Ascension of the Samsara Sage

🇳🇬_DreamWeaver
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Synopsis

Glossary

HUMAN CONTINENTS OF MIDGARD :

They are four in total and I would be giving a brief rundown of each continent.

Of course, we would start with the first continent introduced in the story. Ruled by the Blake Family, Zion Empire is located at the southeastern hemisphere of Midgard and is a land mostly filled with forestry and greenery.

The reason for the vegetation would be explained in the main story so don't worry.

Second on the list would be Judah Dynasty. More information about it would be released in time but for now, note that they are located at the southwestern hemisphere of Midgard and are hostile neighbors of the Empire.

Third would be Salem Theocracy which is located at the Northwestern hemisphere of Midgard. More information would be released once the continent is introduced properly.

Last but not the least, Solomon Alliance which is located at the Northeastern hemisphere of Midgard. more information would be released once the continent is properly introduced into the story.

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SIX REALMS OF THE SAMSARA:

So far we have introduced the Six realms of the Samsara, four continents of Midgard as well as two methods to gaining supernatural powers.

For this chapter, I'll just make a quick description to help y'all identify things going forward.

So let's start with the Six realms of the Samsara.

The Samsara is a world or in better terms, a universe and each realm possesses small worlds apart from Midgard which humans reside in.

Realms of the Samsara;

Niflheim : This realm is home to the elementals like Ifrit and Sandman. Mostly personifications of the four major elements and their variations reside here.

Muspelheim : This realm is home to Devils. This would be described further once devil's are introduced later on in the story.

Asgard : This realm is home to Divinities and would also be revised once they are introduced in the story.

Valhalla : Realm of the Asura. So far only two Asura have been introduced, that is, Kitsune and Basilisk. Once more are introduced, I'll share more info.

Alfheim : This realm is home to beast type dimensional beings, like Queen Bee and Steel. Their attributes are more diversified but that doesn't mean that they can't wield attributes from the major elements but compared to the elementals of Niflheim, they would be considerably weaker.

I should repeat that apart from Midgard, the other realms are made up of several smaller worlds put together to form one cohesive world.

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CONCEPT OF MAGIC AND SUMMONING :

Okay so let's start with how Magic works.

Magic on its own is basically just another form of energy. If we were to compare it to Ordena using real-world terminologies, it would be that Ordena is Crude oil and Magic is Diesel.

Basically one of the many forms that Ordena can take.

In any case, with dimensional beings, Magic is a part of them, not something acquired.

They are born with it and with that comes an attribute. Using a more familiar term, attributes can be seen as affinities and abilities can be seen as spells.

For humans though, it is something acquired.

Because of this, humans are unable to use Magic to command the elements.

After years of research, the best they could come up with was Flow.

Basically, Flow is using one's mind to affect their environment, possessing pseudo psionic abilities.

Apart from that, they also created Mystic arts which involve using martial arts in tandem with Magic.

Another method is collecting Magic from one's body and then using it as an external weapon. ( This would be expounded on later )

Now, to the relationship between Magic and Summoning.

This is basically how summoning works;

Using Magic, humans rip open a hole in space to the designated dimensional being they would want to summon and the incantations notify the being of the call and the hand signs pulls them over.

Now as long as that hole in space remains, the dimensional being will remain summoned.

Now there are three reasons why the spatial hole would close; Because the Summoner canceled the summoning, Because the Summoner was knocked out, or Because the Summoner ran out of Magic.

The realm one is summoning from as well as the cultivation level of the dimensional being play important roles in deciding how long a summon would last.

Now onto the next part about Magic which is the levels, or as I like to call it, stages.

So the stages of Magic cultivation have already been mentioned in the main story but I'd mention them here again and also state the number of magic circles one has to acquire before they can breakthrough to the next stage.

So this is it;

Origin rank - 2 circles

Intermediate rank - 6 circles

Advanced rank - 14 circles

Expert rank - 30 circles

Peak rank - 62 circles

Supreme rank - 126 circles