{A/N: MORE MORE MORE}
Lore; The Kroxigor form one of the core species of the Lizardmen race, created by the Old Ones as strong and obedient construction workers, labourers and in times of war, powerful warriors.
Under the guidance of Skink overseers, Kroxigors accomplish many great tasks that would require a great amount of strength to muster, such as hauling and placing the massive stone blocks instrumental in the composition of the ziggurat temples
Normal Kroxigors - have anti-infantry and armour piercing.
Sacred Kroxigors = have armour-piercing and magical attacks.
(Sacred Kroxigor)
These enormous, revered lizards are almost silent despite their size - causing great surprise among the foe, briefly, before they are ripped to shreds.
Abilities
Primal Instincts
When under pressure, the primal instincts of these natural predators take over - they may then go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders are given.
Attributes
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Predatory Senses
These units are natural hunters that can sense prey hiding nearby. Primal Instincts
When under pressure, the primal instincts of these natural predators take over. They then may go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders aregiven.