Now let's talk about what different things he can put his BP into.
Mainly his Character creation skill was divided into 4 parts.
First is Status points or different parameters of a character.
Now in the og story there is a big con that is there is no status screen.
For eg. If you are a Thief Level 1. Thief is your job/class and level 1 is your level in that class.
But in this system there is no status screen to show how much health, mana or stamina you have.
This creates another problem while leveling up mainly.
For eg, Now you grind a bit and go from Level 1 to Level 2. So you are Thief Level 2 now. The effect of Thief job is [effect: increases agility (slight)]. So every time you level up your agility increases by (slight). Now we don't know what is considered (slight) exactly as there is no status screen showing you your current parameters.
The only thing to measure something is (slight), (small), (medium) and (large). In increasing order.
For eg: There is a Thief Level 1 whose job effect is [effect: increases agility (slight)] and there is a Hero Level 1 whose job effect is [effect: increases agility (medium) etc.] there are many more effects in the Hero job but for now lets focus on agility. So from their effect description we can safely say that Hero Level 1 would be faster than Thief Level 1, because as established medium > slight.
Maybe in the future I will numerically define what (slight), (small), (medium) and (large) is but for now it is kept as it is in this story.
Now back to the system and Bonus points. it's never addressed by how much exactly adding a bonus point to a status or a parameter increases its value by.
But in this fan-fic I have decided to increase it by 10% for every bonus point added.
For eg. Our MC suppose his current speed because every active class and their levels is 40 Km/hr. Now if I add 1 bonus point in his agility parameter then his speed increases by 10%, which is 44 KM/hr, if I add 10 BP to his agility than it increase by 100%, so his speed doubles to 80 km/hr and so on.
The parameters or stats themselves are easy to understanded.
HP - How much damage you can take before dying.
MP - How much Magic Power used on skills and magic. Running out of it, you become really depressed and even suicidal.
Strength - How much physical strength you have.
Agility - How fast you can move.
Dexterity - How accurate you are when doing things.
Endurance - How much pain and damage you can take. How much stamina you have.
Intelligence - How much magical damage you can deal.
Spirit - How fast HP and MP you regenerate.
Bonus points can be added to each and every stat here.