Chereads / The Wicked Creator / Wind spells (contain spoilers)

Wind spells (contain spoilers)

1-circle spells : Wind missiles (the mage can shoot invisible wind missiles), Wind wall (the mage can create a wall of wind

2-circle spells : Air force/impact (can compress air into you hands or feet in hand to hand combat before hitting the opponent) Wind shield (can create a shield of wind)

3-circle spells : Wind spike (can shoot invisible spikes), Telekinesis (can control objects, when evolved to a 6-circle spell it can control people), Wind blade (can create an invisible blade of wind)

4-circle spells : Overpower (a spell that can be used along other spells to strengthen your or others' spells), Wind armor ( the mage can create armor made out of wind, it's durability depends on the mage's rank)

5-circle spells : Flight (passive)(the mage can fly), Summon a wind spirit of any rank (depending on the mage's potential or luck), Sonic speed (the mage can move so fast, it's basically teleporting, however, its speed depends on the mage's rank), Wind Soul (the mage can strengthen their soul by making it their element, its strength increases with the mage's rank)

6-circle spells : Wind's kiss (the user's able to let out short consecutive breaths which prove to be fatal for enemies, Aerial aim (the mage can use this technique to lock on a target where if he uses Telekinesis on a rock, it would automatically follow him)

7-circle spells : Light as a feather (passive spell)(the mage can control the gravity on himself), Hollow sphere (it can trap the opponent in a sphere void of any air)

8-circle spells : Hurricane (the user can summon or create a large hurricane capable of destroying a country), Wind puppet (can control dead people or puppets using wind)

9-circle spells : Electric wind (the mage can summon storms and in turn control the lightning that it causes), Squeeze (can squeeze out all the air out of the human body, instantly killing them, or control them instead)

10-circle spells : Wind world (the mage can create a separate space where only wind, and wind related creatures, spirits are found, this can only be done with the help of the Space and Time element)