Job class:
Each user can choose two job class choices. Combatant and non-combatants. Users do not have to process from a common job class. Some of the users who have special abilities, chosen by Aventda can immediately get a unique, rare, or legend job class.
Common combatants: Warrior, Scout, Mage, Priest
Rare: Subclass from common job class such as Swordman/Swordswoman which focuses on their attack, Templar which focuses on defense for warriors. Rogue focuses on one-on-one and long-range archer for Scout. A sorcerer who focuses on magic and a warlock prioritizes debuff skills on enemies for a mage. Druids focus on being healers for themselves, and their party and can resurrect dead users, and Oracles focus on healing debuffs that hit users in the priest job class.
Unique: Subclass obtained from rare class. There are hundreds. For example, Gladiator, Barbarian, Bladedancer, Swordmaster, and Blossom Bladedancer focus on the use of one or two-handed weapons on the sub-job swordsman. Paladins, Berserkers, Dragoons, Monks, and Lancers have more defense than their attacks. Ninja, Shinobi, Assassin for rogue as well as gunner, sheriff, squire, bomber, ranger on the archer. The sorcerer branch also has many options such as Pyromancer, Cyromancer, Psychomancer, and Elementalist. From the Warlock side, it can also be a Necromancer, Summoner, or Shadowmancer. Unlike other job classes, Priests only have two unique job classes, namely Cleric who is an expert in the healing process, and Enchanter which focuses more on removing debuffs and also stats-enhancing spells.
Legend: ???
Common Non-Combatant:
Collecting, Farming, Handcrafting
Rare :
Armorsmith, Weaponsmith, Tailor, Cooker
Unique: Alchemist, Synergist
Legend: ??
Stats:
Combatant Stats:
Main Stats consist of Strength, Intelligence, Vitality, Agility, Dex, and Luck. Usually from the lowest F to S or ?? the highest.
Sub Stats consist of HP, Mp, Speed, Cast time, Physical & Magical Attack, Physical & Magical Defense, Attack Speed, Accuracy, Evasion, and Block. Everything is categorized from F to S and ?? except Hp and Mp. Both categories are measured by numbers.
Main Stats and Sub Stats can be increased under unknown conditions, except for HP and MP. Only the Lord (Aventda) of the Dragestva world has the indicator. HP and MP increase if the user level up.
Non-Combatant Stats are much simpler. F to S. The higher their stats the more amazing the results of the work they make.