Watford University's exclusive card developer simulator was a subsidiary of the original card art simulator created by the United Armed Forces protecting this world.
The card art simulator was known for its adherence to reality. The simulator emulated reality so well that card masters needed to buy or rent exclusive simulation pods to enter the simulator and practice card arts.
The United Armed Forces stuck to the creed of realism so much that its virtual cards had to be developed within its simulated ecosystem realistically.
The purpose of this simulator was to let the young card masters get familiar with the war, experience its brutality, and become mentally prepared before they were eligible to join the United Armed Forces and serve their world. This allowed the card art simulator to become the world's most popular and grossing game.
Card masters can choose to join the simulator game as a warrior or a developer. However, within the simulator, the warriors can only use the cards they own in reality or buy virtual cards off the shelf.
The high-performance cards in the game were all customized or original designs developed by the developers that could be sold for virtual currency or aura units.
The United Armed Forces had permitted Watford University to create the card developer simulator, a subsidiary of their card art simulator for educational purposes. Therefore the university-exclusive card developer simulator only focused on developing and testing cards, unlike the original simulator.
Watford University used the card developer simulator to teach and test its students. Making it one of the most prestigious universities in the world to study card engineering in.
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After the invigilator announced the commencement of the exam, Art used his AGI card's soul interface to connect with his supercomputer pod and enter the university-exclusive Card Developer simulator.
Soon Art's consciousness arrived in a simulated environment and was greeted by a window prompt. It contained a total of thirteen questions for the second sem exam.
Out of the thirteen questions the first twelve questions were theoretical, each worth 100 points adding up to 1200 points. And the final thirteenth question was a practical one, worth 1200 points alone.
Students could either choose to answer twelve theoretical questions in 12 hours or answer one practical question in 12 hours. Either way, they would be scored out of 1200 points.
Art, who had learned the entire second-semester syllabus and recommended reference books, had no problem answering the 12 theoretical questions that took an average student twelve hours to answer in under an hour with the help of his AGI card. If not for drawing 3D diagrams and models for answers Art could have answered the 12 questions faster.
After answering the theoretical questions, Art did not submit his answers. Instead, he began to attempt the thirteenth question, 'Develop a 1-star neural implant card using the scanvistan design.'
The reason Art chose to attempt the final question was that students who were able to answer the thirteenth question will be prioritized in the Second year's internship program.
As those students who were able to successfully attempt the thirteenth question would be proving that they were capable of developing a 1-star implant card in extreme mental conditions such as second-semester exams.
So after ensuring a perfect score in the theoretical section, Art chose to try his hand in the practical section. As he was quite confident about creating a 1-star implant card with the help of his AGI card.
The scanvistan design of the neural implant card was one of the most commonly used neural implant card designs. This meant that there were many upgrades, optimizations, and customization for neural implant cards developed using scanvistan design in the market.
Having practiced model question papers and previous years' question papers, Art knew that the thirteenth question was always about developing bionic or cyber implant cards as they were widely used in the United Armed Forces because these cards were cheap to develop and could be used by any card master regardless of their talent and specialty.
A neural implant card comes under the item type card category. The only way to develop an item-type card was by using manifestation-type and control-type card arts.
Manifestation-type card art uses aura to conjure the item while Control-type card art uses aura to manipulate animate or inanimate beings/objects. Together these two types of card art will help Art develop a fully functioning neural implant card.
With the design manufacturing a functional neural implant as a physical object but not a card was also possible but it would require lots of processed rare natural resources, advanced machinery, and skilled labor to create the implant.
However, in card arts, a card developer can fill all those roles. Through their understanding of the design, they can use manifestation-type aura to conjure the accurate and durable parts of the implant and assemble them, and using the control-type aura they can interface it to the card master's body without having to cut into their flesh and bones.
This way a card master can embed or remove a neural implant to or from their spinal cord in a fraction of a second by activating or deactivating their neural implant card.
A neural implant card boosts the card master's reflex and awareness using aura as fuel. A competent neural implant can allow the card master to dodge bullets and when used in combination with limb implants they become unstoppable.
Even the common foot soldiers of the United Armed Forces have a 1-star neural implant, making them qualified cannon fodder in the war against the other world forces.
"AGI, help me develop a 1-star neural implant card using the scanvistan design," Art could develop the 1-star neural implant card by himself but it would require him more than 11 hours to do so.
Since Art had already spent an hour answering the 12 theoretical questions, he only had 11 hours left if he chose to answer the practical question too. So Art decided to let AGI answer the practical question.
[AGI: Calculating aura units required to develop a 1-star neural implant card using scanvistan design...]