The Magic System consists of seven pure elements: Fire, Earth, Holy, Time, Darkness, Blood, and Water.
Darkness Magic can evolve into Shadow Magic, granting the user the ability to warp space to a certain degree.
Fire Magic can evolve into Sun Magic, which is ten times stronger than Fire Magic. This formidable magic allows the user to control flames and create magma. Legends even speak of a higher form of this magic.
Earth Magic can evolve into Air, Thunder, Water, and Ice Magic. While these types are the most common, their prevalence does not diminish their power compared to other magical types.
Holy Magic gives users of Ghoul or Dragon-kin origin the ability to heal. This magic demonstrates the formidable nature of light manipulation, though it lacks an evolutionary line; it remains quite powerful.
Time Magic is ancient and incredibly dangerous. It allows the user to move at light speed, enhances reflexes, enables object reversal, and doubles an object's speed. However, regeneration is hindered, so destroyed limbs will not grow back. There are currently no known users of this type of magic.
Blood Magic is exclusive to Ghouls, although the likelihood of a Ghoul possessing this magic is low. There is no documented evolution for Blood Magic. It grants the user control over blood and allows them to create it from thin air, making it the only magic type that boosts the user's strength.
Water Magic is a special case; it can evolve into Tide Magic. The evolution of Tide Magic is undocumented, but it does exist.
Magic Awakenings occur when a user awakens their magic, effectively doubling its power. This is considered inferior to evolved magic types. Magic exists in two forms: awakened and evolved.
Magic Skills, Skills, and Races
These are separate concepts. Magic skills are linked to your magic type, functioning as triggers for specific magical attacks. Skills, on the other hand, are not tied to any magic type, and you don't need magic to use a skill since they are not element-based. Instead, they rely on raw power and mastery of fighting techniques.
Ghouls are a hybrid race created either through a buildup of mana or reproduction. Their racial skills are based on Blood Pressure and Dark Impulse.
Dragons are among the most destructive races, capable of using Air, Ice, Thunder, Fire, and Darkness Magic. While they are called dragons, full dragons are rare; most cannot achieve complete mutation and remain in a human-like form. Dragons are also a hybrid race.
Humans are not born with magic, so they use a special orb to unlock their magical potential. Humans can wield Fire, Water, Holy, Thunder, Darkness, and Ice Magic.
Kitsunes can utilize Holy, Fire, Air, and Ice Magic. Kitsunes are also a hybrid race.
Beastmen/Beastfolk can use every kind of magic except Blood and Time Magic.
Dragon-kin is a subrace of dragons, limited to using Fire, Holy, and Earth Magic. They are also a hybrid race.
Fish Folk can only use Water Magic, and their entire economy is built around the use of this magic.
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