{A/N; Chapter Filler}
Lore; Legion of Chaqua (Saurus Spears)
When the Lizardmen march to battle, it is the Saurus who make up the hardened core of the fighting forces. This is no surprise, for the Saurus were created solely for the purpose of war
and protection. The Old Ones cultivated this race of reptilian warriors, although whether they created them entirely, or raised them up from some primordial life form of the jungles, is not clear.
What is assured, however, is their role and function. In the prehistory of the world, a time before the coming of Elves or Dwarfs, it was the Saurus who pacified the lands, fighting
great battles and exterminating entire species in accordance with the Old Ones' plans. Although unable to master more complicated devices, Saurus use simple weapons to
devastating effect - wielding obsidian-tipped spears and heavy clubs spiked with jagged stones. Using their great strength, Saurus can leave the roads and hack through the dense jungles of Lustria using brute force alone.
Legion of Chaqua (Saurus Spears)
Ignominious defeat at perfidious Skaven's hands has only strengthened the already-steely resolve of Chaqua's surviving Saurus.
Abilities
Shield of Chaqua
This ancient golden screen - as old as the fabled golden city of the Lizardmen - confers missile resistance to both the bearer and their allies.
Primal Instincts
When under pressure, the primal instincts of these natural predators take over - they may then go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders were given.
Attributes
Charge Defence vs. Large
When bracing, this unit negates the charge bonus of any large attacker.
Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Armoured & Shielded
Armoured units can block damage from any source apart from Shields and have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward-facing arc.
Charge Defence Against Large Foes
When standing and bracing against a charge of large enemies (such as cavalry or monsters) this unit will negate the enemy's charge bonus.
Anti-Large
Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
Predatory Senses
These units are natural hunters that can sense prey hiding nearby.