The Science and Magic of a Reincarnated Genius

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Synopsis

Tiers

Below are tiers of swords, Magic e.t.c

Sword/Weapon tiers:

1. Initiate Blade: Trainee, Novice, Blade Bearer. (tier 1)

A beginner on the path of the sword, grasping only the basics of wielding a weapon.

2. Iron Warden: Steel Disciple, Iron Fighter, Blade Apprentice.(tier 2)

A disciplined swordsman who has tempered their skills through dedication and effort.

3. Steel Adept: Blade Knight, Iron Vanguard, Edge Seeker.(tier 3)

 A skilled swordsman with mastery over core techniques and the ability to wield energy-infused strikes.

4. Spirit Blade: Soul Swordsman, Blade Harmonizer, Aura Fencer. (tier 4)

 A wielder whose blade resonates with their energy, embodying fluidity and control in combat.

5. Aura Sentinel: Blade Guardian, Aura Slicer, Warden of Steel. (tier 5)

 A swordsman whose aura not only empowers their strikes but also extends their presence across the battlefield.

6. Sword Saint: Blade Ascendant, Heaven's Edge, Master of Auras. (tier 6)

A legendary swordsman revered for their mastery of the blade, inspiring awe with every strike. 

7. Sword Sovereign: Blade King, Monarch of Blades, Grand Swordmaster. (tier 7)

 A ruler of the battlefield whose mastery of the sword and aura shapes the flow of entire wars.

8. Voidblade: Phantom Wielder, Rift Slicer, Blade of the Beyond.(Rumored to have been achieved but no proof)(tier 8)

A transcendent swordsman whose blade no longer obeys mortal rules, slicing through space and energy alike.

9. Celestial Edge: Star Slicer, Cosmic Swordsman, Astral Reaper.(tier 9) Not achieved yet

 A wielder whose blade wields the power of the cosmos.

10. Eternal Blade: Infinite Wielder, Omniblade, Blade of Eternity.(tier 10) Not achived yet

 A mythical swordsman who has become one with their sword, embodying infinite power and transcendent will.

Additional information on swords/ weapons

1.Sword Intent: A swordsman's "spirit" or "will" tied to their blade, growing stronger as they ascend tiers.

Examples: Killing intent, protective intent, or elemental intent.

2.Sword Techniques: Flashy or named techniques that come with the sword. There are two types:

i) Sword art- A technique unique to the sword user that is developed through experience and dedication to the sword

ii) Sword skill- A technique that can be used by anyone if it is successfully learned

3.Sword Embodiment: At higher tiers (7+), the swordsman and sword become indistinguishable, with the sword becoming a projection of their soul.

Mage tiers

1. Novice Mage (Tier 1)

 Newly awakened mages just discovering their affinity for one or more of the six elements

Abilities: Basic utility spells (e.g., creating a small flame, summoning a gust of wind). Weak mana pool with poor control.

Comparable Power: Slightly more useful than mundane tools in specific scenarios.

2. Apprentice Mage (Tier 2)

Mages undergoing formal training to control and refine their elemental magic.

Abilities: Small-scale elemental spells (e.g., launching a fireball, creating a water whip). Limited mana capacity; spells are effective but short-lived.

Comparable Power: Comparable to an armed and skilled soldier.

3. Adept Mage (Tier 3)

Proficient mages with the ability to use their elemental powers effectively in practical situations.

Abilities: Moderate combat spells (e.g., walls of fire, water shields, or stone spikes). Basic defensive spells or limited healing (light magic).Mana pool is sufficient for longer engagements, though still finite.

Comparable Power: Capable of dealing with small groups of enemies or protecting a limited area.

4.Skilled Mage (Tier 4)

Mages with advanced control over their elemental affinity and refined techniques.

Abilities: Area-of-effect spells (e.g., firestorms, localized floods, or rockslides). Elemental fusion (e.g., steam from fire and water, sandstorms from earth and air). Can temporarily sustain an area of elemental influence (e.g., a field of swirling wind or persistent darkness).

Comparable Power: Can control a small battlefield or alter the environment significantly.

5. Master Mage (Tier 5)

Renowned mages who are recognized for their mastery of their elemental magic.

Abilities: Precision control over their element, such as crafting powerful enchantments or summoning elementals. Can manipulate their element on a city-wide scale (e.g., extinguishing all fires, summoning storms over a town). Spells require a significant amount of preparation and mana but can have lasting effects.

Comparable Power: Capable of tipping the scales of a battle or altering the state of a city.

6. Grand Mage (Tier 6)

Mages who have transcended the limits of mundane magic and begun to wield their element on a regional scale.

Abilities:Large-scale elemental manipulation (e.g., creating rivers, reshaping terrain, or summoning persistent storms).

Capable of blending opposing elements Mana pool is vast, allowing sustained spells over several hours.

Comparable Power: Influences the fate of entire regions with their magic.

 7.Archmage (Tier 7)

Legendary mages whose mastery of the elements allows them to affect entire nations.

Abilities: Commanding their element to reshape landscapes on a national scale (e.g., raising mountains, summoning volcanic eruptions, or creating artificial lakes).Their presence amplifies the natural abundance of their element (e.g., rainfall increases near a water Archmage, fires burn hotter near a fire Archmage).

Can summon and control multiple elementals to fight on their behalf.

Comparable Power: Can win wars single-handedly or defend an entire nation.

 8.Sovereign Mage/ Magus (Tier 8) (Not achieved yet)

Elite mages who operate on a continental scale, with unmatched elemental power and deep understanding of magic. Abilities:Their magic affects ecosystems (e.g., creating deserts, flooding valleys, or rejuvenating forests).Can summon phenomena that persist for years, such as magical storms or permanent barriers of light or darkness.

Limited control over dimensional or planar magic tied to their element (e.g., opening portals to realms of fire or light).

Comparable Power: Capable of influencing an entire continent through their elemental magic.

9. Celestial Mage/ Supreme Magus (Tier 9) (Not achieved yet)

Near-mythical mages whose power transcends the mortal plane, touching the boundaries of divine magic.

Abilities: Elemental magic that can affect the weather, terrain, and mana flows of an entire continent. Ability to draw power directly from their element's source, such as the sun for fire or the void for darkness. Can create unique, one-of-a-kind magical phenomena (e.g., a star-like beacon of light or an eternal shadow).

Comparable Power: Affects entire continents or influences the global magical balance.

10. Supreme Mage/ True Magus (Tier 10) (Not achieved yet)

The pinnacle of magical mastery, Supreme Mages are legendary beings whose elemental control defies mortal comprehension.

Abilities: Can wield their element on a planetary scale, though with great effort and preparation. Create permanent magical wonders, such as never-ending storms, living rivers, or sentient elemental constructs. Their mere presence alters the natural laws around them (e.g., gravity behaves differently near an earth Supreme Mage, or the night becomes darker near a dark Supreme Mage).

Comparable Power: The strongest of mages, capable of influencing the fate of the world but still bound by the limits of their element.

Additional information on Magic

a) Other types of magic casters:

1. Witches

2.Luminaries (Light witches)

3. Sorcerers

4.Elementals

5.Spirit Beings i.e High elves, spirits, faeries, Dragons

6 Higher Beings e.g Devas, Asuras, Celestials, Devils, Transcendent cultivators, primordials, e.t.c

b) Types of magic

1. Magic arts: Normal magic that is performed by most mages

2. Divine arts: Special type of magic that manifests in a few amount of people that leans more toward healing but can also manifest in other ways

3. Conjuration: This is a type of summoning magic

4.Enchantment: This is a type of programming magic

6.Enhancements/ Augmentation magic: This is a type of support magic for enhancement phenomena

7. Summoning magic more catered for summoners

8. Magic weapons/ Weapon magic

N/B: This tier system is not absolute as the abilities differ from person to person, the tier system only shows what peak forms of each tier is. More will be added to the list as the story progresses.

The each tier has three levels within the tier this is low, mid and high or entry, adept, peak