Adventurers and Mages of Exodus
Now onto Adventurers and mages+. There are the Adventurer Guild and stuff along those lines in this world. The Adventurer Guild for example is for people who want to do work for a living, or Hunting down monsters, Escorts, Etc. Now Guilds in general have ranks as well, They go from lowest to highest with a corresponding card for each. The cards change between metals to stay in tact due to powers. F rank and Iron card, E rank and Iron Card, D rank and Iron card, C rank and Silver Card, B rank and Silver card, A rank and Gold Card, AA rank and Gold Card, AAA rank and Gold Card, S rank and Steel Card, SS rank and Tungsten Card, and finally SSS rank and Tungsten carbide Card.
Now in regards to those ranks the Holy Knights can be classified as AAA rank adventurers at the least. Some Holy Knights are S rank, though only a few sadly. Any AAA rank or below that sees a S rank or above card will normally say 'Monster' as that strength is super human. Being at S rank means the ability to destroy a Kingdom/State and SS means the ability to destroy a continent and SSS the World.
The cards have an engraving with the class and persons name. They are also unable to be sold or melted due to magic.
Now the Adventurer guild has 3 subsections or types of Adventurers. Swordsman or basically anyone without magic, Mage or anyone with Magic, and a Combination of the two which is rare, commonly referred to as Magic Swordsmen. There are also levels among Mages as well. You have 3 levels in total, surprisingly low you can see. You have Mage, Arch-mage Apprentice, and Arch-mage. The mage is any Magic Adventurer up to B class, The Arch-mage Apprentice is someone who can become a Apprentice of the Arch-mages at A-AAA Class, and the Arch-mage is a mage in S class and Beyond.
For the stones they are ranked from F-S, or in color one can say. Colors are linked to a rank. The purer and more mana you have the higher the color. The order is as follows and have their ranks listed: Black (F), Dark Brown (E), Brown (EE), Light Brown (EEE), Dark Purple (D), Purple(DD), Light Purple (DDD), Dark Green (C), Green (CC), Light Green (CCC), Dark Blue (B), Blue (BB), Light Blue (BBB), Dark Silver (A), Silver (AA), Light Silver(AAA), White (S). The reason that all but Black and white have 3 ranks is that is their power. It could also be related to an adventurers power as well. The reason Black and White have one rank is because Black can't get lighter without going gray and it can't get darker. White also can't go Darker or it is Gray, and it can't go lighter.
However it is different for Dark mages. Their ranks go: Black (F), Light Pink (E), Pink (EE), Dark Pink (D), Light Orange (DD), Orange (C), Dark Orange (CC), Light Yellow (B), Yellow (BB), Dark Yellow (A), Light Red (AA), Red (AAA), Dark Red (S). The reason the colors are different is because the magic is different as well.
Mage information:
Mages are people who can use Mana in this world. Only about 75% can feel mana and only 50% can use it.
Elements:
Fire, Wind, Earth, Water, Lightning, Light, Dark, Space, Creation, Ice, Gravity, Sound, Life, and Time
Now the most common are the four elements of Fire, Wind, Earth, Water. They do have higher forms of Lightning, Sound, Gravity, and Ice respectively. You also have abnormal elements, Light and Dark magic which are more common and the 4 original higher forms. After that you have these limited to few and are rarer from first to last, Creation, Space, and Time. Now only about 10% have Life Magic, 5% Creation Magic, 2% Space Magic, and 0.0001% have Time Magic.
If you take the population into account only 68 people have time Magic. Now it is the hardest to master and most don't know they have it. Space is used for Storage and is also hard to figure out.
Now All the Elements were touched on in Religion and Magic of Exodus.
Sword Masters:
Sword-masters are almost as rare as mages. Only about 40% of the people learn the Sword and only 10% Become Sword-masters who can use an Aura. Around 20% of those men become adventurers. There are also rare times when one has a property in their Aura or something else.
Their aura can have an element like mages. It can be any of the four basic, Fire, Water, Wind, and Earth. It can also be Light and Dark. Now these are all the known Elements for magic and Aura.
But Aura was not limited to just sword Masters, it could physically appear under certain circumstances. When someone is in an extreme emotional state, or the thrill of the battle. The Aura will appear, surrounding their body, the color of their Mana. It can also be used to sense incoming attacks, so people tend to avoid people like this. But currently, there is no-one who knows how to use Aura to sense attacks, it's to complicated.
Quests:
There are many types of Requests and Quests in the guild. Ranging from Bodyguard, to Monster elimination, to Handy man, to Herb gatherer, to Dungeon exploration and clearing. They also have many types rewards based on the difficulty of the quest. You have F, E, D, C, B, A, AA, AAA, S, and SS quests. Now F and E rank quests can be taken on by anyone, but is normally only for low ranks. D rank quests are available to anyone E class and above. C rank quests can only be taken on by D class and above and you get the gist of it. The only changes are the AA rank to S rank quests. Those can only be taken on by A Class or higher, it doesn't matter which A or S class it is, as it is hard to classify the difficulty.
Now the only ones able to take on SS rank quests, or Disaster quests as they have been nicknamed, are S Classers. Now the rewards are also similar to the difficulty. There is a minimum amount paid when the difficulty is found out. SS rank quest rewards give at least five Platinum coins as it is for the nation. S rank give at least 50 gold coins due to their difficulty. AAA rank get at least 25 Gold coins, AA rank 25 Gold coins, and A rank 10 Gold coins.
B rank are given one gold Coin at least, C rank are given 25 Silver coins at least, D rank are given fifty Bronze coins at least, and E and below are given one Bronze coin at least, sometimes a copper is added on. Copper is normally collected and traded for higher coins. It is basically change for something not equal to a single bronze coin.
Adventurer Guild:
The adventurer guild is an organization influenced by almost no-one. It is run by people in the south pole who don't get involved with the outside world. They send managers to each capital of each country in the world. They are in charge of everything to do with Adventurers and Mages in the world of Exodus.