I observe everything attentively, from my craftsman and builder to my warriors, including Vexa, my mage. I notice that my warriors have left the cave once more. Hopefully, nobody invades my Dungeon during this time. I hope they can finally kill some lizard-like creatures so that I can create my next minions. Meanwhile, I go back to what I was doing—waiting and imbuing the rock with my mana. Once it recharges, I continue this process until my warriors return. Unfortunately, they have failed to kill any lizards. Perhaps there are none in the area.
I decide to stop my warriors from going outside to train, as I don't want a repeat of what happened last time. Instead, I focus on having them maintain their numbers on their own. It is inefficient to keep making more minions continuously. It would be better to let them grow on their own.
To address the issue of reproduction, I create a bunch of female Gobwolves, allowing them to reproduce on their own without my intervention. I place these females farther into the cave, hidden away from danger. I let the males come and go, as that is all that is needed from them currently. Once the female gobwolves give birth, I decide to keep the children in the same room until they are old enough to join the warriors. This way, they can be protected and nurtured.
I then turn my attention to Vexa, who wakes up and begins training with her mana. She attempts to create certain things, like a chair made of mana. It's good to see her learning the restrictions of mana and finding ways to overcome them. I realize that maybe I won't need builders or crafters in the far future, but for now, I still require their services.
I instruct the builder to decorate the second floor, making it look like a prison. He starts by building tables and chairs in the first room. However, I notice that he doesn't know how to refine wood into planks, so I quickly give him the idea. After a few attempts, he succeeds in creating the structures that fit the atmosphere I want to create. I then summon the crafter to make items to scatter around each room. Stone spears are placed leaning on walls, on the floor, or on tables. Bows are hung from the edge of the tables using a resilient plant material, similar to rope, but the bows are spread around more sparingly. I decide to add some wooden swords and shields for display, making sure they are scattered throughout the rooms.
Since I can't trust them work with iron not that we have any anyways, I stick with stone for now. I also think of adding weapon racks in the boss room, so the craftsman gets to work. I instruct him to make the swords, spears, and bows for the weapon racks. The swords and spears go in similarly, while the bows have a separate section above them where they can hang down. It doesn't look as bad as I expected, although it's far from perfect. Nevertheless, it will suffice for now.
Finally, I remember to add some dust to the tables to give them an abandoned feel. I grind the stone I control into dust and spread it over the tables. The second floor is now complete, looking much better than the first floor.
I realize that I would have to make my new monster from scratch as I did not get any lizard blueprints, and so I begin the experimentation.
First, I attempt to modify the Gobwolves by making them taller, removing their fur, and giving them lizard-like skin. However, this approach fails, resulting in a taller Gobwolf with no lizard skin, just a long tail.
Next, I decide to focus on creating the lizard skin first, and this time, it proves successful. But when I try to build the rest of the creature around it, I encounter another setback—the organs do not support the lizard skin, and it reverts to growing fur.
After multiple attempts and elimination of certain organs that seem irrelevant, I still cannot understand why the creature grows fur instead of lizard skin. It's like trying to figure out why humans grow hair; some things remain mysterious, even with the blueprint.
I consider sending a group of Gobwolves to kill a fish, hoping to find a blueprint for the fish's skin, but the lack of water in my surroundings renders it futile.
Then, an idea strikes me: What if I create the lizard skin as an outer layer, like Armor, so that the fur would be hidden beneath it? I decide to give it a try.
I start by creating the lizard skin, followed by the "real" skin beneath it. I manage to construct the body successfully by looking at the human skeleton as a reference, but with added bones and a larger mouse skull-like head featuring sharp teeth. Eventually, my creation stands at the height of a human roughly 6ft tall, with lizard skin covering its body, including a tail. The eyes take on a lizard-like appearance, with a simple pattern change to resemble an arrow-like shape. I've decided on the name "Lizard-kin" for this new creature.
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Congratulations
You Have Created a New Creature
Lizard-Kin
Reward: 250 EXP I +2 intelligence I +2 Wisdom
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Wow, I received a significant amount of EXP compared to previous instances, and I gained double the amount of wisdom and intelligence this time, receiving 2 points each instead of 1. Now, about my total EXP, intelligence, and wisdom stats.
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Menu
Name: Drasker Limnosqun
Gender: Null
Creature Type: Monster
Creature: Dungeon Core (2)
EXP: 1540 / 2500
Health: 200 / 200 I Health Regen: 2/min
Mana: 12 / 275 I Mana Regen: 2.27/sec
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Intellect: 42 I Wisdom: 40 I Vitality: 15 I Willpower: 20
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