Chereads / THE DAILY LIFE OF A ROBOT MAGE / Chapter 27 - POPULAR TRENDING GAME 27

Chapter 27 - POPULAR TRENDING GAME 27

The success of SnAKEY POO was beyond my wildest imagination. Within a few days of its launch, the game had taken the internet by storm. It became a viral sensation, dominating the internet trends and garnering overwhelming downloads of 100+ million on the Boogie Play app.

News media outlets, internet forums, vlogs, and influencers were buzzing with excitement about SnAKEY POO. Everyone wanted to get their hands on the game and experience the unique blend of reality and digital magic it offered.

"I can't believe how addictive this game is! It's like having a pet snake, but cuter and with magical powers," one player gushed on the popular internet forum Twerkch.

"Yeah, and the animations are top-notch! I love how the snake reacts to whatever I feed it through the camera," another player chimed in on Instaheil.

SnAKEY POO had captured the hearts of players worldwide, becoming a topic of conversation in schools, workplaces, and social gatherings. It was the talk of the town, with players sharing their experiences and strategies for nurturing their snakes.

Influencers on various platforms jumped on the SnAKEY POO bandwagon, creating their own gameplay videos and reviews. From Siegbook to Bootoob, the game was trending everywhere.

"Hey, guys, it's your favorite influencer here, and I'm totally hooked on SnAKEY POO! The graphics are adorable, and the concept is so unique. You've got to check it out!" a popular vlogger exclaimed in her latest video.

Not only were players enthralled with the game, but many also expressed their admiration for me, Deth Jones, the mastermind behind SnAKEY POO.

"Did you guys know that SnAKEY POO was created by the famous adventurer Deth Jones? I can't believe he's not just a skilled adventurer but a game developer too!" a fan posted on Skreecher.

As the game's popularity skyrocketed, I found myself interviewed by various media outlets about the inspiration behind SnAKEY POO.

"I wanted to bring a new form of entertainment to this world, something that blended the real and digital worlds in a fun and engaging way. SnAKEY POO was born out of my desire to create something unique and enjoyable for everyone," I explained during an interview on a local TV channel.

The success of SnAKEY POO also brought an unexpected opportunity. The MinJuice company, impressed by the overwhelming response to the game, approached me with a collaboration proposal.

"Hey, Deth! We're loving SnAKEY POO, and we think your creativity aligns perfectly with our brand. How about we launch a limited-edition MinJuice flavor inspired by your game? We'll even feature SnAKEY POO characters on the packaging!" the MinJuice representative suggested.

I was thrilled by the idea, and together, we developed the "SnAKEY POO Special Edition" flavor. The partnership brought even more attention to the game, with MinJuice promoting it through their vast network of consumers.

In no time, SnAKEY POO-themed merchandise, including plushies, t-shirts, and accessories, flooded the market, further fueling the game's popularity.

With the game's massive success, my days were filled with interviews, promotional events, and meetings with the media. It was a whirlwind, but I was ecstatic that SnAKEY POO had brought so much joy to people's lives.

Meanwhile, as the game's player base expanded, a dedicated SnAKEY POO community emerged. Players shared tips and tricks, exchanged fan art, and even organized online competitions to showcase their snake-raising skills.

"Hey, fellow SnAKEY POO enthusiasts! I just reached level 20 with my snake, and she's adorable! Check out the fan art I drew of her!" a player posted on Bootoob.

"I've been experimenting with different real-life objects to feed my snake, and I just discovered that she loves popcorn! Has anyone else tried unusual snacks?" another player asked on Skreecher.

I was delighted to see the community come together and foster a positive and supportive environment. It made me realize that SnAKEY POO had become more than just a game—it was a shared experience that brought people together.

Amidst the frenzy, I made sure to take some time to play SnAKEY POO myself. It was incredibly rewarding to witness players enjoying my creation and embracing the magic it offered.

But amid all the excitement, I never forgot my initial purpose in creating SnAKEY POO. I wanted to introduce the world to the wonders of MagiCrystal technology and offer a unique form of entertainment.

The success of SnAKEY POO had surpassed my expectations, and I couldn't help but feel a sense of accomplishment. I was proud that my creation had become a sensation, bringing joy to countless lives and leaving a lasting impact on the Frontier Zone.

SnAKEY POO had opened new doors and opportunities for me as an adventurer and game developer, and I was excited to see what the future held. But for now, I reveled in the happiness and magic that SnAKEY POO had brought to the world, cherishing the moments I spent with my playful, digital snakes.

And so, as the sun rises again over the desert of the Frontier Zone, I sat with my MagiCrystal smartphone, playing SnAKEY POO all night, knowing that this endeavor of introducing videogaming not only making me being the center of it all....but also able to bring me lots of money-yey.

You can never have to much money but unfortunately my happiness and eye-online credit signs did not last long....

The success of SnAKEY POO brought joy and excitement to millions, but as with any widespread phenomenon, it also had its downside. Reports began surfacing of adventurers playing the game during dangerous dungeon raids, leading to accidents and even fatalities.

As the creator of SnAKEY POO, I was deeply concerned about the negative impact my game might be having on adventurers. I never intended for anyone to put their lives at risk while playing it, but it seemed that some players were disregarding their safety for the thrill of the game.

One fateful day, I received a distressing message from the Adventurer Guild about an incident involving SnAKEY POO during a dungeon raid. The report stated that a group of adventurers, inspired by the game, had chosen to play it while facing off against a formidable dungeon boss.

The outcome was tragic. One of the adventurers, engrossed in the game, failed to notice the imminent attack from the dungeon boss. The creature's lethal strike caught him off guard, resulting in a fatal injury.

Upon receiving the news, I felt a profound sense of anger at myself and did not anticipate that humans are stupid and will do stupid things just for the heck of it. I never intended for my creation to cause harm or loss of life, it was meant to make me more money and build my videogame hobby on this world. My heart sank, knowing that my game had inadvertently led to this tragedy without anticipating it.

"ARGHHHH!!!!! Fucking assholes! I should've attached a disclaimer that "using the app for something otherwise for what is intended, the game owner does not take responsibility..." or something like that.....FUCK!!!"

I immediately held a meeting with the Adventurer Guild for some damage control---time for my unrevealed acting prowess to be unleashed into this world.

Expressing my "deep remorse and willingness to address the issue" to the Guild Council, I vowed to take necessary steps to prevent such incidents from happening in the future.

In collaboration with the Guild, we implemented safety measures to restrict the use of MagiCrystal smartphones and SnAKEY POO during dungeon raids---which sucks, since I can only play the game in dungeons in secret now...fatherfuckers.

I knew it was essential to "prioritize the safety of adventurers" over the popularity of the game.

"From now on, adventurers are not allowed to use their MagiCrystal smartphones during dungeon raids. We cannot risk any more lives due to distractions caused by the game," announced Galvanizer Thomas, the Guildmaster, in a public statement.

The decision was met with mixed reactions. While some adventurers understood the gravity of the situation and supported the Guild's decision, others expressed disappointment and frustration.

"But SnAKEY POO was our way of bonding and having fun during our downtime in dungeons! It's not fair to take that away from us," one adventurer protested.

"We need to focus on our mission and keep our lives safe. SnAKEY POO can wait until we're back at the Guildhall," another replied with a more pragmatic view.

Despite the initial backlash, most adventurers realized the importance of prioritizing safety during dungeon raids. Slowly, the use of MagiCrystal smartphones during missions dwindled, and the number of incidents decreased.

Meanwhile, the media latched onto the tragedy and sensationalized the story. The headlines painted SnAKEY POO as a dangerous and addictive game that had caused death and destruction.

"What the--!? You fucktwits!! Trying to ride the trend huh? Well time to unleash---the Fanboys!!!"

Internet forums were ablaze with debates, blaming me and the game for the tragedy.

"Who could have thought a harmless-looking game would lead to such disaster? Deth Jones should be held accountable for this!" a user posted on a news forum.

Others came to my defense, arguing that players should take responsibility for their actions and not blame the game.

"It's not the game's fault; it's the player's lack of judgment. Deth Jones created SnAKEY POO for entertainment, not as a tool for dungeon raids!" someone else countered.

As the debates raged on, I took it upon myself to address the public directly.

In a "heartfelt video message", I expressed my deepest condolences to the family of the fallen adventurer and reiterated my commitment to promoting safe gaming practices.

"I never intended for SnAKEY POO to be played in dangerous situations. I created it as a form of entertainment and never imagined it would be used during dungeon raids. I take full responsibility for the unintended consequences and will do everything in my power to prevent such incidents in the future," I said earnestly in the video.

The message resonated with many, and some of the anger directed towards me began to subside. I appreciated that there were consequences to the widespread success of SnAKEY POO, and I was determined to make amends.

I worked closely with the Adventurer Guild to develop an awareness campaign about responsible gaming. The campaign emphasized the importance of prioritizing safety, knowing one's limits, and understanding the real-world consequences of gaming in risky situations.

"Adventurers, it's crucial to know when to have fun and when to focus on your mission. SnAKEY POO is an enjoyable game, but it should never take precedence over your lives or the lives of your teammates," I urged in a series of promotional videos.

The campaign gained traction, and adventurers began embracing the message of responsible gaming. I was relieved to see that my efforts were making a positive impact.

"Heh. That did it. Reminds of that time at Golgotha XZ-13, I accidentally launched a very large fireball that curved during a violent windstorm happening during the Invader Wars on Gaion, there were no tragedy's but there was lots of injuries and caused a lot of nuisance for the battalion....I blamed it on alien invader sabotage and they all bought it. Good times.....good times."

Over time, SnAKEY POO's popularity was restored, but with a renewed focus on safety. Players continued to enjoy the game during their downtime at the Guildhall, sharing their experiences and achievements with one another.

The tragic incident served as a profound reminder of the power of technology and the responsibility that comes with creating innovative products. As the creator of SnAKEY POO, I understood that my creations had the potential to shape the world and its people.

In the face of adversity, I learned valuable lessons about the consequences of not covering my ass, to prevent such things happening in the future. I became more conscious of the fact that this is why there are disclaimers in all forms, whether its in products, items and now in my videogame.

As an adventurer and game developer, I knew that every step I took could shape the course of history---and if I'm not too careful I could be painted as the same rank as a dictator or worst....a corporate devil.

Anything but that!

With the lessons learned from SnAKEY POO, I was determined to tread carefully and responsibly, knowing that my actions could bring either joy or sorrow to the world and that studying for every possible scenario that implicates me and paints me into a bad light, is not a good thing.

If only I had the power to see into the future....