Chereads / Vampire God Tale / Chapter 26 - Chapter 25 - Blood Element

Chapter 26 - Chapter 25 - Blood Element

{Time skip - 2 years later}

Ray is now 18 years old. His relationship with his mother and sister became even more closer. Now it's like they can't live without each other.

In last 2 years Ray's personality also changed a lot. Earlier Ray was a bit naive and used to show a lot of emotions, but now he learned lot of things about the world from trading to military affairs. He also went to Rank 5 dungeon, cleared it and became Rank 6 Adventurer.

While doing adventuring, he met all kinds of people. People who act good but stab in the back, straight forward people, your typical young masters, thieves and arrogant people.

he also met people from different races as well. Proud dragons, Reserved or timid elves. Greedy humans and Devils having bad intentions.

All these kinds of people gave him lot of life lessons and made him realize that he is in not on earth but in different world.

Experiences like where he saw a poor kid asking for food on street and when he went to help the kid, the kid attacked him and tried to slash his throat and then steal his sword or storage ring.

Because of such experiences Ray transformed From naive kid to Cold, Cunning and Ruthless man. Now he doesn't care about anyone else as long as his mother and sister are safe.

He also started hiding his emotions and keeps Poker face most of the time. He shows his real personality only to his mother and sister and his poker face crumbles in front of them.

Not only that, but he also mastered all new spells which he selected when he became a Rank 5 mage.

With the help of his mother he was able to comprehend space and time elements to 20%.

But unfortunately he was still at 0% Comprehension in Lightning Element.

He tried to understand a lot but failed every time.

He was able to increase his Meteor Splitting sword style mastery a bit.

His physical stats did not increase at much making his progress in Knight Path stagnate.

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But today Rose said that she will solve both of Ray's issues in Cultivation.

Issue related to lightning element Comprehension and Issue related to physical stats not growing.

{MC POV}

" Darling now you have comprehended Blood element to 50% so today I will teach you how to steal stats through blood." said Rose. Then she took out a vile containing Blood of Rank 5 monsters. And She made me ingest the blood, then she started instructing me and I simply followed her steps.

[ Ding... Stats Absorb (Rank 5 Blood element spell) learned]

[Ding.... Stats from Rank 5 Monster's blood absorbed.....

All User stats are increased by +50 ]

This solved my problem of increasing physical stats.

Now comes Lightning element Comprehension.

She asked me to bring out the lightning element core which I got from boss monster from Rank 4 dungeon.

Then she asked me to slice my wrist and pour drops of bloods on the Lightning core. Then she again told me to follow some steps and I ended up learning two new spells.

[Ding... Stats Absorb Spell (Rank 5 Blood Element) learned]

[Ding... Comprehension Absorb Spell (Rank 5 Blood Element ) learned ]

[Ding.... Stats absorbed from Rank 5 Monster's Blood.... Physical Stats increased. ]

[Ding.... Comprehension absorbed from Lightning core.... Lightning element Comprehension increased by 10%]

Darling ["Stats Absorb"] Spell is dangerous because you will have to ingest someone else's blood.

There is a chance that blood of other person is not compatible with your blood. Then other person's blood will act like a poison so that's why you should use this spell only under my supervision.

["Comprehension Absorb"] spell is good. But you need element Comprehension cores which are extremely hard to find.

Also you can't use this spell frequently. After using few times this spell will become useless, and you will not gain anything.

So in the end you will have to comprehend remaining element on your own. This spell can only help you in giving a little push in your cultivation path

I decided to check my status, passive and active skills.

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[STATUS =

Name = Ray Ashborn

Age = 18 years

Race = Vampire (divine)

Potential = ♾ (infinity)

Occupation = Adventurer (Rank 5)

Cultivation Path = Knight Path/ Mage Path

Affinities = Fire (80 %), Water (80 %), Wind (80 %) , Earth (80 %) , Dark (70 %), Blood (50 %), Lightning (10 %), Space (20 %), Time (20 %)

{Annihilation Affinity (Unlock at Rank 8) }

Law = (locked till Rank 10)

Current Rank = Rank 5(Knight Cultivation Path) / Rank 5 (Mage Cultivation Path).

Weapon = DeathBringer ( Rank 11 Sword/ Soul weapon).

Wives = Rose Ashborn(First Wife), Ava Ashborn (Second wife).

Body Stats =

Health = 580

Strength = 580

Defense = 580

Stamina = 580

Agility = 580

Internal energy = 5500

Intelligence = 550

Mana = 14000

Internal Energy Recovery Speed = 550 per minute

Mana Recovery Speed = 1400 per minute ]

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[All Passive skills learned by user are listed below (in order)

1. Divine Vampire Passive Skill

2. Pain Resistance Skill

3. Swordsmanship mastery

4. Close quarter combat mastery

5. Wings and Flying Mastery

6. Danger Sense

7. Intimidation

8. Calm mind

9. Body Control Mastery

10. Divine Body Skill (Rank 8 skill) =

Read details about this skill below

- Current skill rank 5

- Benefits = Increases physical and magic defense by 50 %

- Mastery = 57 % Mastered

11. Appraisal Skill ]

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[ Active skills learned by user are listed below

1. Meteor Splitting Sword Style(Rank 8 skill) =

Real details about this skill below(in order)

- Current skill rank 5 = Release an invisible slash which travels at fast speed, have long range and is sharp enough to cut anything below Rank 6. Defense of Peak Rank 5 enemies will crumble like a paper under this skill and Invisible Slash is capable of causing fatal injuries to Rank 6 enemies

- Mastery = 59 % mastered.

- Cost = Consumes 1000 internal energy to use this skill once.

2. Elemental Healing (Rank 1 Water Element spell) = Brings the water element particles present within the target's body to equilibrium in order to cure status effects like poison, sleep,paralyses. The stronger the target's body, the stronger the effect of this spell.

- Mastery = 100% mastered.

- Cost = Consumes 200 mana to use this spell.

3. Disguise Magic (Rank 3 Dark Element Spell = This skill can allow a person to change his status and also change his appearance. Only Rank 8 or higher beings can see through the Disguise.

Disguise stays till the user does not cancel the skill.

- Mastery = 100% mastery

- Cost = 1000 mana per use

4. Clone Skill (Rank 3 Dark Element spell) = This allows the user to create a Clone of himself which will have 50% power of the original. The clone will only disperse when the user cancels the skill. When clone will disperse, it will transfer all the memories directly into the brain of the original.

- Maximum number of clones = 1

- Mastery = 100% mastered

- Cost = 2500 mana per use

5. Mana Drain (Rank 3 Dark element spell) = Using this spell while keeping contact with enemy, it is possible to steal 30% of opponents mana.

- Mastery = 100% mastered

- Cost = 500 mana per use

6. Hide Presence (Rank 3 Dark Element spell) = It connects the user with shadow dimension and hides his presence for a minute. Only Rank 6 or higher beings can detect your presence

- Mastery = 100% mastery

- Cost = 1500 mana per use

7. Blue Flame Missile (Rank 4 Fire Element Spell) = concentrates fire elements on the fingertips and condenses them to form 'Blue flame' and shoots it at high speeds, having power capable of penetrating Rank 5 enemies.

- Mastery = 100% mastered.

- Cost = Consumes 500 mana per flame missile.

8. Inferno (Rank 4 Fire Element Spell) = Area attack spell which summons 'Blue flames' in particular area

- Mastery = 100% mastered.

- Cost = 1500 mana per use.

9. Stone Restraints (Rank 4 Earth Element spell) = Creates Hands made of solid stone which can restrain the enemy

- Mastery = 100% mastered.

- Cost = Consumes 1000 mana to use this skill.

10. Ice shield (Rank 4 Water Element spell)= Surrounds the user from all directions with shields made of Ice. They have high defense of blocking Rank 6 attacks

- Mastery = 100% mastered.

- Cost = Consume 1000 mana to use this spell

11. Gale Shoes (Rank 4 Wind Element Spell) = Covers user feet with chaotic winds which increases the agility of user by 100 points

- Mastery = 100 % mastered.

- Cost = 1000 mana per minute when spell is in use.

12. Hailstorm (Rank 4 Wind Element Spell) = Summons icy winds that spins around the user like a whirlwind. The radius is more than ten feet. Any enemy within this radius will get attacked by ice shards. Ice shards have enough sharpness to tear apart Rank 5 enemy.

This spell lasts for 2 minutes.

- Mastery = 100% mastered.

- Cost = 2000 mana per use.

13. Wind Fenrir Lord (Rank 4 Wind Element Spell) = Summons a wind elemental Fenrir whose size is comparable to a dragon. It listens to the order of its summoner. He has high defence, High attack and extremely high speed. The fenrir also has an ice horn in the middle of its forehead. Capable of fighting with Rank 6 enemies.

- Mastery = 100% mastered.

- Cost = 2500 per summon.

14. Blink (Rank 5 Space Element spell) =

It allows the user to use the power of space to appear in a nearby location in which the user has vision of.

-Mastery = 100% mastered

-Cost = 2000 mana per use

15. Time Zone (Rank 5 Time Element / Evolution Type spell) =

it allows the user to create a zone around himself where he can slow down the time for few seconds.

- At Rank5 = can slow down time for 5 seconds

- Mastery = 100% mastered

(Condition for next upgrade = 25% Time element Comprehension)

- Cost = 4000 mana for each use.

16. Lightning Incarnate (Rank 5 Lightning Element/ Evolution Type spell) =

This spell covers the user body with elemental lightning, increasing speed, defense and attack penetration power by large amounts.

-At Rank 5 = Covers user hands with Lightning element, giving him penetrating power capable of breaking the defense of Rank 6 enemies.

- Mastery = 100% mastered

(Conditions for next upgrade = 25% Lightning Element Comprehension)

- Cost = 8000 mana for each use.

17. Hell's Fist (Rank 5 Fire Element / Evolution Type spell) =

Covers the user fists with explosive fire elements having destructive power capable of completing crushing your enemies.

- At Rank 5 = Power of fists is capable to completely destroy a rank 5 enemy.

- Mastery = 100% mastered

(Conditions for next upgrade = 100% Fire Comprehension)

- Cost = 5000 mana for each use

18. Stats Absorb (Rank 5 Blood Element Spell)

= Can absorb some stats from the Monster's Blood. But blood should be compatible to the user.

- Mastery = 0% mastered

- Cost = 1000 mana per use.

19. Comprehension Absorb (Rank 5 Blood Element spell = Can absorb some Comprehension from the Element Core.

- Mastery = 0% mastered

- cost = 5000 mana per use ]

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Author Note - Thank you for reading my novel.

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