At this moment, I stopped the time acceleration of the plane of life. The chaotic creatures now have a sufficient life span.
With that, I can completely focus on developing them without worrying about their lack of lifespan.
I also imposed another rule on the underworld: if a creature dies on the plane of life, the underworld will kill a soul in order for it to vanish.
With that rule, the number of chaotic creatures will never get above a billion, but even if the creatures die, their slots will be replenished.
It was strange that the chaotic creatures haven't even done a single action that causes chaos.
It was possible that it was due to the domain not yet giving its blessing to them.
But that was not much of a problem. The domain will probably bless them soon once they fulfill some certain unknown conditions.
What I needed to do now was to manipulate and customize the bloodline genetic codes of the chaotic creatures.
Customizing the bloodline genetic codes was an easy task, but it was difficult to know if that customization could bring positive changes.
because there was no way to see the effects and changes. Unless the customization was already applied to the cells and creatures.
That was alright, but the problem was, once the customization was already applied, it could never be removed.
I can add customizations but can't remove them. If the effects and changes were positive, that was alright, but if they were negative, that was a problem.
I need to remove the negative effects caused by the customization. However, I wasn't allowed to do so.
which will mean that negative effects remain in the genetic codes forever.
However, the negative effects can be removed by some method. 1:1 was the ratio of negative and positive effects.
As long as the value of the positive was higher than the negative, that was no different from not having any negative.
For example, if -1 + 2 = 1, that was an addition of negative and positive effects, respectively, and the result was 1.
As long as the positive effects were higher than the negative effects, the negative effects were almost ineligible.
However, that doesn't change the fact that the negative effects still exist, but there were no effects because the positive was suppressing them.
Once the negative effects surpass the positive, then the opposite will happen. The negative effects will suppress the positive.
But that will only happen if the negative and positive are in the same development area of the genetic codes.
For example, negative effects were applied to the eyes because that was the selected area of development of the genetic codes.
The positive effects were also the same; they were applied to the eyes.
The value of the negative was 1 and the positive was 2, which made the negative almost have no effects and no changes to cause.
However, if the negative effects were applied to the eyes and the positive were applied to the nose, then they wouldn't affect each other.
because the two of them had different areas of development of the genetic codes.
I opened the genetic code customization, then a blue panel suddenly appeared. It was like a hologram that had game elements.
Above the panel there was an indicator of the number of chaotic creatures, and at the center it had two icons.
The icons were the two options. First, an overview of the bloodline genetic codes of the chaotic creatures. Second, customization.
...
[Total Population of Chaotic Creatures: 1 Billion]
Option 1: Overview
Option 2: Customization.]
I selected the first option, then the panel suddenly changed its contents.
The overview was no different from a mind map. It had countless bubbles, but there was only one that was filled while the rest was empty.
I pressed it with my finger and its details suddenly appeared.
[Gigantification Level 1 (Passive)] (Development Area: The Entire Creature)(Not Customized)-the size of the chaotic creatures will increase as long as there are enough cells to absorb them.
Size restriction: 100 meters.
The next level has a size limit of 1,000 meters.
Requirements for the next level:
1. Bloodline level 2.
2. Other requirements will be shown once the first requirement is fulfilled.
After that, I checked the requirements for the bloodline evolution.
[Bloodline Evolution
Requirements: Do 10 customizations; all must have positive and no negative effects.
It doesn't matter how many customizations were done as long as there were 10 customization that had positive effects.
...
Fortunately, the manipulated evolution shows the requirements for the next level, which made things easier.
Natural evolution doesn't have this kind of treatment, but the two were all equal. They just had pros and cons.
For now, what I needed to do was to attempt to customize something.
Due to the memory injection, I already know the basic operations of the customization option.
First, I put "entire creature" into the development area, then selected "passive" and wrote a simple description but contained the whole idea of it.
Chaotic creatures can devour all things and absorb them to make them their own power.
After that, I clicked OK.
[This customization can be successfully created by using a thousand worlds' origin. Do you want to continue?
[Yes/No]
Of course, I chose yes. The cost of a thousand worlds' origin might be painful, but if the result satisfied me, I can say it was all worth it.
[Ding! The customization was completed.
(Devourer of All Things) Level 1 (Passive) (Area of Development: The Entire Creature) —Chaotic creatures can devour all things and make them their power.
However, if the opponent's strength was level higher or the target object's level higher, the devour passive ability wouldn't work.
Requirements for the next level:
1. Bloodline level 2.
2. Other requirements will be shown once the first requirement is fulfilled.
I checked the overview and saw two out of countless bubbles were filled.
There was no difference in the appearance of the chaotic creatures, but the vibes they gave off changed.
The vibes it had now were just like a greedy and insatiable predator that was going to devour all things.