guns, Bow and Arrows,

Rare Class:

Magic Bullets

Natural Traits: Good Eye sight, Presence Sensitivity, Danger Detection

ASSASSIN

Common Class:

Bomber, Poison User, Dagger, Trap Master

Rare Class:

Shadow Assassin

Natural Traits: Presence Erasure, Killing Intent, Silent and Nimble movements, Sound and Movements sensitivity.

TANK

Common Class:

Shield, Morning Star, War hammer, Giant Sword

Rare Class: (Only for S-class and above)

Giant Transformation

Natural Traits: Bulky( or easy to become one), Body is always reinforce by mana, Resilient.

WARRIOR

Common Class:

Swords, Martial Arts, Spears, Battle Axe,...

Rare Class:

Berserkers, Beast Transformation,

Natural Traits: Has technique knowledge, Charismatic, Has skills that doesn't consume mana, Unexplainable Urge to Protect Cute things.

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